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https://github.com/FlightControl-Master/MOOSE.git
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#PLAYERRECCE
* Added doku for OnAfter.. calls
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@ -104,7 +104,7 @@ PLAYERRECCE = {
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ClassName = "PLAYERRECCE",
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verbose = true,
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lid = nil,
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version = "0.0.19",
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version = "0.0.20",
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ViewZone = {},
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ViewZoneVisual = {},
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ViewZoneLaser = {},
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@ -268,6 +268,146 @@ function PLAYERRECCE:New(Name, Coalition, PlayerSet)
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self:I(self.lid.." Started.")
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------------------------
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Start". Starts the PLAYERRECCE. Note: Start() is called automatically after New().
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-- @function [parent=#PLAYERRECCE] Start
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-- @param #PLAYERRECCE self
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--- Triggers the FSM event "Start" after a delay. Starts the PLAYERRECCE. Note: Start() is called automatically after New().
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-- @function [parent=#PLAYERRECCE] __Start
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-- @param #PLAYERRECCE self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop". Stops the PLAYERRECCE and all its event handlers.
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-- @param #PLAYERRECCE self
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--- Triggers the FSM event "Stop" after a delay. Stops the PLAYERRECCE and all its event handlers.
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-- @function [parent=#PLAYERRECCE] __Stop
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-- @param #PLAYERRECCE self
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-- @param #number delay Delay in seconds.
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--- FSM Function OnAfterRecceOnStation. Recce came on station.
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-- @function [parent=#PLAYERRECCE] OnAfterRecceOnStation
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterRecceOffStation. Recce went off duty.
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-- @function [parent=#PLAYERRECCE] OnAfterRecceOffStation
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetDetected. Targets detected.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetDetected
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param #table Targetsbyclock #table with index 1..12 containing a #table of Wrapper.Unit#UNIT objects each.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetsSmoked. Smoke grenade shot.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetsSmoked
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @param Core.Set#SET_UNIT TargetSet
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetsFlared. Flares shot.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetsFlared
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @param Core.Set#SET_UNIT TargetSet
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterIllumination. Illumination rocket shot.
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-- @function [parent=#PLAYERRECCE] OnAfterIllumination
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @param Core.Set#SET_UNIT TargetSet
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetLasing. Lasing a new target.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetLasing
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param Wrapper.Unit#UNIT Target
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-- @param #number Lasercode
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-- @param #number Lasingtime
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetLOSLost. Lost LOS on lased target.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetLOSLost
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param Wrapper.Unit#UNIT Target
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetReport. Laser target report sent.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetReport
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param Core.Set#SET_UNIT TargetSet
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-- @param Wrapper.Unit#UNIT Target Target currently lased
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-- @param #string Text
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterTargetReportSent. All targets report sent.
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-- @function [parent=#PLAYERRECCE] OnAfterTargetReportSent
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client Client sending the report
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-- @param #string Playername Player name
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-- @param Core.Set#SET_UNIT TargetSet Set of targets
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-- @return #PLAYERRECCE self
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--- FSM Function OnAfterShack. Lased target has been destroyed.
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-- @function [parent=#PLAYERRECCE] OnAfterShack
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-- @param #PLAYERRECCE self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Client#CLIENT Client
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-- @param Wrapper.Unit#UNIT Target The destroyed target (if obtainable)
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-- @return #PLAYERRECCE self
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return self
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end
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@ -399,7 +539,7 @@ end
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-- @param #PLAYERRECCE self
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-- @param Wrapper.Client#CLIENT client
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-- @param #string playername
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-- @return #boolen OnOff
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-- @return #boolean OnOff
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function PLAYERRECCE:_CameraOn(client,playername)
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local camera = true
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local unit = client -- Wrapper.Unit#UNIT
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@ -1582,7 +1722,7 @@ end
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param #table Targetsbyclock
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-- @param #table Targetsbyclock. #table with index 1..12 containing a #table of Wrapper.Unit#UNIT objects each.
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-- @param Wrapper.Client#CLIENT Client
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-- @param #string Playername
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-- @return #PLAYERRECCE self
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@ -1862,9 +2002,8 @@ end
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-- @param #string To
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-- @param Wrapper.Client#CLIENT Client
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-- @param Wrapper.Unit#UNIT Target
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-- @param #string Targettype
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-- @return #PLAYERRECCE self
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function PLAYERRECCE:onafterShack(From, Event, To, Client, Target, Targettype)
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function PLAYERRECCE:onafterShack(From, Event, To, Client, Target)
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self:T({From, Event, To})
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local callsign = Client:GetGroup():GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
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local Settings = ( Client and _DATABASE:GetPlayerSettings( Client:GetPlayerName() ) ) or _SETTINGS
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@ -1972,7 +2111,6 @@ function PLAYERRECCE:onafterTargetReport(From, Event, To, Client, TargetSet, Tar
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end
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end
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end
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--self:__TargetReportSent(-2,Client, TargetSet, Target, Text)
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return self
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end
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@ -1981,12 +2119,11 @@ end
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @param Wrapper.Client#CLIENT Client
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-- @param Core.Set#SET_UNIT TargetSet
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-- @param Wrapper.Unit#UNIT Target
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-- @param #string Text
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-- @param Wrapper.Client#CLIENT Client Client sending the report
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-- @param #string Playername Player name
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-- @param Core.Set#SET_UNIT TargetSet Set of targets
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-- @return #PLAYERRECCE self
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function PLAYERRECCE:onafterTargetReportSent(From, Event, To, Client, TargetSet)
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function PLAYERRECCE:onafterTargetReportSent(From, Event, To, Client, Playername, TargetSet)
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self:T({From, Event, To})
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local text = "Upload completed!"
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if self.UseSRS then
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