OPS Cargo

This commit is contained in:
Frank 2021-02-02 23:20:55 +01:00
parent 016198e7f2
commit ee3ead9aac
4 changed files with 585 additions and 212 deletions

View File

@ -460,6 +460,22 @@ do -- Types
--@field #boolean lateActivated
--@field #boolean uncontrolled
--- DCS template data structure.
-- @type Template
-- @field #boolean uncontrolled Aircraft is uncontrolled.
-- @field #boolean lateActivation Group is late activated.
-- @field #number x 2D Position on x-axis in meters.
-- @field #number y 2D Position on y-axis in meters.
-- @field #table units Unit list.
--
--- Unit data structure.
--@type Template.Unit
--@field #string name Name of the unit.
--@field #number x
--@field #number y
--@field #number alt
end --
@ -1452,4 +1468,4 @@ do -- AI
AI = {} --#AI
end -- AI
end -- AI

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@ -464,8 +464,8 @@ function ARMYGROUP:onafterStatus(From, Event, To)
local ammo=self:GetAmmoElement(element)
-- Output text for element.
text=text..string.format("\n[%d] %s: status=%s, life=%.1f/%.1f, guns=%d, rockets=%d, bombs=%d, missiles=%d",
i, name, status, life, life0, ammo.Guns, ammo.Rockets, ammo.Bombs, ammo.Missiles)
text=text..string.format("\n[%d] %s: status=%s, life=%.1f/%.1f, guns=%d, rockets=%d, bombs=%d, missiles=%d, cargo=%d/%d kg",
i, name, status, life, life0, ammo.Guns, ammo.Rockets, ammo.Bombs, ammo.Missiles, element.weightCargo, element.weightMaxCargo)
end
if #self.elements==0 then
text=text.." none!"
@ -478,88 +478,7 @@ function ARMYGROUP:onafterStatus(From, Event, To)
-- Cargo
---
if self.cargoTransport then
-- Debug
local text=string.format("Carrier [%s]: %s --> %s", self.carrierStatus, self.cargoTransport.pickupzone:GetName(), self.cargoTransport.deployzone:GetName())
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
local name=cargo.opsgroup:GetName()
local gstatus=cargo.opsgroup:GetState()
local cstatus=cargo.opsgroup.cargoStatus
text=text..string.format("\n- %s [%s]: %s", name, gstatus, cstatus)
--self:I({template=cargo.opsgroup.template})
end
self:I(self.lid..text)
if self:IsNotCarrier() then
env.info("FF not carrier ==> pickup")
--TODO: Check if there is still cargo left. Maybe someone else already picked it up or it got destroyed.
-- Initiate the cargo transport process.
self:Pickup(self.cargoTransport.pickupzone)
elseif self:IsPickingup() then
env.info("FF picking up")
--TODO: Check if there is still cargo left. Maybe someone else already picked it up or it got destroyed.
elseif self:IsLoading() then
env.info("FF loading")
local boarding=false
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
if cargo.opsgroup.carrierGroup and cargo.opsgroup.carrierGroup:GetName()==self:GetName() and cargo.opsgroup.cargoStatus==OPSGROUP.CargoStatus.BOARDING then
boarding=true
end
end
-- Boarding finished ==> Transport cargo.
if not boarding then
env.info("FF boarding finished ==> Loaded")
self:Loaded()
end
elseif self:IsLoaded() then
env.info("FF loaded (nothing to do?)")
elseif self:IsTransporting() then
env.info("FF transporting (nothing to do)")
elseif self:IsUnloading() then
env.info("FF unloading ==> Checking if all cargo was delivered")
local delivered=true
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
if (cargo.opsgroup.carrierGroup and cargo.opsgroup.carrierGroup:GetName()==self:GetName()) and not cargo.delivered then
delivered=false
break
end
end
-- Boarding finished ==> Transport cargo.
if delivered then
env.info("FF unloading finished ==> Unloaded")
self:Unloaded()
end
end
end
self:_CheckCargoTransport()
---

View File

@ -249,6 +249,7 @@ function FLIGHTGROUP:New(group)
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "LandAtAirbase", "Inbound") -- Helo group is ordered to land at a specific point.
self:AddTransition("*", "RTB", "Inbound") -- Group is returning to destination base.
self:AddTransition("*", "RTZ", "Inbound") -- Group is returning to destination zone. Not implemented yet!
self:AddTransition("Inbound", "Holding", "Holding") -- Group is in holding pattern.
@ -795,7 +796,7 @@ function FLIGHTGROUP:onbeforeStatus(From, Event, To)
local text=string.format("Element %s is dead at t=%.3f! Maybe despawned without notice or landed at a too small airbase. Calling ElementDead in 60 sec to give other events a chance",
tostring(element.name), timer.getTime())
self:E(self.lid..text)
self:__ElementDead(60, element)
--self:__ElementDead(60, element)
end
end
@ -1013,7 +1014,6 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
-- Engage Detected Targets
---
if self:IsAirborne() and self.detectionOn and self.engagedetectedOn and not (self.fuellow or self.fuelcritical) then
env.info("FF 100")
-- Target.
local targetgroup=nil --Wrapper.Group#GROUP
@ -1023,12 +1023,8 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
for _,_group in pairs(self.detectedgroups:GetSet()) do
local group=_group --Wrapper.Group#GROUP
env.info("FF 200")
if group and group:IsAlive() then
env.info("FF 300")
-- Get 3D vector of target.
local targetVec3=group:GetVec3()
@ -1037,8 +1033,6 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
if distance<=self.engagedetectedRmax and distance<targetdist then
env.info("FF 400")
-- Check type attribute.
local righttype=false
for _,attribute in pairs(self.engagedetectedTypes) do
@ -1101,6 +1095,12 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
end
---
-- Cargo
---
self:_CheckCargoTransport()
-- Next check in ~30 seconds.
if not self:IsStopped() then
@ -1554,6 +1554,9 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
self:GetGroup():SetOption(AI.Option.Air.id.PROHIBIT_AB, true) -- Does not seem to work. AI still used the after burner.
self:GetGroup():SetOption(AI.Option.Air.id.RTB_ON_BINGO, false)
--self.group:SetOption(AI.Option.Air.id.RADAR_USING, AI.Option.Air.val.RADAR_USING.FOR_CONTINUOUS_SEARCH)
-- Update status.
self:__Status(-0.1)
-- Update route.
self:__UpdateRoute(-0.5)
@ -1703,6 +1706,14 @@ end
-- @param #string To To state.
function FLIGHTGROUP:onafterLandedAt(From, Event, To)
self:T(self.lid..string.format("Flight landed at"))
if self:IsPickingup() then
self:Loading()
elseif self:IsTransporting() then
self:Deploy()
end
end
@ -1721,7 +1732,78 @@ function FLIGHTGROUP:onafterArrived(From, Event, To)
end
-- Despawn in 5 min.
if not self.airwing then
if self.airwing then
-- Let airwing do its thing.
elseif self.isLandingAtAirbase then
local Template=UTILS.DeepCopy(self.template) --DCS#Template
-- No late activation.
self.isLateActivated=false
Template.lateActivation=self.isLateActivated
-- Spawn in uncontrolled state.
self.isUncontrolled=true
Template.uncontrolled=self.isUncontrolled
-- First waypoint of the group.
local SpawnPoint=Template.route.points[1]
-- These are only for ships and FARPS.
SpawnPoint.linkUnit = nil
SpawnPoint.helipadId = nil
SpawnPoint.airdromeId = nil
-- Airbase.
local airbase=self.isLandingAtAirbase
-- Get airbase ID and category.
local AirbaseID = airbase:GetID()
-- Set airdromeId.
if airbase:IsShip() then
SpawnPoint.linkUnit = AirbaseID
SpawnPoint.helipadId = AirbaseID
elseif airbase:IsHelipad() then
SpawnPoint.linkUnit = AirbaseID
SpawnPoint.helipadId = AirbaseID
elseif airbase:IsAirdrome() then
SpawnPoint.airdromeId = AirbaseID
end
-- Set waypoint type/action.
SpawnPoint.alt = 0
SpawnPoint.type = COORDINATE.WaypointType.TakeOffParking
SpawnPoint.action = COORDINATE.WaypointAction.FromParkingArea
local units=Template.units
for i=#units,1,-1 do
local unit=units[i]
local element=self:GetElementByName(unit.name)
if element and element.status~=OPSGROUP.ElementStatus.DEAD then
unit.parking=element.parking.TerminalID
unit.parking_id=nil
local vec3=element.unit:GetVec3()
local heading=element.unit:GetHeading()
unit.x=vec3.x
unit.y=vec3.z
unit.alt=vec3.y
unit.heading=math.rad(heading)
unit.psi=-unit.heading
else
table.remove(units, i)
end
end
-- Respawn with this template.
self:_Respawn(0, Template)
-- Reset.
self.isLandingAtAirbase=nil
else
-- Depawn after 5 min. Important to trigger dead events before DCS despawns on its own without any notification.
self:Despawn(5*60)
end
end
@ -1860,9 +1942,16 @@ function FLIGHTGROUP:onafterUpdateRoute(From, Event, To, n)
-- Current velocity.
local speed=self.group and self.group:GetVelocityKMH() or 100
-- Waypoint type.
local waypointType=COORDINATE.WaypointType.TurningPoint
if self:IsLanded() or self:IsLandedAt() or self:IsAirborne()==false then
-- Had some issues with passing waypoint function of the next WP called too ealy when the type is TurningPoint. Setting it to TakeOff solved it!
waypointType=COORDINATE.WaypointType.TakeOff
end
-- Set current waypoint or we get problem that the _PassingWaypoint function is triggered too early, i.e. right now and not when passing the next WP.
local current=self.group:GetCoordinate():WaypointAir(COORDINATE.WaypointAltType.BARO, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, speed, true, nil, {}, "Current")
local current=self.group:GetCoordinate():WaypointAir(COORDINATE.WaypointAltType.BARO, waypointType, COORDINATE.WaypointAction.TurningPoint, speed, true, nil, {}, "Current")
table.insert(wp, current)
local Nwp=self.waypoints and #self.waypoints or 0
@ -1916,6 +2005,9 @@ function FLIGHTGROUP:_CheckGroupDone(delay)
-- Delayed call.
self:ScheduleOnce(delay, FLIGHTGROUP._CheckGroupDone, self)
else
-- Debug info.
self:T(self.lid.."Check group done?")
-- First check if there is a paused mission that
if self.missionpaused then
@ -1925,6 +2017,13 @@ function FLIGHTGROUP:_CheckGroupDone(delay)
-- Group is currently engaging.
if self:IsEngaging() then
self:T(self.lid.."Engaging! Group NOT done...")
return
end
-- Group is ordered to land at an airbase.
if self.isLandingAtAirbase then
self:T(self.lid.."Landing at airbase! Group NOT done...")
return
end
@ -2063,9 +2162,6 @@ function FLIGHTGROUP:onafterRTB(From, Event, To, airbase, SpeedTo, SpeedHold, Sp
-- Set the destination base.
self.destbase=airbase
-- Clear holding time in any case.
self.Tholding=nil
-- Cancel all missions.
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
@ -2080,10 +2176,39 @@ function FLIGHTGROUP:onafterRTB(From, Event, To, airbase, SpeedTo, SpeedHold, Sp
end
self:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
end
--- On after "LandAtAirbase" event.
-- @param #FLIGHTGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Wrapper.Airbase#AIRBASE airbase The airbase to hold at.
function FLIGHTGROUP:onafterLandAtAirbase(From, Event, To, airbase)
self.isLandingAtAirbase=airbase
self:_LandAtAirbase(airbase)
end
--- Land at an airbase.
-- @param #FLIGHTGROUP self
-- @param Wrapper.Airbase#AIRBASE airbase Airbase where the group shall land.
-- @param #number SpeedTo Speed used for travelling from current position to holding point in knots.
-- @param #number SpeedHold Holding speed in knots.
-- @param #number SpeedLand Landing speed in knots. Default 170 kts.
function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
-- Defaults:
SpeedTo=SpeedTo or UTILS.KmphToKnots(self.speedCruise)
SpeedHold=SpeedHold or (self.ishelo and 80 or 250)
SpeedLand=SpeedLand or (self.ishelo and 40 or 170)
-- Clear holding time in any case.
self.Tholding=nil
-- Debug message.
local text=string.format("Flight group set to hold at airbase %s. SpeedTo=%d, SpeedHold=%d, SpeedLand=%d", airbase:GetName(), SpeedTo, SpeedHold, SpeedLand)
@ -2181,7 +2306,7 @@ function FLIGHTGROUP:onafterRTB(From, Event, To, airbase, SpeedTo, SpeedHold, Sp
--self:ClearTasks()
-- Just route the group. Respawn might happen when going from holding to final.
self:Route(wp, 1)
self:Route(wp)
end
@ -2474,9 +2599,6 @@ function FLIGHTGROUP:onafterLandAt(From, Event, To, Coordinate, Duration)
local Task=self:NewTaskScheduled(DCStask, 1, "Task_Land_At", 0)
-- Add task with high priority.
--self:AddTask(task, 1, "Task_Land_At", 0)
self:TaskExecute(Task)
end
@ -3182,7 +3304,7 @@ function FLIGHTGROUP:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Altitud
end
-- Speed in knots.
Speed=Speed or 350
Speed=Speed or self.speedCruise
-- Create air waypoint.
local wp=Coordinate:WaypointAir(COORDINATE.WaypointAltType.BARO, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, UTILS.KnotsToKmph(Speed), true, nil, {})
@ -3209,6 +3331,54 @@ function FLIGHTGROUP:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Altitud
return waypoint
end
--- Add an LANDING waypoint to the flight plan.
-- @param #FLIGHTGROUP self
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase where the group should land.
-- @param #number Speed Speed in knots. Default 350 kts.
-- @param #number AfterWaypointWithID Insert waypoint after waypoint given ID. Default is to insert as last waypoint.
-- @param #number Altitude Altitude in feet. Default is y-component of Coordinate. Note that these altitudes are wrt to sea level (barometric altitude).
-- @param #boolean Updateroute If true or nil, call UpdateRoute. If false, no call.
-- @return Ops.OpsGroup#OPSGROUP.Waypoint Waypoint table.
function FLIGHTGROUP:AddWaypointLanding(Airbase, Speed, AfterWaypointWithID, Altitude, Updateroute)
-- Set waypoint index.
local wpnumber=self:GetWaypointIndexAfterID(AfterWaypointWithID)
if wpnumber>self.currentwp then
self.passedfinalwp=false
end
-- Speed in knots.
Speed=Speed or self.speedCruise
-- Get coordinate of airbase.
local Coordinate=Airbase:GetCoordinate()
-- Create air waypoint.
local wp=Coordinate:WaypointAir(COORDINATE.WaypointAltType.BARO,COORDINATE.WaypointType.Land, COORDINATE.WaypointAction.Landing, Speed, nil, Airbase, {}, "Landing Temp", nil)
-- Create waypoint data table.
local waypoint=self:_CreateWaypoint(wp)
-- Set altitude.
if Altitude then
waypoint.alt=UTILS.FeetToMeters(Altitude)
end
-- Add waypoint to table.
self:_AddWaypoint(waypoint, wpnumber)
-- Debug info.
self:T(self.lid..string.format("Adding AIR waypoint #%d, speed=%.1f knots. Last waypoint passed was #%s. Total waypoints #%d", wpnumber, Speed, self.currentwp, #self.waypoints))
-- Update route.
if Updateroute==nil or Updateroute==true then
self:__UpdateRoute(-1)
end
return waypoint
end
--- Check if a unit is an element of the flightgroup.

View File

@ -96,6 +96,7 @@
-- @field #OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
--
-- @field #OPSGROUP.Element carrier Carrier the group is loaded into as cargo.
-- @field #OPSGROUP carrierGroup Carrier group transporting this group as cargo.
-- @field #table cargo Table containing all cargo of the carrier.
-- @field #table cargoqueue Table containing cargo groups to be transported.
-- @field #OPSGROUP.CargoTransport cargoTransport Current cargo transport assignment.
@ -546,7 +547,7 @@ function OPSGROUP:New(group)
self:AddTransition("*", "ElementDead", "*") -- An element is dead.
self:AddTransition("*", "ElementDamaged", "*") -- An element was damaged.
self:AddTransition("*", "Board", "Boarding") -- Group is boarding a cargo carrier.
self:AddTransition("*", "Board", "*") -- Group is boarding a cargo carrier.
self:AddTransition("*", "Embark", "*") -- Group was loaded into a cargo carrier.
self:AddTransition("InUtero", "Unboard", "*") -- Group was unloaded from a cargo carrier.
@ -556,6 +557,7 @@ function OPSGROUP:New(group)
self:AddTransition("*", "Loaded", "*") -- Carrier loaded all assigned cargo into carrier.
self:AddTransition("*", "Transport", "*") -- Carrier is transporting cargo.
self:AddTransition("*", "Deploy", "*") -- Carrier is dropping off cargo.
self:AddTransition("*", "Unload", "*") -- Carrier unload a cargo group.
self:AddTransition("*", "Unloaded", "*") -- Carrier unloaded all its cargo.
------------------------
@ -1255,6 +1257,9 @@ function OPSGROUP:Despawn(Delay, NoEventRemoveUnit)
if DCSGroup then
-- Clear any task ==> makes DCS crash!
--self.group:ClearTasks()
-- Get all units.
local units=self:GetDCSUnits()
@ -1539,7 +1544,6 @@ function OPSGROUP:IsPickingup()
return self.carrierStatus==OPSGROUP.CarrierStatus.PICKUP
end
--- Check if the group is picking up cargo.
-- @param #OPSGROUP self
-- @return #boolean If true, group is picking up.
@ -1547,16 +1551,9 @@ function OPSGROUP:IsLoading()
return self.carrierStatus==OPSGROUP.CarrierStatus.LOADING
end
--- Check if the group is picking up cargo.
--- Check if the group is transporting cargo.
-- @param #OPSGROUP self
-- @return #boolean If true, group is picking up.
function OPSGROUP:IsLoaded()
return self.carrierStatus==OPSGROUP.CarrierStatus.LOADED
end
--- Check if the group is picking up cargo.
-- @param #OPSGROUP self
-- @return #boolean If true, group is picking up.
-- @return #boolean If true, group is transporting.
function OPSGROUP:IsTransporting()
return self.carrierStatus==OPSGROUP.CarrierStatus.TRANSPORTING
end
@ -1568,6 +1565,48 @@ function OPSGROUP:IsUnloading()
return self.carrierStatus==OPSGROUP.CarrierStatus.UNLOADING
end
--- Check if the group is **not** cargo.
-- @param #OPSGROUP self
-- @return #boolean If true, group is *not* cargo.
function OPSGROUP:IsNotCargo()
return self.cargoStatus==OPSGROUP.CargoStatus.NOTCARGO
end
--- Check if the group is currently boarding a carrier.
-- @param #OPSGROUP self
-- @param #string CarrierGroupName (Optional) Additionally check if group is boarding this particular carrier group.
-- @return #boolean If true, group is boarding.
function OPSGROUP:IsBoarding(CarrierGroupName)
if CarrierGroupName then
if self.carrierGroup and self.carrierGroup.groupname~=CarrierGroupName then
return false
end
end
return self.cargoStatus==OPSGROUP.CargoStatus.BOARDING
end
--- Check if the group is currently loaded into a carrier.
-- @param #OPSGROUP self
-- @param #string CarrierGroupName (Optional) Additionally check if group is loaded into this particular carrier group.
-- @return #boolean If true, group is loaded.
function OPSGROUP:IsLoaded(CarrierGroupName)
if CarrierGroupName then
if self.carrierGroup and self.carrierGroup.groupname~=CarrierGroupName then
return false
end
end
return self.cargoStatus==OPSGROUP.CargoStatus.LOADED
end
--- Check if the group is cargo and waiting for a carrier to pick it up.
-- @param #OPSGROUP self
-- @return #boolean If true, group is waiting for a carrier.
function OPSGROUP:IsWaitingAsCargo()
return self.cargoStatus==OPSGROUP.CargoStatus.WAITING
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Waypoint Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -2562,9 +2601,14 @@ function OPSGROUP:onafterTaskExecute(From, Event, To, Task)
if self.taskcurrent>0 then
self:TaskCancel()
end
-- Set current task.
self.taskcurrent=Task.id
--
if self:GetTaskCurrent()==nil then
table.insert(self.taskqueue, Task)
end
-- Set time stamp.
Task.timestamp=timer.getAbsTime()
@ -4432,6 +4476,111 @@ end
-- Cargo Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check cargo transport assignments.
-- @param #OPSGROUP self
-- @return #OPSGROUP self
function OPSGROUP:_CheckCargoTransport()
if self.cargoTransport then
-- TODO: Check if this group can actually transport any cargo.
-- Debug info.
local text=string.format("Carrier [%s]: %s --> %s", self.carrierStatus, self.cargoTransport.pickupzone:GetName(), self.cargoTransport.deployzone:GetName())
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
local name=cargo.opsgroup:GetName()
local gstatus=cargo.opsgroup:GetState()
local cstatus=cargo.opsgroup.cargoStatus
local weight=cargo.opsgroup:GetWeightTotal()
text=text..string.format("\n- %s [%s]: %s (weight %.1f kg)", name, gstatus, cstatus, weight)
end
self:I(self.lid..text)
if self:IsNotCarrier() then
env.info("FF not carrier ==> pickup")
--TODO: Check if there is still cargo left. Maybe someone else already picked it up or it got destroyed.
-- Initiate the cargo transport process.
self:Pickup(self.cargoTransport.pickupzone)
elseif self:IsPickingup() then
env.info("FF picking up")
--TODO: Check if there is still cargo left. Maybe someone else already picked it up or it got destroyed.
elseif self:IsLoading() then
env.info("FF loading")
local boarding=false
local gotcargo=false
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
-- Check if anyone is still boarding.
if cargo.opsgroup:IsBoarding(self.groupname) then
boarding=true
end
-- Check if we have any cargo to transport.
if cargo.opsgroup:IsLoaded(self.groupname) then
gotcargo=true
end
end
-- Boarding finished ==> Transport cargo.
if gotcargo and not boarding then
env.info("FF boarding finished ==> Loaded")
self:Loaded()
end
-- No cargo and noone is boarding ==> check again if we can make anyone board.
if not gotcargo and not boarding then
self:Loading()
end
elseif self:IsLoaded() then
env.info("FF loaded (nothing to do?)")
elseif self:IsTransporting() then
env.info("FF transporting (nothing to do)")
elseif self:IsUnloading() then
env.info("FF unloading ==> Checking if all cargo was delivered")
local delivered=true
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
if (cargo.opsgroup.carrierGroup and cargo.opsgroup.carrierGroup:GetName()==self:GetName()) and not cargo.delivered then
delivered=false
break
end
end
-- Boarding finished ==> Transport cargo.
if delivered then
env.info("FF unloading finished ==> Unloaded")
self:Unloaded()
end
end
end
return self
end
--- Create a cargo transport assignment.
-- @param #OPSGROUP self
-- @param Core.Set#SET_GROUP GroupSet Set of groups to be transported. Can also be a single @{Wrapper.Group#GROUP} object.
@ -4474,6 +4623,12 @@ function OPSGROUP:CreateCargoTransport(GroupSet, Pickupzone, Deployzone)
end
end
local text=string.format("Created Cargo Transport (UID=%d) from %s -->%s", transport.uid, transport.pickupzone:GetName(), transport.deployzone:GetName())
for _,_cargo in pairs(transport.cargos) do
local cargo=_cargo --#OPSGROUP.CargoGroup
text=text..string.format("\n- %s [%s] weight=%.1f kg", cargo.opsgroup:GetName(), cargo.opsgroup:GetState(), cargo.opsgroup:GetWeightTotal())
end
return transport
end
@ -4536,7 +4691,7 @@ function OPSGROUP:GetWeightTotal(UnitName)
end
return weight
end
end
--- Get weight of the internal cargo the group is carriing right now.
-- @param #OPSGROUP self
@ -4559,6 +4714,41 @@ function OPSGROUP:GetWeightCargo(UnitName)
return weight
end
--- Add weight to the internal cargo of an element of the group.
-- @param #OPSGROUP self
-- @param #string UnitName Name of the unit. Default is of the whole group.
-- @param #number Weight Cargo weight to be added in kg.
function OPSGROUP:AddWeightCargo(UnitName, Weight)
local element=self:GetElementByName(UnitName)
if element and element.unit and element.unit:IsAlive() then
-- Add weight.
element.weightCargo=element.weightCargo+Weight
-- For airborne units, we set the weight in game.
if self.isFlightgroup then
trigger.action.setUnitInternalCargo(element.name, element.weightCargo) --https://wiki.hoggitworld.com/view/DCS_func_setUnitInternalCargo
end
end
return self
end
--- Reduce weight to the internal cargo of an element of the group.
-- @param #OPSGROUP self
-- @param #string UnitName Name of the unit.
-- @param #number Weight Cargo weight to be reduced in kg.
function OPSGROUP:RedWeightCargo(UnitName, Weight)
-- Reduce weight.
self:AddWeightCargo(UnitName, -Weight)
return self
end
--- Create a cargo transport assignment.
-- @param #OPSGROUP self
@ -4580,12 +4770,13 @@ end
-- @param #string To To state.
-- @param Core.Zone#ZONE Zone Pickup zone.
function OPSGROUP:onafterPickup(From, Event, To, Zone)
env.info("FF pickup")
-- Debug info.
self:I(self.lid..string.format("New carrier status %s --> %s", self.carrierStatus, OPSGROUP.CarrierStatus.PICKUP))
-- Set carrier status.
self.carrierStatus=OPSGROUP.CarrierStatus.PICKUP
self.carrierStatus=OPSGROUP.CarrierStatus.PICKUP
-- Check if already in the pickup zone.
local inzone=Zone:IsCoordinateInZone(self:GetCoordinate())
if inzone then
@ -4598,8 +4789,16 @@ function OPSGROUP:onafterPickup(From, Event, To, Zone)
-- Get a random coordinate in the pickup zone and let the carrier go there.
local Coordinate=Zone:GetRandomCoordinate()
local waypoint=ARMYGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Formation, Updateroute)
waypoint.detour=true
--TODO: Add NAVYGROUP and FLIGHTGROUP waypoint
if self.isFlightgroup then
Coordinate:SetAltitude(200)
local waypoint=FLIGHTGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Altitude, Updateroute)
waypoint.detour=true
else
local waypoint=ARMYGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Formation, Updateroute)
waypoint.detour=true
end
end
@ -4611,25 +4810,29 @@ end
-- @param #string Event Event.
-- @param #string To To state.
function OPSGROUP:onafterLoading(From, Event, To)
env.info("FF loading")
-- Debug info.
self:I(self.lid..string.format("New carrier status %s --> %s", self.carrierStatus, OPSGROUP.CarrierStatus.LOADING))
-- Set carrier status.
self.carrierStatus=OPSGROUP.CarrierStatus.LOADING
self.carrierStatus=OPSGROUP.CarrierStatus.LOADING
-- Create a temp array and monitor the free cargo space for each element.
local cargobay={}
for _,_element in pairs(self.elements) do
local element=_element --#OPSGROUP.Element
cargobay[element.name]=element.weightMaxCargo-element.weightCargo
end
--- Find a carrier which can load a given weight.
local function _findCarrier(weight)
local carrier=nil --#OPSGROUP.Element
for _,_element in pairs(self.elements) do
local element=_element --#OPSGROUP.Element
local cargobay=element.weightMaxCargo-element.weightCargo
if cargobay>=weight then
local element=_element --#OPSGROUP.Element
if cargobay[element.name]>=weight then
return element
end
end
end
end
return nil
end
@ -4637,30 +4840,37 @@ function OPSGROUP:onafterLoading(From, Event, To)
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --#OPSGROUP.CargoGroup
if not cargo.delivered then
if cargo.opsgroup:IsNotCargo() and not cargo.delivered then
local weight=cargo.opsgroup:GetWeightTotal()
-- Check if cargo is in pickup zone.
local inzone=self.cargoTransport.pickupzone:IsCoordinateInZone(cargo.opsgroup:GetCoordinate())
local carrier=_findCarrier(weight)
-- First check if cargo is not delivered yet.
if inzone then
if carrier then
-- Set cargo status.
cargo.opsgroup.cargoStatus=OPSGROUP.CargoStatus.ASSIGNED
-- Order cargo group to board the carrier.
env.info("FF order group to board carrier")
cargo.opsgroup:Board(self, carrier)
local weight=cargo.opsgroup:GetWeightTotal()
--TODO: only one group for testing
break
local carrier=_findCarrier(weight)
else
env.info("FF cannot board carrier")
if carrier then
-- Decrease free cargo bay.
cargobay[carrier.name]=cargobay[carrier.name]-weight
-- Set cargo status.
cargo.opsgroup.cargoStatus=OPSGROUP.CargoStatus.ASSIGNED
-- Order cargo group to board the carrier.
env.info("FF order group to board carrier")
cargo.opsgroup:Board(self, carrier)
else
env.info("FF cannot board carrier")
end
end
end
end
@ -4682,18 +4892,12 @@ function OPSGROUP:onafterLoad(From, Event, To, CargoGroup)
if carrier then
-- TODO: add function to set/add/get internal cargo.
carrier.weightCargo=carrier.weightCargo+weight
-- This function is only really used for aircraft and sets the total internal cargo weight.
--trigger.action.setUnitInternalCargo(carrier.name, carrier.weightCargo) --https://wiki.hoggitworld.com/view/DCS_func_setUnitInternalCargo
-- Add weight to carrier.
self:AddWeightCargo(carrier.name, weight)
-- Embark ==> Loaded
CargoGroup:Embark(carrier)
--env.info("FF carrier loaded (todo)")
--self:Loaded()
else
self:E(self.lid.."ERROR: Cargo has no carrier on Load event!")
end
@ -4708,12 +4912,15 @@ end
function OPSGROUP:onafterLoaded(From, Event, To)
env.info("FF loaded")
--TODO: analyze current cargo for deploy zones and initiate transport.
env.info("FF ordering carrier to transport")
self:Transport(self.cargoTransport.deployzone)
-- Cancel landedAt task.
if self.isFlightgroup and self:IsLandedAt() then
local Task=self:GetTaskCurrent()
self:TaskCancel(Task)
end
-- Order group to transport.
self:__Transport(1, self.cargoTransport.deployzone)
end
--- On after "Transport" event.
@ -4723,8 +4930,9 @@ end
-- @param #string To To state.
-- @param Core.Zone#ZONE Zone Deploy zone.
function OPSGROUP:onafterTransport(From, Event, To, Zone)
env.info("FF transport")
-- Debug info.
self:I(self.lid..string.format("New carrier status %s --> %s", self.carrierStatus, OPSGROUP.CarrierStatus.TRANSPORTING))
-- Set carrier status.
self.carrierStatus=OPSGROUP.CarrierStatus.TRANSPORTING
@ -4734,28 +4942,38 @@ function OPSGROUP:onafterTransport(From, Event, To, Zone)
if inzone then
-- We are already in the pickup zone ==> initiate loading.
self:Deploy()
self:Deploy(Zone)
else
-- Get a random coordinate in the pickup zone and let the carrier go there.
local Coordinate=Zone:GetRandomCoordinate()
local waypoint=ARMYGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Formation, Updateroute)
waypoint.detour=true
--TODO: Add NAVYGROUP and FLIGHTGROUP waypoint
if self.isFlightgroup then
Coordinate:SetAltitude(200)
local waypoint=FLIGHTGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Altitude, Updateroute)
waypoint.detour=true
local dist=self:GetCoordinate():Get2DDistance(waypoint.coordinate)
env.info(string.format("FF adding transport detour wp with uid=%d at dist=%d m", waypoint.uid, dist))
else
local waypoint=ARMYGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Formation, Updateroute)
waypoint.detour=true
end
end
end
--- On after "Transport" event.
--- On after "Deploy" event.
-- @param #OPSGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Zone#ZONE Zone Deploy zone.
function OPSGROUP:onafterDeploy(From, Event, To, Zone)
env.info("FF deploy at zone ".. (Zone and Zone:GetName() or "Not given!"))
-- Debug info.
self:I(self.lid..string.format("New carrier status %s --> %s", self.carrierStatus, OPSGROUP.CarrierStatus.UNLOADING))
-- Set carrier status to UNLOADING.
self.carrierStatus=OPSGROUP.CarrierStatus.UNLOADING
@ -4763,7 +4981,8 @@ function OPSGROUP:onafterDeploy(From, Event, To, Zone)
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --#OPSGROUP.CargoGroup
if cargo.opsgroup.cargoStatus==OPSGROUP.CargoStatus.LOADED and cargo.opsgroup.carrierGroup:GetName()==self.groupname then
-- Check that cargo is loaded into this group.
if cargo.opsgroup:IsLoaded(self.groupname) then
env.info("FF deploy cargo "..cargo.opsgroup:GetName())
@ -4774,12 +4993,12 @@ function OPSGROUP:onafterDeploy(From, Event, To, Zone)
local Coordinate=zone:GetRandomCoordinate()
local Heading=math.random(0,359)
-- Cargo was delivered.
cargo.delivered=true
-- Unload.
env.info("FF unload cargo "..cargo.opsgroup:GetName())
cargo.opsgroup:Unboard(Coordinate, Heading)
--self:Unload(cargo.opsgroup, Coordinate, Heading)
self:Unload(cargo.opsgroup, Coordinate, Heading)
--end
@ -4794,14 +5013,14 @@ end
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #OPSGROUP CargoGroup The OPSGROUP loaded as cargo.
-- @param #OPSGROUP OpsGroup The OPSGROUP loaded as cargo.
-- @param Core.Point#COORDINATE Coordinate Coordinate were the group is unloaded to.
-- @param #number Heading Heading of group.
function OPSGROUP:onafterUnload(From, Event, To, CargoGroup, Coordinate, Heading)
function OPSGROUP:onafterUnload(From, Event, To, OpsGroup, Coordinate, Heading)
--TODO: Add check if CargoGroup is cargo of this carrier.
if CargoGroup:IsInUtero() then
CargoGroup:Unboard(Coordinate, Heading)
if OpsGroup:IsInUtero() then
OpsGroup:Unboard(Coordinate, Heading)
end
end
@ -4815,6 +5034,12 @@ end
function OPSGROUP:onafterUnloaded(From, Event, To)
env.info("FF unloaded")
-- Cancel landedAt task.
if self.isFlightgroup and self:IsLandedAt() then
local Task=self:GetTaskCurrent()
self:TaskCancel(Task)
end
local pickup=false
for _,_cargo in pairs(self.cargoTransport.cargos) do
local cargo=_cargo --Ops.OpsGroup#OPSGROUP.CargoGroup
@ -4839,7 +5064,7 @@ function OPSGROUP:onafterUnloaded(From, Event, To)
self.cargoTransport=nil
env.info("FF all delivered ==> check group done")
self:_CheckGroupDone()
self:_CheckGroupDone(0.1)
end
@ -4858,7 +5083,8 @@ end
-- @param #OPSGROUP CarrierGroup The carrier group.
-- @param #OPSGROUP.Element Carrier The OPSGROUP element
function OPSGROUP:onafterBoard(From, Event, To, CarrierGroup, Carrier)
env.info("FF board")
-- Debug info.
self:I(self.lid..string.format("New cargo status %s --> %s", self.cargoStatus, OPSGROUP.CargoStatus.BOARDING))
-- Set cargo status.
self.cargoStatus=OPSGROUP.CargoStatus.BOARDING
@ -4874,8 +5100,20 @@ function OPSGROUP:onafterBoard(From, Event, To, CarrierGroup, Carrier)
--TODO: check if cargo is mobile. if not ==> load
--TODO: check if cargo is alive=true. if only exists ==> load.
-- Trigger embark event.
self.carrierGroup:__Load(10, self)
if self.speedMax>0 then
local Coordinate=Carrier.unit:GetCoordinate()
--TODO: NAVYGROUP and FLIGHTGROUP
local waypoint=ARMYGROUP.AddWaypoint(self, Coordinate, Speed, AfterWaypointWithID, Formation, Updateroute)
waypoint.detour=true
else
-- Trigger Load event in 10 seconds.
self.carrierGroup:__Load(10, self)
end
end
@ -4887,7 +5125,8 @@ end
-- @param #string To To state.
-- @param #OPSGROUP.Element Carrier The OPSGROUP element
function OPSGROUP:onafterEmbark(From, Event, To, Carrier)
env.info("FF embark")
-- Debug info.
self:I(self.lid..string.format("New cargo status %s --> %s", self.cargoStatus, OPSGROUP.CargoStatus.LOADED))
-- Set cargo status.
self.cargoStatus=OPSGROUP.CargoStatus.LOADED
@ -4907,14 +5146,12 @@ end
-- @param Core.Point#COORDINATE Coordinate Coordinate were the group is unloaded to. Can also be a DCS#Vec3 object.
-- @param #number Heading Heading the group has in degrees. Default is last known heading of the group.
function OPSGROUP:onafterUnboard(From, Event, To, Coordinate, Heading)
env.info("FF Unboard")
-- Debug info.
self:I(self.lid..string.format("New cargo status %s --> %s", self.cargoStatus, OPSGROUP.CargoStatus.NOTCARGO))
-- Template for the respawned group.
local Template=UTILS.DeepCopy(self.template)
env.info("FF template")
self:I({template=Template})
self:I({template=self.template})
local Template=UTILS.DeepCopy(self.template) --DCS#Template
-- Loop over template units.
for _,Unit in pairs(Template.units) do
@ -4942,16 +5179,10 @@ function OPSGROUP:onafterUnboard(From, Event, To, Coordinate, Heading)
end
end
-- Reduce carrier weight.
for _,_element in pairs(self.elements) do
local element=_element --#OPSGROUP.Element
self.carrier.weightCargo=self.carrier.weightCargo-element.weight
end
-- This function is only really used for aircraft and sets the total internal cargo weight.
if self.isFlightgroup then
trigger.action.setUnitInternalCargo(self.carrier.name, self.carrier.weightCargo) --https://wiki.hoggitworld.com/view/DCS_func_setUnitInternalCargo
end
local weight=self:GetWeightTotal()
self.carrierGroup:RedWeightCargo(self.carrier.name, weight)
-- Set cargo status.
self.cargoStatus=OPSGROUP.CargoStatus.NOTCARGO
@ -5669,7 +5900,7 @@ function OPSGROUP._PassingWaypoint(group, opsgroup, uid)
-- Debug message.
local text=string.format("Group passing waypoint uid=%d", uid)
opsgroup:T(opsgroup.lid..text)
opsgroup:I(opsgroup.lid..text)
-- Trigger PassingWaypoint event.
if waypoint.astar then
@ -5697,15 +5928,48 @@ function OPSGROUP._PassingWaypoint(group, opsgroup, uid)
elseif opsgroup:IsPickingup() then
opsgroup:FullStop()
if opsgroup.isFlightgroup then
opsgroup:Loading()
-- Land at current pos and wait for 60 min max.
opsgroup:LandAt(opsgroup:GetCoordinate(), 60*60)
else
-- Stop and loading.
opsgroup:FullStop()
opsgroup:Loading()
end
elseif opsgroup:IsTransporting() then
opsgroup:FullStop()
if opsgroup.isFlightgroup then
env.info("FF passing waypointg in state istransporting ==> land at")
opsgroup:Deploy()
-- Land at current pos and wait for 60 min max.
opsgroup:LandAt(opsgroup:GetCoordinate(), 60*60)
else
-- Stop and loading.
opsgroup:FullStop()
opsgroup:Deploy()
end
elseif opsgroup:IsBoarding() then
if opsgroup.carrierGroup and opsgroup.carrierGroup:IsAlive() then
if opsgroup.carrier and opsgroup.carrier.unit and opsgroup.carrier.unit:IsAlive() then
-- Load group into the carrier.
opsgroup.carrierGroup:Load(opsgroup)
else
opsgroup:E(opsgroup.lid.."ERROR: Group cannot board assigned carrier UNIT as it is NOT alive!")
end
else
opsgroup:E(opsgroup.lid.."ERROR: Group cannot board assigned carrier GROUP as it is NOT alive!")
end
elseif opsgroup:IsEngaging() then
@ -6644,7 +6908,7 @@ function OPSGROUP:_UpdateStatus(element, newstatus, airbase)
---
if self:_AllSimilarStatus(newstatus) then
self:__InUtero(-0.5)
self:InUtero()
end
elseif newstatus==OPSGROUP.ElementStatus.SPAWNED then
@ -6761,13 +7025,17 @@ end
-- @return #OPSGROUP.Element The element.
function OPSGROUP:GetElementByName(unitname)
for _,_element in pairs(self.elements) do
local element=_element --#OPSGROUP.Element
if unitname and type(unitname)=="string" then
if element.name==unitname then
return element
for _,_element in pairs(self.elements) do
local element=_element --#OPSGROUP.Element
if element.name==unitname then
return element
end
end
end
return nil
@ -7117,7 +7385,7 @@ function OPSGROUP:_AddElementByName(unitname)
-- Weight and cargo.
element.weightEmpty=element.descriptors.massEmpty or 666
element.weightMaxTotal=element.descriptors.massMax or element.weightEmpty+10*95 --If max mass is not given, we assume 10 soldiers.
element.weightMaxTotal=element.descriptors.massMax or element.weightEmpty+2*95 --If max mass is not given, we assume 10 soldiers.
element.weightMaxCargo=math.max(element.weightMaxTotal-element.weightEmpty, 0)
element.weightCargo=0
element.weight=element.weightEmpty+element.weightCargo