Updates, many fixes. Now also the communication to the players is working.

This commit is contained in:
FlightControl
2019-03-08 10:03:58 +01:00
parent eee1aca14f
commit ef1a9330a4
11 changed files with 234 additions and 70 deletions

View File

@@ -3564,17 +3564,43 @@ do -- AI_A2G_DISPATCHER
if DefenderTarget then
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne." )
Fsm:Engage( DefenderTarget.Set ) -- Engage on the TargetSetUnit
Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
end
end
function Fsm:OnAfterEngageRoute( Defender, From, Event, To, AttackSetUnit )
self:F({"Engage Route", Defender:GetName()})
--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
local DefenderName = Defender:GetName()
local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
local FirstUnit = AttackSetUnit:GetFirst()
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route, bearing " .. Coordinate:ToString( Defender ) )
end
function Fsm:OnAfterEngage( Defender, From, Event, To, AttackSetUnit )
self:F({"Engage Route", Defender:GetName()})
--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
local DefenderName = Defender:GetName()
local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
local FirstUnit = AttackSetUnit:GetFirst()
local Coordinate = FirstUnit:GetCoordinate()
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging target, bearing " .. Coordinate:ToString( Defender ) )
end
function Fsm:onafterRTB( Defender, From, Event, To )
self:F({"Defender RTB", Defender:GetName()})
local DefenderName = Defender:GetName()
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " RTB." )
self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
@@ -3716,7 +3742,7 @@ do -- AI_A2G_DISPATCHER
local SquadronOverhead = self:GetSquadronOverhead( SquadronName )
local Fsm = self:GetDefenderTaskFsm( DefenderGroup )
Fsm:Engage( AttackerSet ) -- Engage on the TargetSetUnit
Fsm:EngageRoute( AttackerSet ) -- Engage on the TargetSetUnit
self:SetDefenderTaskTarget( DefenderGroup, DetectedItem )