mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Documentation improvements
This commit is contained in:
parent
43a4052dc8
commit
e9473e9179
@ -361,9 +361,7 @@ do -- TASK_A2A_INTERCEPT
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- # TASK_A2A_INTERCEPT class, extends @{Task_A2A#TASK_A2A}
|
||||
--
|
||||
-- The TASK_A2A_INTERCEPT class defines an intercept task for a human player to be executed.
|
||||
--- Defines an intercept task for a human player to be executed.
|
||||
-- When enemy planes need to be intercepted by human players, use this task type to urgen the players to get out there!
|
||||
--
|
||||
-- The TASK_A2A_INTERCEPT is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create intercept tasks
|
||||
@ -460,9 +458,7 @@ do -- TASK_A2A_SWEEP
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- # TASK_A2A_SWEEP class, extends @{Task_A2A#TASK_A2A}
|
||||
--
|
||||
-- The TASK_A2A_SWEEP class defines a sweep task for a human player to be executed.
|
||||
--- Defines a sweep task for a human player to be executed.
|
||||
-- A sweep task needs to be given when targets were detected but somehow the detection was lost.
|
||||
-- Most likely, these enemy planes are hidden in the mountains or are flying under radar.
|
||||
-- These enemy planes need to be sweeped by human players, and use this task type to urge the players to get out there and find those enemy fighters.
|
||||
@ -571,9 +567,7 @@ do -- TASK_A2A_ENGAGE
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- # TASK_A2A_ENGAGE class, extends @{Task_A2A#TASK_A2A}
|
||||
--
|
||||
-- The TASK_A2A_ENGAGE class defines an engage task for a human player to be executed.
|
||||
--- Defines an engage task for a human player to be executed.
|
||||
-- When enemy planes are close to human players, use this task type is used urge the players to get out there!
|
||||
--
|
||||
-- The TASK_A2A_ENGAGE is used by the @{Task_A2A_Dispatcher#TASK_A2A_DISPATCHER} to automatically create engage tasks
|
||||
|
||||
@ -366,9 +366,7 @@ do -- TASK_A2G_SEAD
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- # TASK_A2G_SEAD class, extends @{Task_A2G#TASK_A2G}
|
||||
--
|
||||
-- The TASK_A2G_SEAD class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
|
||||
--- Defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
|
||||
-- These tasks are important to be executed as they will help to achieve air superiority at the vicinity.
|
||||
--
|
||||
-- The TASK_A2G_SEAD is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create SEAD tasks
|
||||
@ -459,9 +457,7 @@ do -- TASK_A2G_BAI
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- # TASK_A2G_BAI class, extends @{Task_A2G#TASK_A2G}
|
||||
--
|
||||
-- The TASK_A2G_BAI class defines an Battlefield Air Interdiction task for a human player to be executed.
|
||||
-- Defines an Battlefield Air Interdiction task for a human player to be executed.
|
||||
-- These tasks are more strategic in nature and are most of the time further away from friendly forces.
|
||||
-- BAI tasks can also be used to express the abscence of friendly forces near the vicinity.
|
||||
--
|
||||
@ -555,9 +551,7 @@ do -- TASK_A2G_CAS
|
||||
-- @field Core.Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task#TASK
|
||||
|
||||
--- # TASK_A2G_CAS class, extends @{Task_A2G#TASK_A2G}
|
||||
--
|
||||
-- The TASK_A2G_CAS class defines an Close Air Support task for a human player to be executed.
|
||||
-- Defines an Close Air Support task for a human player to be executed.
|
||||
-- Friendly forces will be in the vicinity within 6km from the enemy.
|
||||
--
|
||||
-- The TASK_A2G_CAS is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create CAS tasks
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user