Documentation improvements

This commit is contained in:
FlightControl_Master
2018-06-02 07:25:43 +02:00
parent 43a4052dc8
commit e9473e9179
2 changed files with 6 additions and 18 deletions

View File

@@ -366,9 +366,7 @@ do -- TASK_A2G_SEAD
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2G_SEAD class, extends @{Task_A2G#TASK_A2G}
--
-- The TASK_A2G_SEAD class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
--- Defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
-- These tasks are important to be executed as they will help to achieve air superiority at the vicinity.
--
-- The TASK_A2G_SEAD is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create SEAD tasks
@@ -459,9 +457,7 @@ do -- TASK_A2G_BAI
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2G_BAI class, extends @{Task_A2G#TASK_A2G}
--
-- The TASK_A2G_BAI class defines an Battlefield Air Interdiction task for a human player to be executed.
-- Defines an Battlefield Air Interdiction task for a human player to be executed.
-- These tasks are more strategic in nature and are most of the time further away from friendly forces.
-- BAI tasks can also be used to express the abscence of friendly forces near the vicinity.
--
@@ -555,9 +551,7 @@ do -- TASK_A2G_CAS
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Tasking.Task#TASK
--- # TASK_A2G_CAS class, extends @{Task_A2G#TASK_A2G}
--
-- The TASK_A2G_CAS class defines an Close Air Support task for a human player to be executed.
-- Defines an Close Air Support task for a human player to be executed.
-- Friendly forces will be in the vicinity within 6km from the enemy.
--
-- The TASK_A2G_CAS is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create CAS tasks