Merge pull request #443 from FlightControl-Master/386-ai-designate

386 ai designate
-- Built a target designate capability based on dynamically detected targets by Recces.
-- Added a AI_DESIGNATE class
-- Added a SPOT class
-- Added Lase functions for POSITIONABLES
-- Added demo mission DES-100

Please check it out!!!!
Sven
This commit is contained in:
Sven Van de Velde 2017-04-19 19:43:29 +02:00 committed by GitHub
commit ee4e9621c4
83 changed files with 1849 additions and 41 deletions

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@ -0,0 +1,259 @@
--- **AI (Release 2.1)** -- Management of target designation.
--
-- --![Banner Image](..\Presentations\AI_DESIGNATE\CARGO.JPG)
--
-- ===
--
-- @module AI_Designate
do -- AI_DESIGNATE
--- @type AI_DESIGNATE
-- @extends Core.Fsm#FSM_PROCESS
--- # AI_DESIGNATE class, extends @{Fsm#FSM}
--
-- AI_DESIGNATE is orchestrating the designation of potential targets, and communicate these to a dedicated attacking group
-- of players, so that following a dynamically generated menu system, each detected set of potential targets can be lased or smoked...
--
-- ## 1. AI_DESIGNATE constructor
--
-- * @{#AI_DESIGNATE.New}(): Creates a new AI_DESIGNATE object.
--
-- ## 2. AI_DESIGNATE is a FSM
--
-- ![Process](µ)
--
-- ### 2.1 AI_DESIGNATE States
--
-- * **Designating** ( Group ): The process is not started yet.
--
-- ### 2.2 AI_DESIGNATE Events
--
-- * **@{#AI_DESIGNATE.Detect}**: Detect targets.
-- * **@{#AI_DESIGNATE.LaseOn}**: Lase the targets with the specified Index.
-- * **@{#AI_DESIGNATE.LaseOff}**: Stop lasing the targets with the specified Index.
-- * **@{#AI_DESIGNATE.Smoke}**: Smoke the targets with the specified Index.
-- * **@{#AI_DESIGNATE.}Status**: Report designation status.
--
-- @field #AI_DESIGNATE
--
AI_DESIGNATE = {
ClassName = "AI_DESIGNATE",
}
--- AI_DESIGNATE Constructor. This class is an abstract class and should not be instantiated.
-- @param #AI_DESIGNATE self
-- @param Functional.Detection#DETECTION_BASE Detection
-- @param Core.Set#SET_GROUP GroupSet The set of groups to designate for.
-- @return #AI_DESIGNATE
function AI_DESIGNATE:New( Detection, GroupSet )
local self = BASE:Inherit( self, FSM:New() ) -- #AI_DESIGNATE
self:F( { Detection } )
self:SetStartState( "Designating" )
self:AddTransition( "*", "Detect", "*" )
self:AddTransition( "*", "LaseOn", "*" )
self:AddTransition( "*", "LaseOff", "*" )
self:AddTransition( "*", "Smoke", "*" )
self:AddTransition( "*", "Status", "*" )
self.Detection = Detection
self.GroupSet = GroupSet
self.RecceSet = Detection:GetDetectionSetGroup()
self.Spots = {}
self.Detection:__Start( 2 )
return self
end
---
-- @param #AI_DESIGNATE self
-- @return #AI_DESIGNATE
function AI_DESIGNATE:onafterDetect()
self:__Detect( -60 )
self.GroupSet:ForEachGroup(
--- @param Wrapper.Group#GROUP GroupReport
function( GroupReport )
self:E(GroupReport:GetName())
local DesignateMenu = GroupReport:GetState( GroupReport, "DesignateMenu" ) -- Core.Menu#MENU_GROUP
if DesignateMenu then
DesignateMenu:Remove()
DesignateMenu = nil
self:E("Remove Menu")
end
DesignateMenu = MENU_GROUP:New( GroupReport, "Designate Targets" )
self:E(DesignateMenu)
GroupReport:SetState( GroupReport, "DesignateMenu", DesignateMenu )
local DetectedItems = self.Detection:GetDetectedItems()
for Index, DetectedItemData in pairs( DetectedItems ) do
local DetectedReport = self.Detection:DetectedItemReportSummary( Index )
GroupReport:MessageToAll( DetectedReport, 15, "Detected" )
local DetectedMenu = MENU_GROUP:New(
GroupReport,
DetectedReport,
DesignateMenu
)
if self.Spots[Index] then
MENU_GROUP_COMMAND:New(
GroupReport,
"Switch laser Off",
DetectedMenu,
self.MenuLaseOff,
self,
Index
)
else
MENU_GROUP_COMMAND:New(
GroupReport,
"Lase target 60 secs",
DetectedMenu,
self.MenuLaseOn,
self,
Index,
60
)
MENU_GROUP_COMMAND:New(
GroupReport,
"Lase target 120 secs",
DetectedMenu,
self.MenuLaseOn,
self,
Index,
120
)
end
MENU_GROUP_COMMAND:New(
GroupReport,
"Smoke",
DetectedMenu,
self.MenuSmoke,
self,
Index
)
end
end
)
return self
end
---
-- @param #AI_DESIGNATE self
function AI_DESIGNATE:MenuSmoke( Index )
self:E("Designate through Smoke")
self:__Smoke( 1, Index )
end
---
-- @param #AI_DESIGNATE self
function AI_DESIGNATE:MenuLaseOn( Index, Duration )
self:E("Designate through Lase")
self:__LaseOn( 1, Index, Duration )
end
---
-- @param #AI_DESIGNATE self
function AI_DESIGNATE:MenuLaseOff( Index, Duration )
self:E("Lasing off")
self:__LaseOff( 1, Index )
end
---
-- @param #AI_DESIGNATE self
-- @return #AI_DESIGNATE
function AI_DESIGNATE:onafterLaseOn( From, Event, To, Index, Duration )
local TargetSetUnit = self.Detection:GetDetectedSet( Index )
TargetSetUnit:ForEachUnit(
--- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
self:E("In procedure")
--if math.random( 1, ( 100 * TargetSetUnit:Count() ) / 100 ) <= 100 then
if SmokeUnit:IsAlive() then
local NearestRecceGroup = self.RecceSet:FindNearestGroupFromPointVec2(SmokeUnit:GetPointVec2())
if NearestRecceGroup then
for UnitID, UnitData in pairs( NearestRecceGroup:GetUnits() or {} ) do
local RecceUnit = UnitData -- Wrapper.Unit#UNIT
if RecceUnit:IsLasing() == false then
self.Spots[Index] = RecceUnit:LaseUnit( SmokeUnit, nil, Duration )
break
end
end
end
end
--end
end
)
end
---
-- @param #AI_DESIGNATE self
-- @return #AI_DESIGNATE
function AI_DESIGNATE:onafterLaseOff( From, Event, To, Index )
local TargetSetUnit = self.Detection:GetDetectedSet( Index )
self.Spots[Index]:LaseOff()
self.Spots[Index] = nil
end
---
-- @param #AI_DESIGNATE self
-- @return #AI_DESIGNATE
function AI_DESIGNATE:onafterSmoke( From, Event, To, Index )
local TargetSetUnit = self.Detection:GetDetectedSet( Index )
TargetSetUnit:ForEachUnit(
--- @param Wrapper.Unit#UNIT SmokeUnit
function( SmokeUnit )
self:E("In procedure")
--if math.random( 1, ( 100 * TargetSetUnit:Count() ) / 100 ) <= 100 then
SCHEDULER:New( self,
function()
if SmokeUnit:IsAlive() then
SmokeUnit:Smoke( SMOKECOLOR.Red, 150 )
end
end, {}, math.random( 10, 60 )
)
--end
end
)
end
end

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@ -736,6 +736,31 @@ function SET_GROUP:FindGroup( GroupName )
return GroupFound
end
--- Iterate the SET_GROUP while identifying the nearest object from a @{Point#POINT_VEC2}.
-- @param #SET_GROUP self
-- @param Core.Point#POINT_VEC2 PointVec2 A @{Point#POINT_VEC2} object from where to evaluate the closest object in the set.
-- @return Wrapper.Group#GROUP The closest group.
function SET_GROUP:FindNearestGroupFromPointVec2( PointVec2 )
self:F2( PointVec2 )
local NearestGroup = nil
local ClosestDistance = nil
for ObjectID, ObjectData in pairs( self.Set ) do
if NearestGroup == nil then
NearestGroup = ObjectData
ClosestDistance = PointVec2:DistanceFromVec2( ObjectData:GetVec2() )
else
local Distance = PointVec2:DistanceFromVec2( ObjectData:GetVec2() )
if Distance < ClosestDistance then
NearestGroup = ObjectData
ClosestDistance = Distance
end
end
end
return NearestGroup
end
--- Builds a set of groups of coalitions.

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@ -0,0 +1,118 @@
--- **Core (Release 2.1)** -- Management of SPOT logistics, that can be transported from and to transportation carriers.
--
-- ![Banner Image](..\Presentations\SPOT\Dia1.JPG)
--
-- ===
--
-- Spot lases points endlessly or for a duration.
--
-- ====
--
-- # Demo Missions
--
-- ### [SPOT Demo Missions source code]()
--
-- ### [SPOT Demo Missions, only for beta testers]()
--
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ====
--
-- # YouTube Channel
--
-- ### [SPOT YouTube Channel]()
--
-- ====
--
-- This module is still under construction, but is described above works already, and will keep working ...
--
-- @module Spot
do
--- @type SPOT
SPOT = {
ClassName = "SPOT",
}
--- SPOT Constructor.
-- @param #SPOT self
-- @param Wrapper.Unit#UNIT Recce
-- @param #number LaserCode
-- @param #number Duration
-- @return #SPOT
function SPOT:New( Recce )
local self = BASE:Inherit( self, FSM:New() ) -- #SPOT
self:F( { Type, Name, Weight } )
self:SetStartState( "Off" )
self:AddTransition( "Off", "LaseOn", "On" )
self:AddTransition( "On" , "LaseOff", "Off" )
self.Recce = Recce
self.LaseScheduler = SCHEDULER:New( self )
self:SetEventPriority( 5 )
return self
end
--- @param #SPOT self
-- @param From
-- @param Event
-- @param To
-- @param Core.Point#POINT_VEC3 PointVec3
-- @param #number LaserCode
-- @param #number Duration
-- @return #SPOT
function SPOT:onafterLaseOn( From, Event, To, PointVec3, LaserCode, Duration )
local function StopLase( self )
self:LaseOff()
end
local RecceDcsUnit = self.Recce:GetDCSObject()
local TargetVec3 = PointVec3:GetVec3()
self:E("lasing")
self.Spot = Spot.createInfraRed( RecceDcsUnit, { x = 0, y = 2, z = 0 }, TargetVec3, LaserCode )
if Duration then
self.ScheduleID = self.LaseScheduler:Schedule( self, StopLase, {self}, Duration )
end
end
--- @param #SPOT self
-- @param From
-- @param Event
-- @param To
-- @return #SPOT
function SPOT:onafterLaseOff( From, Event, To )
self.Spot:destroy()
self.Spot = nil
if self.ScheduleID then
self.LaseScheduler:Stop(self.ScheduleID)
end
self.ScheduleID = nil
return self
end
--- Check if the SPOT is lasing
-- @param #SPOT self
-- @return #boolean true if it is lasing
function SPOT:IsLasing()
self:F2()
local Lasing = false
if self.Spot then
Lasing = true
end
return Lasing
end
end

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@ -309,12 +309,12 @@ do -- DETECTION_BASE
self.DetectionInterval = 30
self:InitDetectVisual( true )
self:InitDetectOptical( true )
self:InitDetectRadar( true )
self:InitDetectRWR( true )
self:InitDetectIRST( true )
self:InitDetectDLINK( true )
self:InitDetectVisual( false )
self:InitDetectOptical( false )
self:InitDetectRadar( false )
self:InitDetectRWR( false )
self:InitDetectIRST( false )
self:InitDetectDLINK( false )
self:FilterCategories( {
Unit.Category.AIRPLANE,
@ -1250,7 +1250,7 @@ do -- DETECTION_BASE
--- Get the detection Groups.
-- @param #DETECTION_BASE self
-- @return Wrapper.Group#GROUP
-- @return Core.Set#SET_GROUP
function DETECTION_BASE:GetDetectionSetGroup()
local DetectionSetGroup = self.DetectionSetGroup

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@ -1774,6 +1774,7 @@ function CONTROLLABLE:GetDetectedTargets( DetectVisual, DetectOptical, DetectRad
local DetectionRWR = ( DetectRWR and DetectRWR == true ) and Controller.Detection.RWR or nil
local DetectionDLINK = ( DetectDLINK and DetectDLINK == true ) and Controller.Detection.DLINK or nil
self:T( { DetectionVisual, DetectionOptical, DetectionRadar, DetectionIRST, DetectionRWR, DetectionDLINK } )
return self:_GetController():getDetectedTargets( DetectionVisual, DetectionOptical, DetectionRadar, DetectionIRST, DetectionRWR, DetectionDLINK )
end

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@ -450,3 +450,57 @@ function POSITIONABLE:GetRadio()
self:F2(self)
return RADIO:New(self)
end
--- Start Lasing a POSITIONABLE
-- @param #POSITIONABLE self
-- @param #POSITIONABLE Target
-- @param #number LaserCode
-- @param #number Duration
-- @return Spot
function POSITIONABLE:LaseUnit( Target, LaserCode, Duration )
self:F2()
LaserCode = LaserCode or math.random( 1000, 9999 )
local RecceDcsUnit = self:GetDCSObject()
local TargetVec3 = Target:GetVec3()
self:E("bulding spot")
self.Spot = SPOT:New( self )
self.Spot:LaseOn( Target:GetPointVec3(), LaserCode, Duration)
return self.Spot
end
--- Stop Lasing a POSITIONABLE
-- @param #POSITIONABLE self
-- @param #POSITIONABLE Target
-- @return #POSITIONABLE
function POSITIONABLE:LaseOff( Target )
self:F2()
local TargetUnitName = Target:GetName()
if self.Spot then
self.Spot:LaseOff()
self.Spot = nil
end
return self
end
--- Check if the POSITIONABLE is lasing a target
-- @param #POSITIONABLE self
-- @return #boolean true if it is lasing a target
function POSITIONABLE:IsLasing()
self:F2()
local Lasing = false
if self.Spot then
Lasing = self.Spot:IsLasing()
end
return Lasing
end

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@ -859,6 +859,8 @@ function UNIT:SmokeBlue()
trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Blue )
end
-- Is methods
--- Returns if the unit is of an air category.

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@ -15,6 +15,7 @@ Core/Fsm.lua
Core/Radio.lua
Core/SpawnStatic.lua
Core/Cargo.lua
Core/Spot.lua
Wrapper/Object.lua
Wrapper/Identifiable.lua
@ -41,6 +42,7 @@ AI/AI_Balancer.lua
AI/AI_Patrol.lua
AI/AI_Cap.lua
AI/AI_Cas.lua
AI/AI_Designate.lua
Actions/Act_Assign.lua
Actions/Act_Route.lua

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@ -1,5 +1,5 @@
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170416_0614' )
env.info( 'Moose Generation Timestamp: 20170419_1937' )
local base = _G
@ -37,6 +37,7 @@ __Moose.Include( 'Core/Fsm.lua' )
__Moose.Include( 'Core/Radio.lua' )
__Moose.Include( 'Core/SpawnStatic.lua' )
__Moose.Include( 'Core/Cargo.lua' )
__Moose.Include( 'Core/Spot.lua' )
__Moose.Include( 'Wrapper/Object.lua' )
__Moose.Include( 'Wrapper/Identifiable.lua' )
__Moose.Include( 'Wrapper/Positionable.lua' )
@ -60,6 +61,7 @@ __Moose.Include( 'AI/AI_Balancer.lua' )
__Moose.Include( 'AI/AI_Patrol.lua' )
__Moose.Include( 'AI/AI_Cap.lua' )
__Moose.Include( 'AI/AI_Cas.lua' )
__Moose.Include( 'AI/AI_Designate.lua' )
__Moose.Include( 'Actions/Act_Assign.lua' )
__Moose.Include( 'Actions/Act_Route.lua' )
__Moose.Include( 'Actions/Act_Account.lua' )

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@ -20,6 +20,7 @@
<li>AI_Balancer</li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

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@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li>AI_Cap</li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

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@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li>AI_Cas</li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

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@ -0,0 +1,561 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div>
<div id="main">
<div id="navigation">
<h2>Modules</h2>
<ul><li>
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li>AI_Designate</li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
<li><a href="Assign.html">Assign</a></li>
<li><a href="Base.html">Base</a></li>
<li><a href="Cargo.html">Cargo</a></li>
<li><a href="CleanUp.html">CleanUp</a></li>
<li><a href="Client.html">Client</a></li>
<li><a href="CommandCenter.html">CommandCenter</a></li>
<li><a href="Controllable.html">Controllable</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
<li><a href="DCSTask.html">DCSTask</a></li>
<li><a href="DCSTypes.html">DCSTypes</a></li>
<li><a href="DCSUnit.html">DCSUnit</a></li>
<li><a href="DCSVec3.html">DCSVec3</a></li>
<li><a href="DCSWorld.html">DCSWorld</a></li>
<li><a href="DCSZone.html">DCSZone</a></li>
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="Fsm.html">Fsm</a></li>
<li><a href="Group.html">Group</a></li>
<li><a href="Identifiable.html">Identifiable</a></li>
<li><a href="Menu.html">Menu</a></li>
<li><a href="Message.html">Message</a></li>
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
<li><a href="Mission.html">Mission</a></li>
<li><a href="Movement.html">Movement</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Radio.html">Radio</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>AI_Designate</code></h1>
<p><strong>AI (Release 2.1)</strong> -- Management of target designation.</p>
<p>--<img src="..\Presentations\AI_DESIGNATE\CARGO.JPG" alt="Banner Image"/></p>
<hr/>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#AI_DESIGNATE">AI_DESIGNATE</a></td>
<td class="summary">
<h1>AI_DESIGNATE class, extends <a href="Fsm.html##(FSM)">Fsm#FSM</a></h1>
<p>AI_DESIGNATE is orchestrating the designation of potential targets, and communicate these to a dedicated attacking group
of players, so that following a dynamically generated menu system, each detected set of potential targets can be lased or smoked...</p>
</td>
</tr>
</table>
<h2><a id="#(AI_DESIGNATE)">Type <code>AI_DESIGNATE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Detection">AI_DESIGNATE.Detection</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).GroupSet">AI_DESIGNATE.GroupSet</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOff">AI_DESIGNATE:MenuLaseOff(Index, Duration)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuLaseOn">AI_DESIGNATE:MenuLaseOn(Index, Duration)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).MenuSmoke">AI_DESIGNATE:MenuSmoke(Index)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).New">AI_DESIGNATE:New(Detection, GroupSet)</a></td>
<td class="summary">
<p>AI_DESIGNATE Constructor.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).RecceSet">AI_DESIGNATE.RecceSet</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).Spots">AI_DESIGNATE.Spots</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterDetect">AI_DESIGNATE:onafterDetect()</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOff">AI_DESIGNATE:onafterLaseOff(From, Event, To, Index)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterLaseOn">AI_DESIGNATE:onafterLaseOn(From, Event, To, Index, Duration)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_DESIGNATE).onafterSmoke">AI_DESIGNATE:onafterSmoke(From, Event, To, Index)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a></em>
<a id="AI_DESIGNATE" >
<strong>AI_DESIGNATE</strong>
</a>
</dt>
<dd>
<h1>AI_DESIGNATE class, extends <a href="Fsm.html##(FSM)">Fsm#FSM</a></h1>
<p>AI_DESIGNATE is orchestrating the designation of potential targets, and communicate these to a dedicated attacking group
of players, so that following a dynamically generated menu system, each detected set of potential targets can be lased or smoked...</p>
<h2>1. AI_DESIGNATE constructor</h2>
<ul>
<li><a href="##(AI_DESIGNATE).New">AI_DESIGNATE.New</a>(): Creates a new AI_DESIGNATE object.</li>
</ul>
<h2>2. AI_DESIGNATE is a FSM</h2>
<p><img src="µ" alt="Process"/></p>
<h3>2.1 AI_DESIGNATE States</h3>
<ul>
<li><strong>Designating</strong> ( Group ): The process is not started yet.</li>
</ul>
<h3>2.2 AI_DESIGNATE Events</h3>
<ul>
<li>**<a href="##(AI_DESIGNATE).Detect">AI_DESIGNATE.Detect</a>**: Detect targets.</li>
<li>**<a href="##(AI_DESIGNATE).LaseOn">AI_DESIGNATE.LaseOn</a>**: Lase the targets with the specified Index.</li>
<li>**<a href="##(AI_DESIGNATE).LaseOff">AI_DESIGNATE.LaseOff</a>**: Stop lasing the targets with the specified Index.</li>
<li>**<a href="##(AI_DESIGNATE).Smoke">AI_DESIGNATE.Smoke</a>**: Smoke the targets with the specified Index.</li>
<li>**<a href="##(AI_DESIGNATE.)">#AI_DESIGNATE.</a>Status**: Report designation status.</li>
</ul>
</dd>
</dl>
<h2><a id="#(AI_Designate)" >Type <code>AI_Designate</code></a></h2>
<h2><a id="#(AI_DESIGNATE)" >Type <code>AI_DESIGNATE</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em></em>
<a id="#(AI_DESIGNATE).Detection" >
<strong>AI_DESIGNATE.Detection</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(AI_DESIGNATE).GroupSet" >
<strong>AI_DESIGNATE.GroupSet</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).MenuLaseOff" >
<strong>AI_DESIGNATE:MenuLaseOff(Index, Duration)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> Duration </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).MenuLaseOn" >
<strong>AI_DESIGNATE:MenuLaseOn(Index, Duration)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> Duration </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).MenuSmoke" >
<strong>AI_DESIGNATE:MenuSmoke(Index)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> Index </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).New" >
<strong>AI_DESIGNATE:New(Detection, GroupSet)</strong>
</a>
</dt>
<dd>
<p>AI_DESIGNATE Constructor.</p>
<p>This class is an abstract class and should not be instantiated.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>: </p>
</li>
<li>
<p><code><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> GroupSet </em></code>:
The set of groups to designate for.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(AI_DESIGNATE).RecceSet" >
<strong>AI_DESIGNATE.RecceSet</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(AI_DESIGNATE).Spots" >
<strong>AI_DESIGNATE.Spots</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).onafterDetect" >
<strong>AI_DESIGNATE:onafterDetect()</strong>
</a>
</dt>
<dd>
<h3>Return value</h3>
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).onafterLaseOff" >
<strong>AI_DESIGNATE:onafterLaseOff(From, Event, To, Index)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> From </em></code>: </p>
</li>
<li>
<p><code><em> Event </em></code>: </p>
</li>
<li>
<p><code><em> To </em></code>: </p>
</li>
<li>
<p><code><em> Index </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).onafterLaseOn" >
<strong>AI_DESIGNATE:onafterLaseOn(From, Event, To, Index, Duration)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> From </em></code>: </p>
</li>
<li>
<p><code><em> Event </em></code>: </p>
</li>
<li>
<p><code><em> To </em></code>: </p>
</li>
<li>
<p><code><em> Index </em></code>: </p>
</li>
<li>
<p><code><em> Duration </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_DESIGNATE).onafterSmoke" >
<strong>AI_DESIGNATE:onafterSmoke(From, Event, To, Index)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> From </em></code>: </p>
</li>
<li>
<p><code><em> Event </em></code>: </p>
</li>
<li>
<p><code><em> To </em></code>: </p>
</li>
<li>
<p><code><em> Index </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(AI_DESIGNATE)">#AI_DESIGNATE</a>:</em></p>
</dd>
</dl>
</div>
</div>
</body>
</html>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li>AI_Patrol</li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -949,6 +951,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
<p> This table contains the targets detected during patrol.</p>
</dd>
</dl>
<dl class="function">

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li>Account</li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li>Airbase</li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -412,6 +414,12 @@
<td class="name" nowrap="nowrap"><a href="##(CARGO_GROUP).CargoCarrier">CARGO_GROUP.CargoCarrier</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CARGO_GROUP).CargoObject">CARGO_GROUP.CargoObject</a></td>
<td class="summary">
</td>
</tr>
<tr>
@ -650,6 +658,12 @@
<td class="name" nowrap="nowrap"><a href="##(CARGO_UNIT).onafterBoard">CARGO_UNIT:onafterBoard(Event, From, To, CargoCarrier, NearRadius, ...)</a></td>
<td class="summary">
<p>Board Event.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CARGO_UNIT).onafterBoarding">CARGO_UNIT:onafterBoarding(Event, From, To, CargoCarrier, NearRadius, ...)</a></td>
<td class="summary">
<p>Boarding Event.</p>
</td>
</tr>
<tr>
@ -1714,6 +1728,20 @@ The amount of seconds to delay the action.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(CARGO_GROUP).CargoObject" >
<strong>CARGO_GROUP.CargoObject</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@ -2819,7 +2847,6 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(CARGO_UNIT).CargoCarrier" >
<strong>CARGO_UNIT.CargoCarrier</strong>
</a>
@ -2991,6 +3018,52 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<a id="#(CARGO_UNIT).onafterBoarding" >
<strong>CARGO_UNIT:onafterBoarding(Event, From, To, CargoCarrier, NearRadius, ...)</strong>
</a>
</dt>
<dd>
<p>Boarding Event.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
<li>
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> CargoCarrier </em></code>: </p>
</li>
<li>
<p><code><em>#number NearRadius </em></code>: </p>
</li>
<li>
<p><code><em> ... </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CARGO_UNIT).onafterUnBoarding" >
<strong>CARGO_UNIT:onafterUnBoarding(Event, From, To, ToPointVec2, NearRadius)</strong>
</a>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -2298,7 +2300,7 @@ self</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>
@ -2588,7 +2590,7 @@ DetectedZone</p>
<h3>Return value</h3>
<p><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>:</em></p>
<p><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a>:</em></p>
</dd>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -1620,7 +1622,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<em>#string</em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@ -1919,7 +1921,6 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -1443,7 +1445,6 @@ The new calculated POINT_VEC2.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong>
</a>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -233,6 +235,24 @@
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).IsAboveRunway">POSITIONABLE:IsAboveRunway()</a></td>
<td class="summary">
<p>Returns if the Positionable is located above a runway.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).IsLasing">POSITIONABLE:IsLasing()</a></td>
<td class="summary">
<p>Check if the POSITIONABLE is lasing a target</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).LaseOff">POSITIONABLE:LaseOff(Target)</a></td>
<td class="summary">
<p>Stop Lasing a POSITIONABLE</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).LaseUnit">POSITIONABLE:LaseUnit(Target, LaserCode, Duration)</a></td>
<td class="summary">
<p>Start Lasing a POSITIONABLE</p>
</td>
</tr>
<tr>
@ -287,6 +307,12 @@
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).PositionableName">POSITIONABLE.PositionableName</a></td>
<td class="summary">
<p>The name of the measurable.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).Spot">POSITIONABLE.Spot</a></td>
<td class="summary">
</td>
</tr>
</table>
@ -760,6 +786,86 @@ The POSITIONABLE is not existing or alive. </p>
<dl class="function">
<dt>
<a id="#(POSITIONABLE).IsLasing" >
<strong>POSITIONABLE:IsLasing()</strong>
</a>
</dt>
<dd>
<p>Check if the POSITIONABLE is lasing a target</p>
<h3>Return value</h3>
<p><em>#boolean:</em>
true if it is lasing a target</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POSITIONABLE).LaseOff" >
<strong>POSITIONABLE:LaseOff(Target)</strong>
</a>
</dt>
<dd>
<p>Stop Lasing a POSITIONABLE</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="##(POSITIONABLE)">#POSITIONABLE</a> Target </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(POSITIONABLE)">#POSITIONABLE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POSITIONABLE).LaseUnit" >
<strong>POSITIONABLE:LaseUnit(Target, LaserCode, Duration)</strong>
</a>
</dt>
<dd>
<p>Start Lasing a POSITIONABLE</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="##(POSITIONABLE)">#POSITIONABLE</a> Target </em></code>: </p>
</li>
<li>
<p><code><em>#number LaserCode </em></code>: </p>
</li>
<li>
<p><code><em>#number Duration </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p>Spot</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POSITIONABLE).Message" >
<strong>POSITIONABLE:Message(Message, Duration, Name)</strong>
</a>
@ -1073,6 +1179,20 @@ self</p>
<p>The name of the measurable.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(POSITIONABLE).Spot" >
<strong>POSITIONABLE.Spot</strong>
</a>
</dt>
<dd>
</dd>
</dl>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -755,6 +757,12 @@
<td class="name" nowrap="nowrap"><a href="##(SET_GROUP).FindInDatabase">SET_GROUP:FindInDatabase(Event)</a></td>
<td class="summary">
<p>Handles the Database to check on any event that Object exists in the Database.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SET_GROUP).FindNearestGroupFromPointVec2">SET_GROUP:FindNearestGroupFromPointVec2(PointVec2)</a></td>
<td class="summary">
<p>Iterate the SET_GROUP while identifying the nearest object from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
</td>
</tr>
<tr>
@ -3607,6 +3615,33 @@ The GROUP</p>
<dl class="function">
<dt>
<a id="#(SET_GROUP).FindNearestGroupFromPointVec2" >
<strong>SET_GROUP:FindNearestGroupFromPointVec2(PointVec2)</strong>
</a>
</dt>
<dd>
<p>Iterate the SET_GROUP while identifying the nearest object from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> PointVec2 </em></code>:
A <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>:</em>
The closest group.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SET_GROUP).ForEachGroup" >
<strong>SET_GROUP:ForEachGroup(IteratorFunction, ...)</strong>
</a>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li>Smoke</li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li>Spawn</li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -810,12 +812,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td>
</tr>
</table>
@ -2584,9 +2580,6 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@ -2622,7 +2615,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@ -2639,7 +2632,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@ -2967,7 +2960,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
@ -3557,20 +3550,6 @@ True = Continue Scheduler</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd>
</dl>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li>SpawnStatic</li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -442,7 +444,6 @@ ptional) The name of the new static.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(SPAWNSTATIC).SpawnIndex" >
<strong>SPAWNSTATIC.SpawnIndex</strong>
</a>

View File

@ -0,0 +1,429 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html>
<head>
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div>
<div id="main">
<div id="navigation">
<h2>Modules</h2>
<ul><li>
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
<li><a href="Assign.html">Assign</a></li>
<li><a href="Base.html">Base</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
<li><a href="DCSTypes.html">DCSTypes</a></li>
<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Menu.html">Menu</a></li>
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<li><a href="MissileTrainer.html">MissileTrainer</a></li>
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<li><a href="Movement.html">Movement</a></li>
<li><a href="Object.html">Object</a></li>
<li><a href="Point.html">Point</a></li>
<li><a href="Positionable.html">Positionable</a></li>
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Radio.html">Radio</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
<li><a href="Scheduler.html">Scheduler</a></li>
<li><a href="Scoring.html">Scoring</a></li>
<li><a href="Sead.html">Sead</a></li>
<li><a href="Set.html">Set</a></li>
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li>Spot</li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>Spot</code></h1>
<p><strong>Core (Release 2.1)</strong> -- Management of SPOT logistics, that can be transported from and to transportation carriers.</p>
<p><img src="..\Presentations\SPOT\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<p>Spot lases points endlessly or for a duration.</p>
<hr/>
<h1>Demo Missions</h1>
<h3><a href="">SPOT Demo Missions source code</a></h3>
<h3><a href="">SPOT Demo Missions, only for beta testers</a></h3>
<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
<hr/>
<h1>YouTube Channel</h1>
<h3><a href="">SPOT YouTube Channel</a></h3>
<hr/>
<p>This module is still under construction, but is described above works already, and will keep working ...</p>
<h2>Global(s)</h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="#SPOT">SPOT</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(SPOT)">Type <code>SPOT</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).ClassName">SPOT.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).IsLasing">SPOT:IsLasing()</a></td>
<td class="summary">
<p>Check if the SPOT is lasing</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).LaseScheduler">SPOT.LaseScheduler</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).New">SPOT:New(Recce, LaserCode, Duration)</a></td>
<td class="summary">
<p>SPOT Constructor.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).Recce">SPOT.Recce</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).ScheduleID">SPOT.ScheduleID</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).Spot">SPOT.Spot</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).onafterLaseOff">SPOT:onafterLaseOff(From, Event, To)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPOT).onafterLaseOn">SPOT:onafterLaseOn(From, Event, To, PointVec3, LaserCode, Duration)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2>Global(s)</h2>
<dl class="function">
<dt>
<em><a href="##(SPOT)">#SPOT</a></em>
<a id="SPOT" >
<strong>SPOT</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Spot)" >Type <code>Spot</code></a></h2>
<h2><a id="#(SPOT)" >Type <code>SPOT</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(SPOT).ClassName" >
<strong>SPOT.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPOT).IsLasing" >
<strong>SPOT:IsLasing()</strong>
</a>
</dt>
<dd>
<p>Check if the SPOT is lasing</p>
<h3>Return value</h3>
<p><em>#boolean:</em>
true if it is lasing</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).LaseScheduler" >
<strong>SPOT.LaseScheduler</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPOT).New" >
<strong>SPOT:New(Recce, LaserCode, Duration)</strong>
</a>
</dt>
<dd>
<p>SPOT Constructor.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> Recce </em></code>: </p>
</li>
<li>
<p><code><em>#number LaserCode </em></code>: </p>
</li>
<li>
<p><code><em>#number Duration </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(SPOT)">#SPOT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).Recce" >
<strong>SPOT.Recce</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPOT).Spot" >
<strong>SPOT.Spot</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPOT).onafterLaseOff" >
<strong>SPOT:onafterLaseOff(From, Event, To)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> From </em></code>: </p>
</li>
<li>
<p><code><em> Event </em></code>: </p>
</li>
<li>
<p><code><em> To </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(SPOT)">#SPOT</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPOT).onafterLaseOn" >
<strong>SPOT:onafterLaseOn(From, Event, To, PointVec3, LaserCode, Duration)</strong>
</a>
</dt>
<dd>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> From </em></code>: </p>
</li>
<li>
<p><code><em> Event </em></code>: </p>
</li>
<li>
<p><code><em> To </em></code>: </p>
</li>
<li>
<p><code><em><a href="Core.Point.html##(POINT_VEC3)">Core.Point#POINT_VEC3</a> PointVec3 </em></code>: </p>
</li>
<li>
<p><code><em>#number LaserCode </em></code>: </p>
</li>
<li>
<p><code><em>#number Duration </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(SPOT)">#SPOT</a>:</em></p>
</dd>
</dl>
</div>
</div>
</body>
</html>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li>Static</li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li>StaticObject</li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li>Task</li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
@ -147,6 +149,12 @@ even when there are hardly any players in the mission.</strong></p>
<hr/>
<p>AI CAS classes makes AI Controllables execute a Close Air Support.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Designate.html">AI_Designate</a></td>
<td class="summary">
<p><strong>AI (Release 2.1)</strong> -- Management of target designation.</p>
</td>
</tr>
<tr>
@ -492,6 +500,12 @@ and creates a CSV file logging the scoring events and results for use at team or
<td class="name" nowrap="nowrap"><a href="SpawnStatic.html">SpawnStatic</a></td>
<td class="summary">
<p><strong>Core</strong> -- Spawn dynamically new STATICs in your missions.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Spot.html">Spot</a></td>
<td class="summary">
<p><strong>Core (Release 2.1)</strong> -- Management of SPOT logistics, that can be transported from and to transportation carriers.</p>
</td>
</tr>
<tr>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>

View File

@ -20,6 +20,7 @@
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
<li><a href="AI_Cas.html">AI_Cas</a></li>
<li><a href="AI_Designate.html">AI_Designate</a></li>
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
<li><a href="Account.html">Account</a></li>
<li><a href="Airbase.html">Airbase</a></li>
@ -75,6 +76,7 @@
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Spot.html">Spot</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>