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Update Pathline.lua
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@ -3,7 +3,7 @@
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-- **Main Features:**
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--
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-- * Path from A to B
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-- * Arbitrary number of segments
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-- * Arbitrary number of points
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-- * Automatically from lines drawtool
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--
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-- ===
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@ -230,26 +230,56 @@ function PATHLINE:GetCoordinats()
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return vecs
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end
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--- Get the n-th point.
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--- Get the n-th point of the pathline.
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-- @param #PATHLINE self
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-- @param #number n The n-th point.
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-- @return #number Number of points.
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function PATHLINE:GetPoint3D(n)
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-- @param #number n The index of the point. Default is the first point.
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-- @return #PATHLINE.Point Point.
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function PATHLINE:GetPointFromIndex(n)
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local N=self:GetNumberOfPoints()
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n=n or 1
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local vec3=nil
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if n and n>=1 and n<=N then
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vec3=self.point[n]
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local point=nil --#PATHLINE.Point
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if n>=1 and n<=N then
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point=self.point[n]
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else
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self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
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end
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return vec3
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return point
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end
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--- Get the 3D position of the n-th point.
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-- @param #PATHLINE self
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-- @param #number n The n-th point.
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-- @return DCS#VEC3 Position in 3D.
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function PATHLINE:GetPoint3DFromIndex(n)
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local point=self:GetPointFromIndex(n)
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if point then
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return point.vec3
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end
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return nil
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end
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--- Get the 2D position of the n-th point.
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-- @param #PATHLINE self
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-- @param #number n The n-th point.
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-- @return DCS#VEC2 Position in 3D.
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function PATHLINE:GetPoint2DFromIndex(n)
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local point=self:GetPointFromIndex(n)
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if point then
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return point.vec2
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end
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return nil
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end
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--- Mark points on F10 map.
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