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[Fixed] Zone Scans returns objects outside the zone
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@ -1180,15 +1180,13 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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local function EvaluateZone( ZoneObject )
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--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
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if ZoneObject then
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if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
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-- Get object category.
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local ObjectCategory = Object.getCategory(ZoneObject)
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if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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local Include = false
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if not UnitCategories then
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-- Anything found is included.
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@ -3308,14 +3306,12 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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local function EvaluateZone( ZoneObject )
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if ZoneObject then
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if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
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local ObjectCategory = Object.getCategory(ZoneObject)
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if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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local Include = false
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if not UnitCategories then
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-- Anything found is included.
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@ -3347,7 +3343,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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end
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-- trying with box search
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if ObjectCategory == Object.Category.SCENERY and self:IsVec3InZone(ZoneObject:getPoint()) then
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if ObjectCategory == Object.Category.SCENERY then
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local SceneryType = ZoneObject:getTypeName()
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local SceneryName = ZoneObject:getName()
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self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
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