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@ -124,11 +124,15 @@ end
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function BASE:_Destructor()
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--self:E("_Destructor")
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self:EventRemoveAll()
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--self:EventRemoveAll()
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end
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function BASE:_SetDestructor()
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-- TODO: Okay, this is really technical...
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-- When you set a proxy to a table to catch __gc, weak tables don't behave like weak...
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-- Therefore, I am parking this logic until I've properly discussed all this with the community.
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--[[
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local proxy = newproxy(true)
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local proxyMeta = getmetatable(proxy)
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@ -143,7 +147,7 @@ function BASE:_SetDestructor()
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-- table is about to be garbage-collected - then the __gc hook
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-- will be invoked and the destructor called
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rawset( self, '__proxy', proxy )
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--]]
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end
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--- This is the worker method to inherit from a parent class.
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@ -42,6 +42,7 @@
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-- @extends Core.Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
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Schedules = {},
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}
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--- SCHEDULER constructor.
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@ -58,26 +59,88 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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self.Repeat = false
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self.RepeatSecondsInterval = RepeatSecondsInterval or 0
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self.RandomizationFactor = RandomizationFactor or 0
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self.StopSeconds = StopSeconds
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self.StartTime = timer.getTime()
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self.CallID = _TIMERDISPATCHER:AddSchedule( self )
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self:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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return self
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end
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function SCHEDULER:_Destructor()
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--self:E("_Destructor")
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--function SCHEDULER:_Destructor()
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-- --self:E("_Destructor")
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--
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-- _TIMERDISPATCHER:RemoveSchedule( self.CallID )
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--end
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_TIMERDISPATCHER:RemoveSchedule( self.CallID )
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:F2( { StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self:T3( { TimeEventFunctionArguments } )
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self.TimeEventObject = TimeEventObject
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self.Schedules[#self.Schedules+1] = _TIMERDISPATCHER:AddSchedule(
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self,
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TimeEventFunction,
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TimeEventFunctionArguments,
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StartSeconds,
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RepeatSecondsInterval,
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RandomizationFactor,
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StopSeconds
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)
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return self
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end
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--- (Re-)Starts the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Start()
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self:F2()
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if self.RepeatSecondsInterval ~= 0 then
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self.Repeat = true
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end
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if self.StartSeconds then
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self:T( { self.StartSeconds } )
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self.Schedules[#self.Schedules+1] = _TIMERDISPATCHER:AddSchedule(
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self,
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self.TimeEventObject,
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self.TimeEventFunction,
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self.TimeEventFunctionArguments,
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self.StartSeconds,
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self.RepeatSecondsInterval,
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self.RandomizationFactor,
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self.StopSeconds
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)
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end
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return self
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end
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--- Stops the scheduler.
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-- @param #SCHEDULER self
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-- @return #SCHEDULER self
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function SCHEDULER:Stop()
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self:F2( self.TimeEventObject )
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self.Repeat = false
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if self.ScheduleID then
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self:E( "Stop Schedule" )
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timer.removeFunction( self.ScheduleID )
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end
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self.ScheduleID = nil
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return self
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end
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@ -94,4 +157,3 @@ end
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@ -32,26 +32,30 @@ end
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-- Nothing of this code should be modified without testing it thoroughly.
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-- @param #TIMER self
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-- @param Core.Scheduler#SCHEDULER Scheduler
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function TIMER:AddSchedule( Scheduler )
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self:F3( { Scheduler } )
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function TIMER:AddSchedule( Scheduler, ScheduleFunction, ScheduleArguments, Start, Repeat, Randomize, Stop )
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self:F( { Scheduler, ScheduleFunction, ScheduleArguments, Start, Repeat, Randomize, Stop } )
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self.CallID = self.CallID + 1
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-- Initialize the Functions array, which is a weakly coupled table.
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-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
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self.Schedulers = self.Schedulers or setmetatable( {}, { __mode = "v" } )
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self.CallID = self.CallID + 1
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self.Schedulers[self.CallID] = Scheduler
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self.Calls = self.Calls or setmetatable( {}, { __mode = "v" } )
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self.Calls[self.CallID] = Scheduler
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Scheduler:E( { self.CallID, self.Calls[self.CallID] } )
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Scheduler:E( { self.CallID, self.Schedulers[self.CallID] } )
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self.Schedule = self.Schedule or setmetatable( {}, { __mode = "k" } )
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self.Schedule[Scheduler] = {}
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self.Schedule[Scheduler][self.CallID] = {}
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self.Schedule[Scheduler][self.CallID].Function = ScheduleFunction
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self.Schedule[Scheduler][self.CallID].Arguments = ScheduleArguments
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self.Schedule[Scheduler][self.CallID].Start = Start + .001
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self.Schedule[Scheduler][self.CallID].Repeat = Repeat
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self.Schedule[Scheduler][self.CallID].Randomize = Randomize
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self.Schedule[Scheduler][self.CallID].Stop = Stop
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self.Schedule = self.Schedule or setmetatable( {}, { __mode = "v" } )
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self.Schedule[self.CallID] = {}
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self.Schedule[self.CallID].ScheduleStart = Scheduler.StartSeconds + .001
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self.Schedule[self.CallID].ScheduleStart = Scheduler.StartSeconds + .001
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self:E( self.Schedule[Scheduler][self.CallID] )
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self:E( self.Schedule[self.CallID] )
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self.Schedule[self.CallID].ScheduleCallHandler = function( CallID )
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self.Schedule[Scheduler][self.CallID].CallHandler = function( CallID )
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self:E( CallID )
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local ErrorHandler = function( errmsg )
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@ -61,43 +65,90 @@ function TIMER:AddSchedule( Scheduler )
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end
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return errmsg
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end
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local ScheduleFunction = self.Schedulers[CallID].TimeEventFunction
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local ScheduleArguments = self.Schedulers[CallID].TimeEventFunctionArguments
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local ScheduleObject = self.Schedulers[CallID].TimeEventObject
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local Status, Result
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if ScheduleObject then
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local function Timer()
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return ScheduleFunction( ScheduleObject, unpack( ScheduleArguments ) )
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local Scheduler = self.Calls[CallID]
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self:E( { Scheduler = Scheduler } )
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if self.Calls[CallID] then
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local Schedule = self.Schedule[Scheduler][CallID]
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self:E( { Schedule = Schedule } )
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local ScheduleObject = Scheduler.TimeEventObject
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local ScheduleFunction = Schedule.Function
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local ScheduleArguments = Schedule.Arguments
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local Start = Schedule.Start
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local Repeat = Schedule.Repeat
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local Randomize = Schedule.Randomize
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local Stop = Schedule.Stop
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local ScheduleID = Schedule.ScheduleID
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local Status, Result
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if ScheduleObject then
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local function Timer()
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return ScheduleFunction( ScheduleObject, unpack( ScheduleArguments ) )
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end
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Status, Result = xpcall( Timer, ErrorHandler )
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else
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local function Timer()
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return ScheduleFunction( unpack( ScheduleArguments ) )
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end
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Status, Result = xpcall( Timer, ErrorHandler )
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end
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local CurrentTime = timer.getTime()
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local StartTime = CurrentTime + Start
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if Status and (( Result == nil ) or ( Result and Result ~= false ) ) then
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if Repeat and Repeat ~= 0 and ( not Stop ) or ( Stop and CurrentTime <= StartTime + Stop ) then
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local ScheduleTime =
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CurrentTime +
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Repeat +
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math.random(
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- ( Randomize * Repeat / 2 ),
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( Randomize * Repeat / 2 )
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) +
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0.01
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self:T( { ScheduleArguments, "Repeat:", CurrentTime, ScheduleTime } )
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return ScheduleTime -- returns the next time the function needs to be called.
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else
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timer.removeFunction( ScheduleID )
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ScheduleID = nil
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end
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else
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timer.removeFunction( ScheduleID )
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ScheduleID = nil
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end
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Status, Result = xpcall( Timer, ErrorHandler )
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else
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local function Timer()
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return ScheduleFunction( unpack( ScheduleArguments ) )
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end
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Status, Result = xpcall( Timer, ErrorHandler )
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self:E( "Scheduled obscolete call ..." )
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end
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return nil
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end
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timer.scheduleFunction(
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self.Schedule[self.CallID].ScheduleCallHandler,
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self.Schedule[Scheduler][self.CallID].ScheduleID = timer.scheduleFunction(
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self.Schedule[Scheduler][self.CallID].CallHandler,
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self.CallID,
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timer.getTime() + 1
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timer.getTime() + self.Schedule[Scheduler][self.CallID].Start
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)
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--[[
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self:T( Schedule.FunctionID )
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--]]
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return self.CallID
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end
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function TIMER:RemoveSchedule( CallID )
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self:F( CallID )
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self.Schedulers[CallID] = nil
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local Schedule = self.Calls[CallID]
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if Schedule then
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local ScheduleID = Schedule.ScheduleID
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timer.removeFunction( ScheduleID )
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ScheduleID = nil
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Schedule = nil
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end
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end
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