Merge remote-tracking branch 'origin/master' into branch

This commit is contained in:
Applevangelist 2025-07-23 12:36:55 +02:00
commit f15b1a503a
4 changed files with 65 additions and 2 deletions

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@ -3797,6 +3797,22 @@ do -- COORDINATE
function COORDINATE:GetRandomPointVec3InRadius( OuterRadius, InnerRadius )
return COORDINATE:NewFromVec3( self:GetRandomVec3InRadius( OuterRadius, InnerRadius ) )
end
--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #number SearchRadius Radius of the search area.
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of Core.Point#COORDINATE that are clear of map objects within the given PosRadius.
function COORDINATE:GetSimpleZones(SearchRadius, PosRadius, NumPositions)
local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), SearchRadius, PosRadius, NumPositions)
local coords = {}
for _, pos in ipairs(clearPositions) do
local coord = COORDINATE:NewFromVec2(pos)
table.insert(coords, coord)
end
return coords
end
end

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@ -1509,6 +1509,43 @@ function ZONE_RADIUS:IsVec3InZone( Vec3 )
return InZone
end
--- Search for clear ground spawn zones within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius. nil if no clear positions are found.
function ZONE_RADIUS:GetClearZonePositions(PosRadius, NumPositions)
local clearPositions = UTILS.GetSimpleZones(self:GetVec3(), self:GetRadius(), PosRadius, NumPositions)
if clearPositions or #clearPositions > 0 then
local validZones = {}
for _, vec2 in pairs(clearPositions) do
if self:IsVec2InZone(vec2) then
table.insert(validZones, vec2)
end
end
if #validZones > 0 then
return validZones
end
end
return nil
end
--- Search for a random clear ground spawn coordinate within this zone. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param #number PosRadius (Optional) Required clear radius around each position. (Default is math.min(Radius/10, 200))
-- @param #number NumPositions (Optional) Number of positions to find. (Default 50)
-- @return Core.Point#COORDINATE A random coordinate for a clear zone. nil if no clear positions are found.
-- @return #number Assigned radius for the found zones. nil if no clear positions are found.
function ZONE_RADIUS:GetRandomClearZoneCoordinate(PosRadius, NumPositions)
local radius = PosRadius or math.min(self.Radius/10, 200)
local clearPositions = self:GetClearZonePositions(radius, NumPositions or 50)
if clearPositions or #clearPositions > 0 then
local randomPosition = clearPositions[math.random(1, #clearPositions)]
return COORDINATE:NewFromVec2(randomPosition), radius
end
return nil
end
--- Returns a random Vec2 location within the zone.
-- @param #ZONE_RADIUS self
-- @param #number inner (Optional) Minimal distance from the center of the zone. Default is 0.

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@ -1756,7 +1756,7 @@ AIRBOSS.MenuF10Root = nil
--- Airboss class version.
-- @field #string version
AIRBOSS.version = "1.4.0"
AIRBOSS.version = "1.4.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -3081,7 +3081,7 @@ end
--- Set up SRS for usage without sound files
-- @param #AIRBOSS self
-- @param #string PathToSRS Path to SRS folder, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone".
-- @param #string PathToSRS Path to SRS folder, e.g. "C:\\Program Files\\DCS-SimpleRadio\\ExternalAudio".
-- @param #number Port Port of the SRS server, defaults to 5002.
-- @param #string Culture (Optional, Airboss Culture) Culture, defaults to "en-US".
-- @param #string Gender (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".

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@ -4630,3 +4630,13 @@ function UTILS.DestroyScenery(name, level)
net.dostring_in("mission",string.format("a_scenery_destruction_zone(%d, %d)", z.zoneId, level))
end
end
--- Search for clear zones in a given area. A powerful and efficient function using Disposition to find clear areas for spawning ground units avoiding trees, water and map scenery.
-- @param DCS##Vec3 Center position vector for the search area.
-- @param #number SearchRadius Radius of the search area.
-- @param #number PosRadius Required clear radius around each position.
-- @param #number NumPositions Number of positions to find.
-- @return #table A table of DCS#Vec2 positions that are clear of map objects within the given PosRadius.
function UTILS.GetSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
return Disposition.getSimpleZones(Vec3, SearchRadius, PosRadius, NumPositions)
end