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Updates, many fixes. Now also the communication to the players is working.
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@@ -136,7 +136,7 @@ function AI_A2G_CAS:onafterEngage( DefenderGroup, From, Event, To, AttackSetUnit
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end
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end
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AttackTasks[#AttackTasks+1] = DefenderGroup:TaskFunction( "AI_A2G_ENGAGE.EngageRoute", self, AttackSetUnit )
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AttackTasks[#AttackTasks+1] = DefenderGroup:TaskFunction( "AI_A2G_ENGAGE.___Engage", self, AttackSetUnit )
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EngageRoute[#EngageRoute].task = DefenderGroup:TaskCombo( AttackTasks )
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DefenderGroup:Route( EngageRoute, self.TaskDelay )
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