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Documentation improvements
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@@ -361,9 +361,7 @@ do -- TASK_A2A_INTERCEPT
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- # TASK_A2A_INTERCEPT class, extends @{Task_A2A#TASK_A2A}
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--
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-- The TASK_A2A_INTERCEPT class defines an intercept task for a human player to be executed.
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--- Defines an intercept task for a human player to be executed.
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-- When enemy planes need to be intercepted by human players, use this task type to urgen the players to get out there!
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--
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-- The TASK_A2A_INTERCEPT is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create intercept tasks
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@@ -460,9 +458,7 @@ do -- TASK_A2A_SWEEP
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- # TASK_A2A_SWEEP class, extends @{Task_A2A#TASK_A2A}
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--
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-- The TASK_A2A_SWEEP class defines a sweep task for a human player to be executed.
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--- Defines a sweep task for a human player to be executed.
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-- A sweep task needs to be given when targets were detected but somehow the detection was lost.
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-- Most likely, these enemy planes are hidden in the mountains or are flying under radar.
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-- These enemy planes need to be sweeped by human players, and use this task type to urge the players to get out there and find those enemy fighters.
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@@ -571,9 +567,7 @@ do -- TASK_A2A_ENGAGE
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- # TASK_A2A_ENGAGE class, extends @{Task_A2A#TASK_A2A}
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--
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-- The TASK_A2A_ENGAGE class defines an engage task for a human player to be executed.
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--- Defines an engage task for a human player to be executed.
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-- When enemy planes are close to human players, use this task type is used urge the players to get out there!
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--
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-- The TASK_A2A_ENGAGE is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create engage tasks
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