Update Pathline.lua

This commit is contained in:
Frank 2023-02-08 16:11:47 +01:00
parent f02b7036a9
commit e4c8ca34ed

View File

@ -3,7 +3,7 @@
-- **Main Features:**
--
-- * Path from A to B
-- * Arbitrary number of segments
-- * Arbitrary number of points
-- * Automatically from lines drawtool
--
-- ===
@ -230,26 +230,56 @@ function PATHLINE:GetCoordinats()
return vecs
end
--- Get the n-th point.
--- Get the n-th point of the pathline.
-- @param #PATHLINE self
-- @param #number n The n-th point.
-- @return #number Number of points.
function PATHLINE:GetPoint3D(n)
-- @param #number n The index of the point. Default is the first point.
-- @return #PATHLINE.Point Point.
function PATHLINE:GetPointFromIndex(n)
local N=self:GetNumberOfPoints()
n=n or 1
local vec3=nil
if n and n>=1 and n<=N then
vec3=self.point[n]
local point=nil --#PATHLINE.Point
if n>=1 and n<=N then
point=self.point[n]
else
self:E(self.lid..string.format("ERROR: No point in pathline for N=%s", tostring(n)))
end
return vec3
return point
end
--- Get the 3D position of the n-th point.
-- @param #PATHLINE self
-- @param #number n The n-th point.
-- @return DCS#VEC3 Position in 3D.
function PATHLINE:GetPoint3DFromIndex(n)
local point=self:GetPointFromIndex(n)
if point then
return point.vec3
end
return nil
end
--- Get the 2D position of the n-th point.
-- @param #PATHLINE self
-- @param #number n The n-th point.
-- @return DCS#VEC2 Position in 3D.
function PATHLINE:GetPoint2DFromIndex(n)
local point=self:GetPointFromIndex(n)
if point then
return point.vec2
end
return nil
end
--- Mark points on F10 map.