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Documentation improvements
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@@ -366,9 +366,7 @@ do -- TASK_A2G_SEAD
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- # TASK_A2G_SEAD class, extends @{Task_A2G#TASK_A2G}
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--
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-- The TASK_A2G_SEAD class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
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--- Defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
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-- These tasks are important to be executed as they will help to achieve air superiority at the vicinity.
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--
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-- The TASK_A2G_SEAD is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create SEAD tasks
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@@ -459,9 +457,7 @@ do -- TASK_A2G_BAI
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- # TASK_A2G_BAI class, extends @{Task_A2G#TASK_A2G}
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--
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-- The TASK_A2G_BAI class defines an Battlefield Air Interdiction task for a human player to be executed.
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-- Defines an Battlefield Air Interdiction task for a human player to be executed.
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-- These tasks are more strategic in nature and are most of the time further away from friendly forces.
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-- BAI tasks can also be used to express the abscence of friendly forces near the vicinity.
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--
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@@ -555,9 +551,7 @@ do -- TASK_A2G_CAS
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Tasking.Task#TASK
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--- # TASK_A2G_CAS class, extends @{Task_A2G#TASK_A2G}
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--
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-- The TASK_A2G_CAS class defines an Close Air Support task for a human player to be executed.
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-- Defines an Close Air Support task for a human player to be executed.
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-- Friendly forces will be in the vicinity within 6km from the enemy.
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--
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-- The TASK_A2G_CAS is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create CAS tasks
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