Merge branch 'develop' into FF/Ops

This commit is contained in:
Frank 2023-06-08 15:52:25 +02:00
commit f45a22fe78
11 changed files with 246 additions and 72 deletions

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@ -1124,7 +1124,7 @@ end
-- @param #string AirbaseName Name of the airbase.
-- @return #number Category.
function DATABASE:GetCategoryFromAirbase( AirbaseName )
return self.AIRBASES[AirbaseName]:GetCategory()
return self.AIRBASES[AirbaseName]:GetAirbaseCategory()
end

View File

@ -388,9 +388,9 @@ end
--- Creates a new SPAWN instance to create new groups based on the provided template. This will also register the template for future use.
-- @param #SPAWN self
-- @param #table SpawnTemplate is the Template of the Group. This must be a valid Group Template structure - see [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_func_addGroup)!
-- @param #string SpawnTemplatePrefix [Mandatory] is the name of the template and the prefix of the GROUP on spawn.
-- @param #string SpawnTemplatePrefix [Mandatory] is the name of the template and the prefix of the GROUP on spawn. The name in the template **will** be overwritten!
-- @param #string SpawnAliasPrefix [Optional] is the prefix that will be given to the GROUP on spawn.
-- @param #boolean MooseNaming [Optional] If false, skip the Moose naming additions (like groupname#001-01) - you need to ensure yourself no duplicate group names exist!
-- @param #boolean NoMooseNamingPostfix [Optional] If true, skip the Moose naming additions (like groupname#001-01) - **but** you need to ensure yourself no duplicate group names exist!
-- @return #SPAWN self
-- @usage
-- -- Spawn a P51 Mustang from scratch
@ -491,7 +491,7 @@ end
-- )
-- mustang:Spawn()
--
function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix, MooseNaming )
function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix, NoMooseNamingPostfix )
local self = BASE:Inherit( self, BASE:New() )
self:F( { SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPrefix } )
--if SpawnAliasPrefix == nil or SpawnAliasPrefix == "" then
@ -532,7 +532,10 @@ function SPAWN:NewFromTemplate( SpawnTemplate, SpawnTemplatePrefix, SpawnAliasPr
self.SpawnInitModex = nil
self.SpawnInitAirbase = nil
self.TweakedTemplate = true -- Check if the user is using self made template.
self.MooseNameing = MooseNaming or true
self.MooseNameing = true
if NoMooseNamingPostfix == true then
self.MooseNameing = false
end
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
else
@ -3158,8 +3161,10 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
if self.TweakedTemplate ~= nil and self.TweakedTemplate == true then
BASE:I( "WARNING: You are using a tweaked template." )
SpawnTemplate = self.SpawnTemplate
if self.MooseNameing then
if self.MooseNameing == true then
SpawnTemplate.name = self:SpawnGroupName( SpawnIndex )
else
SpawnTemplate.name = self:SpawnGroupName()
end
else
SpawnTemplate = self:_GetTemplate( SpawnTemplatePrefix )

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@ -1616,7 +1616,11 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
if (Offset.dx or Offset.dy) and (Offset.rho or Offset.theta) then
error("Cannot use (dx, dy) with (rho, theta)")
end
end
local self = BASE:Inherit( self, ZONE_RADIUS:New( ZoneName, ZoneUNIT:GetVec2(), Radius, true ) )
if Offset then
self.dy = Offset.dy or 0.0
self.dx = Offset.dx or 0.0
self.rho = Offset.rho or 0.0
@ -1624,8 +1628,6 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
self.relative_to_unit = Offset.relative_to_unit or false
end
local self = BASE:Inherit( self, ZONE_RADIUS:New( ZoneName, ZoneUNIT:GetVec2(), Radius, true ) )
self:F( { ZoneName, ZoneUNIT:GetVec2(), Radius } )
self.ZoneUNIT = ZoneUNIT

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@ -5832,6 +5832,7 @@ RATMANAGER={
rat={},
name={},
alive={},
planned={},
min={},
nrat=0,
ntot=nil,
@ -5880,6 +5881,7 @@ function RATMANAGER:Add(ratobject,min)
self.rat[self.nrat]=ratobject
self.alive[self.nrat]=0
self.planned[self.nrat]=0
self.name[self.nrat]=ratobject.alias
self.min[self.nrat]=min or 1
@ -6020,11 +6022,25 @@ function RATMANAGER:_Manage()
for i=1,self.nrat do
for j=1,N[i] do
time=time+self.dTspawn
SCHEDULER:New(nil, RAT._SpawnWithRoute, {self.rat[i]}, time)
self.planned[i]=self.planned[i]+1
SCHEDULER:New(nil, RATMANAGER._Spawn, {self, i}, time)
end
end
end
--- Instantly starts the RAT manager and spawns the initial random number RAT groups for each RAT object.
-- @param #RATMANAGER self
-- @param #RATMANAGER RATMANAGER self object.
-- @param #number i Index.
function RATMANAGER:_Spawn(i)
local rat=self.rat[i] --#RAT
rat:_SpawnWithRoute()
self.planned[i]=self.planned[i]-1
end
--- Counts the number of alive RAT objects.
-- @param #RATMANAGER self
function RATMANAGER:_Count()
@ -6053,7 +6069,7 @@ function RATMANAGER:_Count()
ntotal=ntotal+n
-- Debug output.
local text=string.format("Number of alive groups of %s = %d", self.name[i], n)
local text=string.format("Number of alive groups of %s = %d, planned=%d", self.name[i], n, self.planned[i])
self:T(RATMANAGER.id..text)
end
@ -6083,9 +6099,10 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
local M={}
local P={}
for i=1,nrat do
local a=alive[i]+self.planned[i]
N[#N+1]=0
M[#M+1]=math.max(alive[i], min[i])
P[#P+1]=math.max(min[i]-alive[i],0)
M[#M+1]=math.max(a, min[i])
P[#P+1]=math.max(min[i]-a,0)
end
-- Min/max group arrays.
@ -6102,7 +6119,7 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
-- Number of new groups to be added.
local nnew=ntot
for i=1,nrat do
nnew=nnew-alive[i]
nnew=nnew-alive[i]-self.planned[i]
end
for i=1,nrat-1 do
@ -6134,7 +6151,7 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
end
-- Debug info
self:T3(string.format("RATMANAGER: i=%d, alive=%d, min=%d, mini=%d, maxi=%d, add=%d, sumN=%d, sumP=%d", j, alive[j], min[j], mini[j], maxi[j], N[j],sN, sP))
self:T3(string.format("RATMANAGER: i=%d, alive=%d, planned=%d, min=%d, mini=%d, maxi=%d, add=%d, sumN=%d, sumP=%d", j, alive[j], self.planned[i], min[j], mini[j], maxi[j], N[j],sN, sP))
end
@ -6149,7 +6166,7 @@ function RATMANAGER:_RollDice(nrat,ntot,min,alive)
-- Debug info
local text=RATMANAGER.id.."\n"
for i=1,nrat do
text=text..string.format("%s: i=%d, alive=%d, min=%d, mini=%d, maxi=%d, add=%d\n", self.name[i], i, alive[i], min[i], mini[i], maxi[i], N[i])
text=text..string.format("%s: i=%d, alive=%d, planned=%d, min=%d, mini=%d, maxi=%d, add=%d\n", self.name[i], i, alive[i], self.planned[i], min[i], mini[i], maxi[i], N[i])
end
text=text..string.format("Total # of groups to add = %d", sum(N, done))
self:T(text)

View File

@ -715,11 +715,11 @@ function SCORING:AddGoalScorePlayer( PlayerName, GoalTag, Text, Score )
PlayerData.Goals[GoalTag] = PlayerData.Goals[GoalTag] or { Score = 0 }
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
PlayerData.Score = PlayerData.Score + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
MESSAGE.Type.Information )
:ToAll()
if Text then
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
MESSAGE.Type.Information )
:ToAll()
end
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, nil )
end
end
@ -738,7 +738,7 @@ function SCORING:AddGoalScore( PlayerUnit, GoalTag, Text, Score )
local PlayerName = PlayerUnit:GetPlayerName()
self:F( { PlayerUnit.UnitName, PlayerName, GoalTag, Text, Score } )
self:T2( { PlayerUnit.UnitName, PlayerName, GoalTag, Text, Score } )
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
if PlayerName then
@ -747,11 +747,12 @@ function SCORING:AddGoalScore( PlayerUnit, GoalTag, Text, Score )
PlayerData.Goals[GoalTag] = PlayerData.Goals[GoalTag] or { Score = 0 }
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
PlayerData.Score = PlayerData.Score + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
if Text then
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
MESSAGE.Type.Information )
:ToAll()
end
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, PlayerUnit:GetName() )
end
end
@ -784,11 +785,12 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
PlayerData.Score = self.Players[PlayerName].Score + Score
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. Mission:GetText() .. " : " .. Text .. " Score: " .. Score,
MESSAGE.Type.Information )
:ToAll()
if Text then
MESSAGE:NewType( self.DisplayMessagePrefix .. Mission:GetText() .. " : " .. Text .. " Score: " .. Score,
MESSAGE.Type.Information )
:ToAll()
end
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score, PlayerUnit:GetName() )
end
end
@ -820,9 +822,11 @@ function SCORING:_AddMissionGoalScore( Mission, PlayerName, Text, Score )
PlayerData.Score = self.Players[PlayerName].Score + Score
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
MESSAGE:NewType( string.format( "%s%s: %s! Player %s receives %d score!", self.DisplayMessagePrefix, Mission:GetText(), Text, PlayerName, Score ), MESSAGE.Type.Information ):ToAll()
if Text then
MESSAGE:NewType( string.format( "%s%s: %s! Player %s receives %d score!", self.DisplayMessagePrefix, Mission:GetText(), Text, PlayerName, Score ), MESSAGE.Type.Information ):ToAll()
end
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score )
end
end
@ -847,11 +851,12 @@ function SCORING:_AddMissionScore( Mission, Text, Score )
PlayerData.Score = PlayerData.Score + Score
PlayerData.Mission[MissionName].ScoreMission = PlayerData.Mission[MissionName].ScoreMission + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' has " .. Text .. " in " .. Mission:GetText() .. ". " .. Score .. " mission score!",
if Text then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' has " .. Text .. " in " .. Mission:GetText() .. ". " .. Score .. " mission score!",
MESSAGE.Type.Information )
:ToAll()
end
self:ScoreCSV( PlayerName, "", "MISSION_" .. MissionName:gsub( ' ', '_' ), 1, Score )
end
end

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@ -30,7 +30,7 @@
-- @module Ops.CSAR
-- @image OPS_CSAR.jpg
-- Date: January 2023
-- Date: May 2023
-------------------------------------------------------------------------
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
@ -292,7 +292,7 @@ CSAR.AircraftType["Bronco-OV-10A"] = 2
--- CSAR class version.
-- @field #string version
CSAR.version="1.0.17"
CSAR.version="1.0.18"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@ -316,7 +316,7 @@ function CSAR:New(Coalition, Template, Alias)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #CSAR
BASE:T({Coalition, Prefixes, Alias})
BASE:T({Coalition, Template, Alias})
--set Coalition
if Coalition and type(Coalition)=="string" then
@ -1880,7 +1880,7 @@ function CSAR:_SignalFlare(_unitName)
if _SETTINGS:IsImperial() then
_distance = string.format("%.1fnm",UTILS.MetersToNM(_closest.distance))
else
_distance = string.format("%.1fkm",_closest.distance)
_distance = string.format("%.1fkm",_closest.distance/1000)
end
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
@ -2175,6 +2175,7 @@ function CSAR:_AddBeaconToGroup(_group, _freq)
if _group:IsAlive() then
local _radioUnit = _group:GetUnit(1)
if _radioUnit then
local name = _radioUnit:GetName()
local Frequency = _freq -- Freq in Hertz
local name = _radioUnit:GetName()
local Sound = "l10n/DEFAULT/"..self.radioSound

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@ -22,7 +22,7 @@
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Last Update Apr 2023
-- Last Update June 2023
do
@ -1221,7 +1221,7 @@ CTLD.UnitTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.0.37"
CTLD.version="1.0.39"
--- Instantiate a new CTLD.
-- @param #CTLD self
@ -1750,6 +1750,8 @@ function CTLD:_EventHandler(EventData)
if _coalition ~= self.coalition then
return --ignore!
end
local unitname = event.IniUnitName or "none"
self.MenusDone[unitname] = nil
-- check is Helicopter
local _unit = event.IniUnit
local _group = event.IniGroup
@ -1770,6 +1772,7 @@ function CTLD:_EventHandler(EventData)
local unitname = event.IniUnitName or "none"
self.CtldUnits[unitname] = nil
self.Loaded_Cargo[unitname] = nil
self.MenusDone[unitname] = nil
end
return self
end
@ -3442,6 +3445,9 @@ function CTLD:_RefreshF10Menus()
if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
local unitName = _unit:GetName()
_UnitList[unitName] = unitName
else
local unitName = _unit:GetName()
_UnitList[unitName] = nil
end
end -- end isAlive
end -- end if _unit
@ -4308,6 +4314,9 @@ end
local uspeed = Unit:GetVelocityMPS()
local uheight = Unit:GetHeight()
local ucoord = Unit:GetCoordinate()
if not ucoord then
return false
end
local gheight = ucoord:GetLandHeight()
local aheight = uheight - gheight -- height above ground
local maxh = self.maximumHoverHeight -- 15
@ -4334,6 +4343,9 @@ end
local uspeed = Unit:GetVelocityMPS()
local uheight = Unit:GetHeight()
local ucoord = Unit:GetCoordinate()
if not ucoord then
return false
end
local gheight = ucoord:GetLandHeight()
local aheight = uheight - gheight -- height above ground
local minh = self.HercMinAngels-- 1500m
@ -4419,6 +4431,9 @@ end
end
local uheight = Unit:GetHeight()
local ucoord = Unit:GetCoordinate()
if not ucoord then
return false
end
local gheight = ucoord:GetLandHeight()
local aheight = uheight - gheight -- height above ground
if aheight >= minheight then

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@ -514,7 +514,7 @@ function COMMANDER:AddOpsTransport(Transport)
Transport.commander=self
Transport.statusCommander=TRANSPORT.Status.PLANNED
Transport.statusCommander=OPSTRANSPORT.Status.PLANNED
table.insert(self.transportqueue, Transport)

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@ -21,7 +21,7 @@
-- ===
-- @module Ops.PlayerTask
-- @image OPS_PlayerTask.jpg
-- @date Last Update December 2022
-- @date Last Update June 2023
do
@ -58,6 +58,7 @@ do
-- @field #table NextTaskFailure
-- @field #string FinalState
-- @field #string TypeName
-- @field #number PreviousCount
-- @extends Core.Fsm#FSM
@ -92,11 +93,12 @@ PLAYERTASK = {
NextTaskSuccess = {},
NextTaskFailure = {},
FinalState = "none",
PreviousCount = 0,
}
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASK.version="0.1.14"
PLAYERTASK.version="0.1.17"
--- Generic task condition.
-- @type PLAYERTASK.Condition
@ -151,6 +153,8 @@ function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
return self
end
self.PreviousCount = self.Target:CountTargets()
self:T(self.lid.."Created.")
-- FMS start state is PLANNED.
@ -162,6 +166,7 @@ function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
self:AddTransition("*", "ClientAdded", "*") -- Client has been added to the task
self:AddTransition("*", "ClientRemoved", "*") -- Client has been removed from the task
self:AddTransition("*", "Executing", "Executing") -- First client is executing the Task.
self:AddTransition("*", "Progress", "*") -- Task target count reduced - progress
self:AddTransition("*", "Done", "Done") -- All clients have reported that Task is done.
self:AddTransition("*", "Cancel", "Done") -- Command to cancel the Task.
self:AddTransition("*", "Success", "Done")
@ -456,6 +461,9 @@ function PLAYERTASK:AddClient(Client)
self.Clients:Push(Client,name)
self:__ClientAdded(-2,Client)
end
if self.TaskController and self.TaskController.Scoring then
self.TaskController.Scoring:_AddPlayerFromUnit(Client)
end
return self
end
@ -710,6 +718,16 @@ function PLAYERTASK:onafterStatus(From, Event, To)
status = "Success"
end
if status ~= "Failed" and status ~= "Success" then
-- Partial Success?
local targetcount = self.Target:CountTargets()
if targetcount < self.PreviousCount then
-- Progress
self:__Progress(-2,targetcount)
self.PreviousCount = targetcount
end
end
if self.verbose then
self:I(self.lid.."Target dead: "..tostring(targetdead).." | Clients alive: " .. tostring(clientsalive))
end
@ -723,6 +741,29 @@ function PLAYERTASK:onafterStatus(From, Event, To)
end
--- [Internal] On after progress call
-- @param #PLAYERTASK self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param #number TargetCount
-- @return #PLAYERTASK self
function PLAYERTASK:onafterProgress(From, Event, To, TargetCount)
self:T({From, Event, To})
if self.TaskController then
if self.TaskController.Scoring then
local clients,count = self:GetClientObjects()
if count > 0 then
for _,_client in pairs(clients) do
self.TaskController.Scoring:AddGoalScore(_client,self.Type,nil,10)
end
end
end
self.TaskController:__TaskProgress(-1,self,TargetCount)
end
return self
end
--- [Internal] On after planned call
-- @param #PLAYERTASK self
-- @param #string From
@ -835,6 +876,15 @@ function PLAYERTASK:onafterSuccess(From, Event, To)
if self.TargetMarker then
self.TargetMarker:Remove()
end
if self.TaskController.Scoring then
local clients,count = self:GetClientObjects()
if count > 0 then
for _,_client in pairs(clients) do
local auftrag = self:GetSubType()
self.TaskController.Scoring:AddGoalScore(_client,self.Type,nil,self.TaskController.Scores[self.Type])
end
end
end
self.timestamp = timer.getAbsTime()
self.FinalState = "Success"
self:__Done(-1)
@ -864,6 +914,15 @@ function PLAYERTASK:onafterFailed(From, Event, To)
self.FinalState = "Failed"
self:__Done(-1)
end
if self.TaskController.Scoring then
local clients,count = self:GetClientObjects()
if count > 0 then
for _,_client in pairs(clients) do
local auftrag = self:GetSubType()
self.TaskController.Scoring:AddGoalScore(_client,self.Type,nil,-self.TaskController.Scores[self.Type])
end
end
end
self.timestamp = timer.getAbsTime()
return self
end
@ -939,6 +998,7 @@ do
-- @field #boolean InfoHasLLDDM
-- @field #table PlayerMenuTag
-- @field #boolean UseTypeNames
-- @field Functional.Scoring#SCORING Scoring
-- @extends Core.Fsm#FSM
---
@ -1264,6 +1324,7 @@ PLAYERTASKCONTROLLER = {
InfoHasLLDDM = false,
InfoHasCoordinate = false,
UseTypeNames = false,
Scoring = nil,
}
---
@ -1283,6 +1344,22 @@ PLAYERTASKCONTROLLER.Type = {
AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
AUFTRAG.Type.CTLD = "Combat Transport"
AUFTRAG.Type.CSAR = "Combat Rescue"
---
-- @type Scores
PLAYERTASKCONTROLLER.Scores = {
[AUFTRAG.Type.PRECISIONBOMBING] = 100,
[AUFTRAG.Type.CTLD] = 100,
[AUFTRAG.Type.CSAR] = 100,
[AUFTRAG.Type.INTERCEPT] = 100,
[AUFTRAG.Type.ANTISHIP] = 100,
[AUFTRAG.Type.CAS] = 100,
[AUFTRAG.Type.BAI] = 100,
[AUFTRAG.Type.SEAD] = 100,
[AUFTRAG.Type.BOMBING] = 100,
[AUFTRAG.Type.PRECISIONBOMBING] = 100,
[AUFTRAG.Type.BOMBRUNWAY] = 100,
}
---
-- @type SeadAttributes
@ -1460,7 +1537,7 @@ PLAYERTASKCONTROLLER.Messages = {
--- PLAYERTASK class version.
-- @field #string version
PLAYERTASKCONTROLLER.version="0.1.58"
PLAYERTASKCONTROLLER.version="0.1.60"
--- Create and run a new TASKCONTROLLER instance.
-- @param #PLAYERTASKCONTROLLER self
@ -1549,6 +1626,7 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
self:AddTransition("*", "TaskCancelled", "*")
self:AddTransition("*", "TaskSuccess", "*")
self:AddTransition("*", "TaskFailed", "*")
self:AddTransition("*", "TaskProgress", "*")
self:AddTransition("*", "TaskTargetSmoked", "*")
self:AddTransition("*", "TaskTargetFlared", "*")
self:AddTransition("*", "TaskTargetIlluminated", "*")
@ -1615,6 +1693,15 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.PlayerTask#PLAYERTASK Task
--- On After "TaskProgress" event. Task target count has been reduced.
-- @function [parent=#PLAYERTASKCONTROLLER] OnAfterTaskProgress
-- @param #PLAYERTASKCONTROLLER self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.PlayerTask#PLAYERTASK Task The current Task.
-- @param #number TargetCount Targets left over
--- On After "TaskRepeatOnFailed" event. Task has failed and will be repeated.
-- @function [parent=#PLAYERTASKCONTROLLER] OnAfterTaskRepeatOnFailed
@ -1670,6 +1757,23 @@ function PLAYERTASKCONTROLLER:New(Name, Coalition, Type, ClientFilter)
end
--- [User] Set or create a SCORING object for this taskcontroller
-- @param #PLAYERTASKCONTROLLER self
-- @param Functional.Scoring#SCORING Scoring (optional) the Scoring object
-- @return #PLAYERTASKCONTROLLER self
function PLAYERTASKCONTROLLER:EnableScoring(Scoring)
self.Scoring = Scoring or SCORING:New(self.Name)
return self
end
--- [User] Remove the SCORING object from this taskcontroller
-- @param #PLAYERTASKCONTROLLER self
-- @return #PLAYERTASKCONTROLLER self
function PLAYERTASKCONTROLLER:DisableScoring()
self.Scoring = nil
return self
end
--- [Internal] Init localization
-- @param #PLAYERTASKCONTROLLER self
-- @return #PLAYERTASKCONTROLLER self
@ -3113,7 +3217,7 @@ function PLAYERTASKCONTROLLER:_ActiveTaskInfo(Group, Client, Task)
--self:I(self.lid.." | ".. CoordText)
end
local ThreatLocaleTextTTS = self.gettext:GetEntry("THREATTEXTTTS",self.locale)
local ttstext = string.format(ThreatLocaleTextTTS,self.MenuName or self.Name,ttsplayername,ttstaskname,ThreatLevelText, targets, CoordText)
local ttstext = string.format(ThreatLocaleTextTTS,ttsplayername,self.MenuName or self.Name,ttstaskname,ThreatLevelText, targets, CoordText)
-- POINTERTARGETLASINGTTS = ". Pointer over target and lasing."
if task.Type == AUFTRAG.Type.PRECISIONBOMBING and self.precisionbombing then
if self.LasingDrone.playertask.inreach and self.LasingDrone:IsLasing() then
@ -3303,13 +3407,13 @@ function PLAYERTASKCONTROLLER:_BuildTaskInfoMenu(group,client,playername,topmenu
local taskinfomenu = nil
if self.taskinfomenu then
local menutaskinfo = self.gettext:GetEntry("MENUTASKINFO",self.locale)
local taskinfomenu = MENU_GROUP_DELAYED:New(group,menutaskinfo,topmenu):SetTag(newtag)
local taskinfomenu = MENU_GROUP:New(group,menutaskinfo,topmenu):SetTag(newtag)
local ittypes = {}
local itaskmenu = {}
local tnow = timer.getTime()
for _tasktype,_data in pairs(tasktypes) do
ittypes[_tasktype] = MENU_GROUP_DELAYED:New(group,_tasktype,taskinfomenu):SetTag(newtag)
ittypes[_tasktype] = MENU_GROUP:New(group,_tasktype,taskinfomenu):SetTag(newtag)
local tasks = taskpertype[_tasktype] or {}
local n = 0
for _,_task in pairs(tasks) do
@ -3335,7 +3439,7 @@ function PLAYERTASKCONTROLLER:_BuildTaskInfoMenu(group,client,playername,topmenu
--self:T(self.lid.."Menu text = "..text)
end
end
local taskentry = MENU_GROUP_COMMAND_DELAYED:New(group,text,ittypes[_tasktype],self._ActiveTaskInfo,self,group,client,_task):SetTag(newtag)
local taskentry = MENU_GROUP_COMMAND:New(group,text,ittypes[_tasktype],self._ActiveTaskInfo,self,group,client,_task):SetTag(newtag)
--taskentry:SetTag(playername)
itaskmenu[#itaskmenu+1] = taskentry
-- keep max items limit
@ -3409,6 +3513,7 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
-- 2)+3) Join or abort?
if joinorabort then
self.PlayerMenu[playername]:RemoveSubMenus()
self.PlayerMenu[playername] = MENU_GROUP:New(group,menuname,self.MenuParent)
self.PlayerMenu[playername]:SetTag(newtag)
topmenu = self.PlayerMenu[playername]
elseif (not playerhastask) or enforced then
@ -3420,17 +3525,18 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
--self.PlayerMenu[playername]:RemoveSubMenus()
--oldmenu = self.PlayerMenu[playername]
--self.PlayerMenu[playername] = nil
self.PlayerMenu[playername]:RemoveSubMenus()
self.PlayerMenu[playername] = MENU_GROUP_DELAYED:New(group,menuname,self.MenuParent)
self.PlayerMenu[playername]:SetTag(newtag)
self.PlayerMenu[playername].PTTimeStamp = timer.getAbsTime()
timedbuild = true
--self.PlayerMenu[playername]:RemoveSubMenus()
--self.PlayerMenu[playername] = MENU_GROUP:New(group,menuname,self.MenuParent)
--self.PlayerMenu[playername]:SetTag(newtag)
--self.PlayerMenu[playername].PTTimeStamp = timer.getAbsTime()
--timedbuild = true
end
topmenu = self.PlayerMenu[playername]
end
else
-- 1) new player#
topmenu = MENU_GROUP_DELAYED:New(group,menuname,self.MenuParent)
topmenu = MENU_GROUP:New(group,menuname,self.MenuParent)
self.PlayerMenu[playername] = topmenu
self.PlayerMenu[playername]:SetTag(newtag)
self.PlayerMenu[playername].PTTimeStamp = timer.getAbsTime()
@ -3450,21 +3556,21 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
local menuflare = self.gettext:GetEntry("MENUFLARE",self.locale)
local menuabort = self.gettext:GetEntry("MENUABORT",self.locale)
local active = MENU_GROUP_DELAYED:New(group,menuactive,topmenu):SetTag(newtag)
local info = MENU_GROUP_COMMAND_DELAYED:New(group,menuinfo,active,self._ActiveTaskInfo,self,group,client):SetTag(newtag)
local mark = MENU_GROUP_COMMAND_DELAYED:New(group,menumark,active,self._MarkTask,self,group,client):SetTag(newtag)
local active = MENU_GROUP:New(group,menuactive,topmenu):SetTag(newtag)
local info = MENU_GROUP_COMMAND:New(group,menuinfo,active,self._ActiveTaskInfo,self,group,client):SetTag(newtag)
local mark = MENU_GROUP_COMMAND:New(group,menumark,active,self._MarkTask,self,group,client):SetTag(newtag)
if self.Type ~= PLAYERTASKCONTROLLER.Type.A2A then
if self.noflaresmokemenu ~= true then
-- no smoking/flaring here if A2A or designer has set noflaresmokemenu to true
local smoke = MENU_GROUP_COMMAND_DELAYED:New(group,menusmoke,active,self._SmokeTask,self,group,client):SetTag(newtag)
local flare = MENU_GROUP_COMMAND_DELAYED:New(group,menuflare,active,self._FlareTask,self,group,client):SetTag(newtag)
local smoke = MENU_GROUP_COMMAND:New(group,menusmoke,active,self._SmokeTask,self,group,client):SetTag(newtag)
local flare = MENU_GROUP_COMMAND:New(group,menuflare,active,self._FlareTask,self,group,client):SetTag(newtag)
local IsNight = client:GetCoordinate():IsNight()
if IsNight then
local light = MENU_GROUP_COMMAND_DELAYED:New(group,menuflare,active,self._IlluminateTask,self,group,client):SetTag(newtag)
local light = MENU_GROUP_COMMAND:New(group,menuflare,active,self._IlluminateTask,self,group,client):SetTag(newtag)
end
end
end
local abort = MENU_GROUP_COMMAND_DELAYED:New(group,menuabort,active,self._AbortTask,self,group,client):SetTag(newtag)
local abort = MENU_GROUP_COMMAND:New(group,menuabort,active,self._AbortTask,self,group,client):SetTag(newtag)
if self.activehasinfomenu and self.taskinfomenu then
self:T("Building Active-Info Menus for "..playername)
if self.PlayerInfoMenu[playername] then
@ -3484,13 +3590,13 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
self.PlayerJoinMenu[playername]:RemoveSubMenus(nil,oldtag)
end
local joinmenu = MENU_GROUP_DELAYED:New(group,menujoin,topmenu):SetTag(newtag)
local joinmenu = MENU_GROUP:New(group,menujoin,topmenu):SetTag(newtag)
self.PlayerJoinMenu[playername] = joinmenu
local ttypes = {}
local taskmenu = {}
for _tasktype,_data in pairs(tasktypes) do
ttypes[_tasktype] = MENU_GROUP_DELAYED:New(group,_tasktype,joinmenu):SetTag(newtag)
ttypes[_tasktype] = MENU_GROUP:New(group,_tasktype,joinmenu):SetTag(newtag)
local tasks = taskpertype[_tasktype] or {}
local n = 0
for _,_task in pairs(tasks) do
@ -3510,7 +3616,7 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
text = string.format("%s (%03d) [%d%s",name,_task.PlayerTaskNr,pilotcount,newtext)
end
end
local taskentry = MENU_GROUP_COMMAND_DELAYED:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task):SetTag(newtag)
local taskentry = MENU_GROUP_COMMAND:New(group,text,ttypes[_tasktype],self._JoinTask,self,group,client,_task):SetTag(newtag)
--taskentry:SetTag(playername)
taskmenu[#taskmenu+1] = taskentry
n = n + 1
@ -3527,22 +3633,22 @@ function PLAYERTASKCONTROLLER:_BuildMenus(Client,enforced,fromsuccess)
self.PlayerInfoMenu[playername] = self:_BuildTaskInfoMenu(group,client,playername,topmenu,tasktypes,taskpertype,newtag)
end
end
if self.AllowFlash then
if self.AllowFlash and topmenu ~= nil then
local flashtext = self.gettext:GetEntry("FLASHMENU",self.locale)
local flashmenu = MENU_GROUP_COMMAND_DELAYED:New(group,flashtext,topmenu,self._SwitchFlashing,self,group,client):SetTag(newtag)
local flashmenu = MENU_GROUP_COMMAND:New(group,flashtext,topmenu,self._SwitchFlashing,self,group,client):SetTag(newtag)
end
if self.TaskQueue:Count() == 0 then
self:T("No open tasks info")
local menunotasks = self.gettext:GetEntry("MENUNOTASKS",self.locale)
local joinmenu = MENU_GROUP_DELAYED:New(group,menunotasks,self.PlayerMenu[playername]):SetTag(newtag)
local joinmenu = MENU_GROUP:New(group,menunotasks,self.PlayerMenu[playername]):SetTag(newtag)
rebuilddone = true
end
---
-- REFRESH MENU
---
if rebuilddone then
self.PlayerMenu[playername]:RemoveSubMenus(nil,oldtag)
self.PlayerMenu[playername]:Set()
--self.PlayerMenu[playername]:RemoveSubMenus(nil,oldtag)
--self.PlayerMenu[playername]:Set()
self.PlayerMenu[playername]:Refresh()
end
end
@ -3874,7 +3980,9 @@ function PLAYERTASKCONTROLLER:onafterStatus(From, Event, To)
if taskcount ~= self.lasttaskcount then
self.lasttaskcount = taskcount
enforcedmenu = true
if taskcount < self.menuitemlimit then
enforcedmenu = true
end
end
self:_BuildMenus(nil,enforcedmenu)

View File

@ -2295,3 +2295,17 @@ function AIRBASE:CheckOnRunWay(group, radius, despawn)
return false
end
--- Get category of airbase.
-- @param #AIRBASE self
-- @return #number Category of airbase from GetDesc().category.
function AIRBASE:GetCategory()
return self.category
end
--- Get category name of airbase.
-- @param #AIRBASE self
-- @return #string Category of airbase, i.e. Airdrome, Ship, or Helipad
function AIRBASE:GetCategoryName()
return AIRBASE.CategoryName[self.category]
end

View File

@ -25,6 +25,7 @@
-- @field #string ClassName Name of the class.
-- @field #string UnitName Name of the unit.
-- @field #string GroupName Name of the group the unit belongs to.
-- @field #table DCSUnit The DCS Unit object from the API.
-- @extends Wrapper.Controllable#CONTROLLABLE
--- For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
@ -92,6 +93,7 @@ UNIT = {
ClassName="UNIT",
UnitName=nil,
GroupName=nil,
DCSUnit = nil,
}
@ -124,6 +126,7 @@ function UNIT:Register( UnitName )
if group then
self.GroupName=group:getName()
end
self.DCSUnit = unit
end
-- Set event prio.
@ -175,7 +178,11 @@ function UNIT:GetDCSObject()
if DCSUnit then
return DCSUnit
end
if self.DCSUnit then
return self.DCSUnit
end
return nil
end