GROUP - change to GetUnits(n) to make it more robust, now returns first alive unit,actually. Similar changes to GetHeading()

This commit is contained in:
Applevangelist 2022-05-07 11:54:48 +02:00
parent 313f99d09d
commit e83ea8124e

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@ -701,15 +701,26 @@ function GROUP:GetUnit( UnitNumber )
local DCSGroup = self:GetDCSObject()
if DCSGroup then
local DCSUnit = DCSGroup:getUnit( UnitNumber )
local UnitFound = UNIT:Find(DCSUnit)
local UnitFound = nil
-- 2.7.1 dead event bug, return the first alive unit instead
local units = DCSGroup:getUnits() or {}
for _,_unit in pairs(units) do
local UnitFound = UNIT:Find(_unit)
if UnitFound and UnitFound:IsAlive() then
return UnitFound
end
end
return UnitFound
end
return nil
end
--- Returns the DCS Unit with number UnitNumber.
@ -1105,17 +1116,17 @@ function GROUP:GetHeading()
local GroupSize = self:GetSize()
local HeadingAccumulator = 0
local n=0
local Units = self:GetUnits()
if GroupSize then
for i = 1, GroupSize do
local unit=self:GetUnit(i)
for _,unit in pairs(Units) do
if unit and unit:IsAlive() then
HeadingAccumulator = HeadingAccumulator + unit:GetHeading()
n=n+1
end
end
return math.floor(HeadingAccumulator / n)
return math.floor(HeadingAccumulator / n)
end
BASE:E( { "Cannot GetHeading", Group = self, Alive = self:IsAlive() } )