CTLD - Added Hercules support for crates, troops & vehicles loaded with the help of the ground crew and dropped from the plane.

This commit is contained in:
Applevangelist 2022-02-03 09:59:35 +01:00
parent c3689aee93
commit ec600ab672

View File

@ -4644,6 +4644,655 @@ end
return self
end
end -- end do
do
--- Hercules Cargo Drop Events by Anubis Yinepu
-- Moose CTLD OO refactoring by Applevangelist
--
-- This script will only work for the Herculus mod by Anubis
-- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file
-- Except for Ammo pallets, this script will spawn whatever payload gets launched from pylons 11, 12 and 13
-- Pylons 11, 12 and 13 are moveable within the Herculus cargobay area
-- Ammo pallets can only be jettisoned from these pylons with no benefit to DCS world
-- To benefit DCS world, Ammo pallets need to be off/on loaded using DCS arming and refueling window
-- Cargo_Container_Enclosed = true: Cargo enclosed in container with parachute, need to be dropped from 100m (300ft) or more, except when parked on ground
-- Cargo_Container_Enclosed = false: Open cargo with no parachute, need to be dropped from 10m (30ft) or less
------------------------------------------------------
--- **CTLD_HERCULES** class, extends Core.Base#BASE
-- @type CTLD_HERCULES
-- @field #string ClassName
-- @field #string lid
-- @field #string Name
-- @field #string Version
-- @extends Core.Base#BASE
CTLD_HERCULES = {
ClassName = "CTLD_HERCULES",
lid = "",
Name = "",
Version = "0.0.1",
}
--- Define cargo types.
-- @type CTLD_HERCULES.Types
-- @field #table Type Name of cargo type, container (boolean) in container or not.
CTLD_HERCULES.Types = {
["ATGM M1045 HMMWV TOW Air [7183lb]"] = {['name'] = "M1045 HMMWV TOW", ['container'] = true},
["ATGM M1045 HMMWV TOW Skid [7073lb]"] = {['name'] = "M1045 HMMWV TOW", ['container'] = false},
["APC M1043 HMMWV Armament Air [7023lb]"] = {['name'] = "M1043 HMMWV Armament", ['container'] = true},
["APC M1043 HMMWV Armament Skid [6912lb]"] = {['name'] = "M1043 HMMWV Armament", ['container'] = false},
["SAM Avenger M1097 Air [7200lb]"] = {['name'] = "M1097 Avenger", ['container'] = true},
["SAM Avenger M1097 Skid [7090lb]"] = {['name'] = "M1097 Avenger", ['container'] = false},
["APC Cobra Air [10912lb]"] = {['name'] = "Cobra", ['container'] = true},
["APC Cobra Skid [10802lb]"] = {['name'] = "Cobra", ['container'] = false},
["APC M113 Air [21624lb]"] = {['name'] = "M-113", ['container'] = true},
["APC M113 Skid [21494lb]"] = {['name'] = "M-113", ['container'] = false},
["Tanker M978 HEMTT [34000lb]"] = {['name'] = "M978 HEMTT Tanker", ['container'] = false},
["HEMTT TFFT [34400lb]"] = {['name'] = "HEMTT TFFT", ['container'] = false},
["SPG M1128 Stryker MGS [33036lb]"] = {['name'] = "M1128 Stryker MGS", ['container'] = false},
["AAA Vulcan M163 Air [21666lb]"] = {['name'] = "Vulcan", ['container'] = true},
["AAA Vulcan M163 Skid [21577lb]"] = {['name'] = "Vulcan", ['container'] = false},
["APC M1126 Stryker ICV [29542lb]"] = {['name'] = "M1126 Stryker ICV", ['container'] = false},
["ATGM M1134 Stryker [30337lb]"] = {['name'] = "M1134 Stryker ATGM", ['container'] = false},
["APC LAV-25 Air [22520lb]"] = {['name'] = "LAV-25", ['container'] = true},
["APC LAV-25 Skid [22514lb]"] = {['name'] = "LAV-25", ['container'] = false},
["M1025 HMMWV Air [6160lb]"] = {['name'] = "Hummer", ['container'] = true},
["M1025 HMMWV Skid [6050lb]"] = {['name'] = "Hummer", ['container'] = false},
["IFV M2A2 Bradley [34720lb]"] = {['name'] = "M-2 Bradley", ['container'] = false},
["IFV MCV-80 [34720lb]"] = {['name'] = "MCV-80", ['container'] = false},
["IFV BMP-1 [23232lb]"] = {['name'] = "BMP-1", ['container'] = false},
["IFV BMP-2 [25168lb]"] = {['name'] = "BMP-2", ['container'] = false},
["IFV BMP-3 [32912lb]"] = {['name'] = "BMP-3", ['container'] = false},
["ARV BRDM-2 Air [12320lb]"] = {['name'] = "BRDM-2", ['container'] = true},
["ARV BRDM-2 Skid [12210lb]"] = {['name'] = "BRDM-2", ['container'] = false},
["APC BTR-80 Air [23936lb]"] = {['name'] = "BTR-80", ['container'] = true},
["APC BTR-80 Skid [23826lb]"] = {['name'] = "BTR-80", ['container'] = false},
["APC BTR-82A Air [24998lb]"] = {['name'] = "BTR-82A", ['container'] = true},
["APC BTR-82A Skid [24888lb]"] = {['name'] = "BTR-82A", ['container'] = false},
["SAM ROLAND ADS [34720lb]"] = {['name'] = "Roland Radar", ['container'] = false},
["SAM ROLAND LN [34720b]"] = {['name'] = "Roland ADS", ['container'] = false},
["SAM SA-13 STRELA [21624lb]"] = {['name'] = "Strela-10M3", ['container'] = false},
["AAA ZSU-23-4 Shilka [32912lb]"] = {['name'] = "ZSU-23-4 Shilka", ['container'] = false},
["SAM SA-19 Tunguska 2S6 [34720lb]"] = {['name'] = "2S6 Tunguska", ['container'] = false},
["Transport UAZ-469 Air [3747lb]"] = {['name'] = "UAZ-469", ['container'] = true},
["Transport UAZ-469 Skid [3630lb]"] = {['name'] = "UAZ-469", ['container'] = false},
["AAA GEPARD [34720lb]"] = {['name'] = "Gepard", ['container'] = false},
["SAM CHAPARRAL Air [21624lb]"] = {['name'] = "M48 Chaparral", ['container'] = true},
["SAM CHAPARRAL Skid [21516lb]"] = {['name'] = "M48 Chaparral", ['container'] = false},
["SAM LINEBACKER [34720lb]"] = {['name'] = "M6 Linebacker", ['container'] = false},
["Transport URAL-375 [14815lb]"] = {['name'] = "Ural-375", ['container'] = false},
["Transport M818 [16000lb]"] = {['name'] = "M 818", ['container'] = false},
["IFV MARDER [34720lb]"] = {['name'] = "Marder", ['container'] = false},
["Transport Tigr Air [15900lb]"] = {['name'] = "Tigr_233036", ['container'] = true},
["Transport Tigr Skid [15730lb]"] = {['name'] = "Tigr_233036", ['container'] = false},
["IFV TPZ FUCH [33440lb]"] = {['name'] = "TPZ", ['container'] = false},
["IFV BMD-1 Air [18040lb]"] = {['name'] = "BMD-1", ['container'] = true},
["IFV BMD-1 Skid [17930lb]"] = {['name'] = "BMD-1", ['container'] = false},
["IFV BTR-D Air [18040lb]"] = {['name'] = "BTR_D", ['container'] = true},
["IFV BTR-D Skid [17930lb]"] = {['name'] = "BTR_D", ['container'] = false},
["EWR SBORKA Air [21624lb]"] = {['name'] = "Dog Ear radar", ['container'] = true},
["EWR SBORKA Skid [21624lb]"] = {['name'] = "Dog Ear radar", ['container'] = false},
["ART 2S9 NONA Air [19140lb]"] = {['name'] = "SAU 2-C9", ['container'] = true},
["ART 2S9 NONA Skid [19030lb]"] = {['name'] = "SAU 2-C9", ['container'] = false},
["ART GVOZDIKA [34720lb]"] = {['name'] = "SAU Gvozdika", ['container'] = false},
["APC MTLB Air [26400lb]"] = {['name'] = "MTLB", ['container'] = true},
["APC MTLB Skid [26290lb]"] = {['name'] = "MTLB", ['container'] = false},
["Generic Crate [20000lb]"] = {['name'] = "Hercules_Container_Parachute", ['container'] = true} --nothing generic in Moose CTLD
}
--- Cargo Object
-- @type CTLD_HERCULES.CargoObject
-- @field #number Cargo_Drop_Direction
-- @field #table Cargo_Contents
-- @field #string Cargo_Type_name
-- @field #boolean Container_Enclosed
-- @field #boolean ParatrooperGroupSpawn
-- @field #number Cargo_Country
-- @field #boolean offload_cargo
-- @field #boolean all_cargo_survive_to_the_ground
-- @field #boolean all_cargo_gets_destroyed
-- @field #boolean destroy_cargo_dropped_without_parachute
-- @field Core.Timer#TIMER scheduleFunctionID
--- [User] Instantiate a new object
-- @param #CTLD_HERCULES self
-- @param #string Coalition Coalition side, "red", "blue" or "neutral"
-- @param #string Alias Name of this instance
-- @param Ops.CTLD#CTLD CtldObject CTLD instance to link into
-- @return #CTLD_HERCULES self
-- @usage
-- Integrate to your CTLD instance like so, where `my_ctld` is a previously created CTLD instance:
--
-- local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
--
-- You also need:
-- * A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
-- * Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
-- There's a **quick check output in the `dcs.log`** which tells you what's there and what not.
-- E.g.:
-- ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
-- ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
-- ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
-- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
--
-- Expected template names are the ones in the rounded brackets.
function CTLD_HERCULES:New(Coalition, Alias, CtldObject)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #CTLD_HERCULES
--set Coalition
if Coalition and type(Coalition)=="string" then
if Coalition=="blue" then
self.coalition=coalition.side.BLUE
self.coalitiontxt = Coalition
elseif Coalition=="red" then
self.coalition=coalition.side.RED
self.coalitiontxt = Coalition
elseif Coalition=="neutral" then
self.coalition=coalition.side.NEUTRAL
self.coalitiontxt = Coalition
else
self:E("ERROR: Unknown coalition in CTLD!")
end
else
self.coalition = Coalition
self.coalitiontxt = string.lower(UTILS.GetCoalitionName(self.coalition))
end
-- Set alias.
if Alias then
self.alias=tostring(Alias)
else
self.alias="UNHCR"
if self.coalition then
if self.coalition==coalition.side.RED then
self.alias="Red CTLD Hercules"
elseif self.coalition==coalition.side.BLUE then
self.alias="Blue CTLD Hercules"
end
end
end
-- Set some string id for output to DCS.log file.
self.lid=string.format("%s (%s) | ", self.alias, self.coalitiontxt)
self.infantrytemplate = "Infantry" -- template for a group of 10 paratroopers
self.CTLD = CtldObject -- Ops.CTLD#CTLD
self.verbose = true
self.j = 0
self.carrierGroups = {}
self.Cargo = {}
self.ParatrooperCount = {}
self.ObjectTracker = {}
-- Set some string id for output to DCS.log file.
self.lid=string.format("%s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
--self:HandleEvent(EVENTS.Birth,self._HandleBirth)
self:HandleEvent(EVENTS.Shot, self._HandleShot)
self:I(self.lid .. "Started")
self:CheckTemplates()
return self
end
--- [Internal] Function to check availability of templates
-- @param #CTLD_HERCULES self
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:CheckTemplates()
self:T(self.lid .. 'CheckTemplates')
-- inject Paratroopers
self.Types["Paratroopers 10"] = {
name = self.infantrytemplate,
container = false,
available = false,
}
local missing = {}
local nomissing = 0
local found = {}
local nofound = 0
-- list of groundcrew loadables
for _index,_tab in pairs (self.Types) do
local outcometxt = "MISSING"
if _DATABASE.Templates.Groups[_tab.name] then
outcometxt = "OK"
self.Types[_index].available= true
found[_tab.name] = true
else
self.Types[_index].available = false
missing[_tab.name] = true
end
if self.verbose then
self:I(string.format(self.lid .. "Checking template for %s (%s) ... %s", _index,_tab.name,outcometxt))
end
end
for _,_name in pairs(found) do
nofound = nofound + 1
end
for _,_name in pairs(missing) do
nomissing = nomissing + 1
end
self:I(string.format(self.lid .. "Template Check Summary: Found %d, Missing %d, Total %d",nofound,nomissing,nofound+nomissing))
return self
end
--- [Internal] Function to spawn a soldier group of 10 units
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
-- @param #string Cargo_Type_name
-- @param #number CargoHeading
-- @param #number Cargo_Country
-- @param #number GroupSpacing
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, GroupSpacing)
--- TODO: Rework into Moose Spawns
self:T(self.lid .. 'Soldier_SpawnGroup')
self:T(Cargo_Drop_Position)
-- create a matching #CTLD_CARGO type
local InjectTroopsType = CTLD_CARGO:New(nil,self.infantrytemplate,{self.infantrytemplate},CTLD_CARGO.Enum.TROOPS,true,true,10,nil,false,80)
-- get a #ZONE object
local position = Cargo_Drop_Position:GetVec2()
local dropzone = ZONE_RADIUS:New("Infantry " .. math.random(1,10000),position,100)
-- and go:
self.CTLD:InjectTroops(dropzone,InjectTroopsType)
return self
end
--- [Internal] Function to spawn a group
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
-- @param #string Cargo_Type_name
-- @param #number CargoHeading
-- @param #number Cargo_Country
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country)
--- TODO: Rework into Moose Spawns
self:T(self.lid .. "Cargo_SpawnGroup")
self:T(Cargo_Type_name)
if Cargo_Type_name ~= 'Container red 1' then
-- create a matching #CTLD_CARGO type
local InjectVehicleType = CTLD_CARGO:New(nil,Cargo_Type_name,{Cargo_Type_name},CTLD_CARGO.Enum.VEHICLE,true,true,1,nil,false,1000)
-- get a #ZONE object
local position = Cargo_Drop_Position:GetVec2()
local dropzone = ZONE_RADIUS:New("Vehicle " .. math.random(1,10000),position,100)
-- and go:
self.CTLD:InjectVehicles(dropzone,InjectVehicleType)
end
return self
end
--- [Internal] Function to spawn static cargo
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param Core.Point#POINT_VEC3 Cargo_Drop_Position
-- @param #string Cargo_Type_name
-- @param #number CargoHeading
-- @param #boolean dead
-- @param #number Cargo_Country
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Drop_Position, Cargo_Type_name, CargoHeading, dead, Cargo_Country)
--- TODO: Rework into Moose Static Spawns
self:T(self.lid .. "Cargo_SpawnStatic")
self:T("Static " .. Cargo_Type_name .. " Dead " .. tostring(dead))
local position = Cargo_Drop_Position:GetVec2()
local Zone = ZONE_RADIUS:New("Cargo Static " .. math.random(1,10000),position,100)
if not dead then
-- CTLD_CARGO:New(ID, Name, Templates, Sorte, HasBeenMoved, LoadDirectly, CratesNeeded, Positionable, Dropped, PerCrateMass, Stock)
local injectstatic = CTLD_CARGO:New(nil,"Cargo Static Group "..math.random(1,10000),"iso_container",CTLD_CARGO.Enum.STATIC,true,false,1,nil,true,4500,1)
self.CTLD:InjectStatics(Zone,injectstatic,true)
else
--local static = SPAWNSTATIC:NewFromType("iso_container","Cargos",Cargo_Country)
--static.InitDead = true
--static:SpawnFromZone(Zone,CargoHeading)
end
return self
end
--- [Internal] Spawn cargo objects
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @param #number Cargo_Drop_Direction
-- @param Core.Point#COORDINATE Cargo_Content_position
-- @param #string Cargo_Type_name
-- @param #boolean Cargo_over_water
-- @param #boolean Container_Enclosed
-- @param #boolean ParatrooperGroupSpawn
-- @param #boolean offload_cargo
-- @param #boolean all_cargo_survive_to_the_ground
-- @param #boolean all_cargo_gets_destroyed
-- @param #boolean destroy_cargo_dropped_without_parachute
-- @param #number Cargo_Country
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_SpawnObjects(Cargo_Drop_initiator,Cargo_Drop_Direction, Cargo_Content_position, Cargo_Type_name, Cargo_over_water, Container_Enclosed, ParatrooperGroupSpawn, offload_cargo, all_cargo_survive_to_the_ground, all_cargo_gets_destroyed, destroy_cargo_dropped_without_parachute, Cargo_Country)
self:T(self.lid .. 'Cargo_SpawnObjects')
local CargoHeading = self.CargoHeading
--local Cargo_Drop_Position = {}
if offload_cargo == true or ParatrooperGroupSpawn == true then
if ParatrooperGroupSpawn == true then
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 5)
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 10)
else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
end
else
if all_cargo_gets_destroyed == true or Cargo_over_water == true then
if Container_Enclosed == true then
--self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
if ParatrooperGroupSpawn == false then
--self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, true, Cargo_Country)
end
else
--self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
end
else
if all_cargo_survive_to_the_ground == true then
if ParatrooperGroupSpawn == true then
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
end
if Container_Enclosed == true then
if ParatrooperGroupSpawn == false then
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country)
end
end
end
if destroy_cargo_dropped_without_parachute == true then
if Container_Enclosed == true then
if ParatrooperGroupSpawn == true then
self:Soldier_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country, 0)
else
self:Cargo_SpawnGroup(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, Cargo_Country)
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country)
end
else
self:Cargo_SpawnStatic(Cargo_Drop_initiator,Cargo_Content_position, Cargo_Type_name, CargoHeading, true, Cargo_Country)
end
end
end
end
return self
end
--- [Internal] Function to calculate object height
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP group The group for which to calculate the height
-- @return #number height over ground
function CTLD_HERCULES:Calculate_Object_Height_AGL(group)
self:T(self.lid .. "Calculate_Object_Height_AGL")
if group.ClassName and group.ClassName == "GROUP" then
local gcoord = group:GetCoordinate()
local height = group:GetHeight()
local lheight = gcoord:GetLandHeight()
self:T(self.lid .. "Height " .. height - lheight)
return height - lheight
else
-- DCS object
--self:T({group})
if group:isExist() then
local dcsposition = group:getPosition().p
local dcsvec2 = {x = dcsposition.x, y = dcsposition.z} -- Vec2
local height = math.floor(group:getPosition().p.y - land.getHeight(dcsvec2))
self.ObjectTracker[group.id_] = dcsposition -- Vec3
self:T(self.lid .. "Height " .. height)
--self:T({group.id_,self.ObjectTracker[group.id_]})
return height
else
return 0
end
end
end
--- [Internal] Function to check surface type
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP group The group for which to calculate the height
-- @return #number height over ground
function CTLD_HERCULES:Check_SurfaceType(object)
self:T(self.lid .. "Check_SurfaceType")
-- LAND,--1 SHALLOW_WATER,--2 WATER,--3 ROAD,--4 RUNWAY--5
if object:isExist() then
return land.getSurfaceType({x = object:getPosition().p.x, y = object:getPosition().p.z})
else
return 1
end
end
--- [Internal] Function to track cargo objects
-- @param #CTLD_HERCULES self
-- @param #CTLD_HERCULES.CargoObject cargo
-- @param Wrapper.Group#GROUP initiator
-- @return #number height over ground
function CTLD_HERCULES:Cargo_Track(cargo, initiator)
self:T(self.lid .. "Cargo_Track")
local Cargo_Drop_initiator = initiator
if cargo.Cargo_Contents ~= nil then
if self:Calculate_Object_Height_AGL(cargo.Cargo_Contents) < 10 then --pallet less than 5m above ground before spawning
if self:Check_SurfaceType(cargo.Cargo_Contents) == 2 or self:Check_SurfaceType(cargo.Cargo_Contents) == 3 then
cargo.Cargo_over_water = true--pallets gets destroyed in water
end
local dcsvec3 = self.ObjectTracker[cargo.Cargo_Contents.id_] -- last known position
self:T("SPAWNPOSITION: ")
self:T({dcsvec3})
local Vec2 = {
x=dcsvec3.x,
y=dcsvec3.z,
}
local vec3 = COORDINATE:NewFromVec2(Vec2)
self.ObjectTracker[cargo.Cargo_Contents.id_] = nil
self:Cargo_SpawnObjects(Cargo_Drop_initiator,cargo.Cargo_Drop_Direction, vec3, cargo.Cargo_Type_name, cargo.Cargo_over_water, cargo.Container_Enclosed, cargo.ParatrooperGroupSpawn, cargo.offload_cargo, cargo.all_cargo_survive_to_the_ground, cargo.all_cargo_gets_destroyed, cargo.destroy_cargo_dropped_without_parachute, cargo.Cargo_Country)
if cargo.Cargo_Contents:isExist() then
cargo.Cargo_Contents:destroy()--remove pallet+parachute before hitting ground and replace with Cargo_SpawnContents
end
--timer.removeFunction(cargo.scheduleFunctionID)
cargo.scheduleFunctionID:Stop()
cargo = {}
end
end
return self
end
--- [Internal] Function to calc north correction
-- @param #CTLD_HERCULES self
-- @param Core.Point#POINT_Vec3 point Position Vec3
-- @return #number north correction
function CTLD_HERCULES:Calculate_Cargo_Drop_initiator_NorthCorrection(point)
self:T(self.lid .. "Calculate_Cargo_Drop_initiator_NorthCorrection")
if not point.z then --Vec2; convert to Vec3
point.z = point.y
point.y = 0
end
local lat, lon = coord.LOtoLL(point)
local north_posit = coord.LLtoLO(lat + 1, lon)
return math.atan2(north_posit.z - point.z, north_posit.x - point.x)
end
--- [Internal] Function to calc initiator heading
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Cargo_Drop_initiator
-- @return #number north corrected heading
function CTLD_HERCULES:Calculate_Cargo_Drop_initiator_Heading(Cargo_Drop_initiator)
self:T(self.lid .. "Calculate_Cargo_Drop_initiator_Heading")
local Heading = Cargo_Drop_initiator:GetHeading()
Heading = Heading + self:Calculate_Cargo_Drop_initiator_NorthCorrection(Cargo_Drop_initiator:GetVec3())
if Heading < 0 then
Heading = Heading + (2 * math.pi)-- put heading in range of 0 to 2*pi
end
return Heading + 0.06 -- rad
end
--- [Internal] Function to initialize dropped cargo
-- @param #CTLD_HERCULES self
-- @param Wrapper.Group#GROUP Initiator
-- @param #table Cargo_Contents Table 'weapon' from event data
-- @param #string Cargo_Type_name Name of this cargo
-- @param #boolean Container_Enclosed Is container?
-- @param #boolean SoldierGroup Is soldier group?
-- @param #boolean ParatrooperGroupSpawnInit Is paratroopers?
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:Cargo_Initialize(Initiator, Cargo_Contents, Cargo_Type_name, Container_Enclosed, SoldierGroup, ParatrooperGroupSpawnInit)
self:T(self.lid .. "Cargo_Initialize")
local Cargo_Drop_initiator = Initiator:GetName()
if Cargo_Drop_initiator ~= nil then
if ParatrooperGroupSpawnInit == true then
self:T("Paratrooper Drop")
-- Paratroopers
if not self.ParatrooperCount[Cargo_Drop_initiator] then
self.ParatrooperCount[Cargo_Drop_initiator] = 1
else
self.ParatrooperCount[Cargo_Drop_initiator] = self.ParatrooperCount[Cargo_Drop_initiator] + 1
end
local Paratroopers = self.ParatrooperCount[Cargo_Drop_initiator]
self:T("Paratrooper Drop Number " .. self.ParatrooperCount[Cargo_Drop_initiator])
local SpawnParas = false
if math.fmod(Paratroopers,10) == 0 then
SpawnParas = true
end
self.j = self.j + 1
self.Cargo[self.j] = {}
self.Cargo[self.j].Cargo_Drop_Direction = self:Calculate_Cargo_Drop_initiator_Heading(Initiator)
self.Cargo[self.j].Cargo_Contents = Cargo_Contents
self.Cargo[self.j].Cargo_Type_name = Cargo_Type_name
self.Cargo[self.j].Container_Enclosed = Container_Enclosed
self.Cargo[self.j].ParatrooperGroupSpawn = SpawnParas
self.Cargo[self.j].Cargo_Country = Initiator:GetCountry()
if self:Calculate_Object_Height_AGL(Initiator) < 5.0 then --aircraft on ground
self.Cargo[self.j].offload_cargo = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 10.0 then --aircraft less than 10m above ground
self.Cargo[self.j].all_cargo_survive_to_the_ground = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 100.0 then --aircraft more than 10m but less than 100m above ground
self.Cargo[self.j].all_cargo_gets_destroyed = true
else
self.Cargo[self.j].all_cargo_gets_destroyed = false
end
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
self.Cargo[self.j].scheduleFunctionID = timer
timer:Start(5,2,600)
else
-- no paras
self.j = self.j + 1
self.Cargo[self.j] = {}
self.Cargo[self.j].Cargo_Drop_Direction = self:Calculate_Cargo_Drop_initiator_Heading(Initiator)
self.Cargo[self.j].Cargo_Contents = Cargo_Contents
self.Cargo[self.j].Cargo_Type_name = Cargo_Type_name
self.Cargo[self.j].Container_Enclosed = Container_Enclosed
self.Cargo[self.j].ParatrooperGroupSpawn = false
self.Cargo[self.j].Cargo_Country = Initiator:GetCountry()
if self:Calculate_Object_Height_AGL(Initiator) < 5.0 then--aircraft on ground
self.Cargo[self.j].offload_cargo = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 10.0 then--aircraft less than 10m above ground
self.Cargo[self.j].all_cargo_survive_to_the_ground = true
elseif self:Calculate_Object_Height_AGL(Initiator) < 100.0 then--aircraft more than 10m but less than 100m above ground
self.Cargo[self.j].all_cargo_gets_destroyed = true
else
self.Cargo[self.j].destroy_cargo_dropped_without_parachute = true --aircraft more than 100m above ground
end
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
self.Cargo[self.j].scheduleFunctionID = timer
timer:Start(5,2,600)
end
end
return self
end
--- [Internal] Function to change cargotype per group (Wrench)
-- @param #CTLD_HERCULES self
-- @param #number key Carrier key id
-- @param #string cargoType Type of cargo
-- @param #number cargoNum Number of cargo objects
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:SetType(key,cargoType,cargoNum)
self:T(self.lid .. "SetType")
self.carrierGroups[key]['cargoType'] = cargoType
self.carrierGroups[key]['cargoNum'] = cargoNum
return self
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- EventHandlers
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [Internal] Function to capture SHOT event
-- @param #CTLD_HERCULES self
-- @param Core.Event#EVENTDATA Cargo_Drop_Event The event data
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:_HandleShot(Cargo_Drop_Event)
self:T(self.lid .. "Shot Event ID:" .. Cargo_Drop_Event.id)
if Cargo_Drop_Event.id == EVENTS.Shot then
local GT_Name = ""
local SoldierGroup = false
local ParatrooperGroupSpawnInit = false
local GT_DisplayName = Weapon.getDesc(Cargo_Drop_Event.weapon).typeName:sub(15, -1)--Remove "weapons.bombs." from string
self:T(string.format("%sCargo_Drop_Event: %s", self.lid, Weapon.getDesc(Cargo_Drop_Event.weapon).typeName))
if (GT_DisplayName == "Squad 30 x Soldier [7950lb]") then
self:Cargo_Initialize(Cargo_Drop_Event.IniGroup, Cargo_Drop_Event.weapon, "Soldier M4 GRG", false, true, true)
end
if self.Types[GT_DisplayName] then
local GT_Name = self.Types[GT_DisplayName]['name']
local Cargo_Container_Enclosed = self.Types[GT_DisplayName]['container']
self:Cargo_Initialize(Cargo_Drop_Event.IniGroup, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed)
end
end
return self
end
--- [Internal] Function to capture BIRTH event
-- @param #CTLD_HERCULES self
-- @param Core.Event#EVENTDATA event The event data
-- @return #CTLD_HERCULES self
function CTLD_HERCULES:_HandleBirth(event)
-- not sure what this is needed for? I think this for setting generic crates "content" setting.
self:T(self.lid .. "Birth Event ID:" .. event.id)
--[[
if event.id == EVENTS.Birth then
local desc = event.initiator:getDesc()
if desc["displayName"] == "Hercules" then
local grpTab = {}
grpTab['object'] = event.IniGroup
grpTab['name'] = event.IniGroupName
grpTab['cargoType'] = 'Container red 1'
grpTab['cargoNum'] = 1
grpTab['key'] = #self.carrierGroups + 1
table.insert(self.carrierGroups,grpTab)
local hercCargoMenu = MENU_GROUP:New(event.IniGroup,"CargoTypes",nil)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"MLRS",hercCargoMenu,self.SetType,self,grpTab['key'],'MLRS',1)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"Mortar",hercCargoMenu,self.SetType,self,grpTab['key'],'2B11 mortar',8)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"M-109",hercCargoMenu,self.SetType,self,grpTab['key'],'M-109',1)
local mlrs = MENU_GROUP_COMMAND:New(event.IniGroup,"FOB Crate",hercCargoMenu,self.SetType,self,grpTab['key'],'Container red 1',1)
end
end
--]]
return self
end
end
-------------------------------------------------------------------
-- End Ops.CTLD.lua
-------------------------------------------------------------------