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Client and Event updates
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@ -676,6 +676,13 @@ do -- Event Handling
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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--- Occurs when a player enters a slot and takes control of an aircraft.
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-- **NOTE**: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
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-- initiator : The unit that is being taken control of.
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-- @function [parent=#BASE] OnEventPlayerEnterAircraft
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-- @param #BASE self
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-- @param Core.Event#EVENTDATA EventData The EventData structure.
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end
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@ -765,7 +772,7 @@ function BASE:CreateEventTakeoff( EventTime, Initiator )
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world.onEvent( Event )
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end
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--- Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
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--- Creation of a `S_EVENT_PLAYER_ENTER_AIRCRAFT` event.
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-- @param #BASE self
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-- @param Wrapper.Unit#UNIT PlayerUnit The aircraft unit the player entered.
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function BASE:CreateEventPlayerEnterAircraft( PlayerUnit )
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@ -24,7 +24,7 @@
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-- ===
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--
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-- ### Author: **FlightControl**
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-- ### Contributions:
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-- ### Contributions: **funkyfranky**
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--
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-- ===
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--
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@ -33,6 +33,9 @@
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--- @type DATABASE
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-- @field #string ClassName Name of the class.
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-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
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-- @field #table CLIENTS Clients.
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-- @extends Core.Base#BASE
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--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
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@ -126,8 +129,6 @@ function DATABASE:New()
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self:HandleEvent( EVENTS.DeleteCargo )
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self:HandleEvent( EVENTS.NewZone )
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self:HandleEvent( EVENTS.DeleteZone )
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-- Follow alive players and clients
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--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
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@ -135,8 +136,8 @@ function DATABASE:New()
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self:_RegisterGroupsAndUnits()
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self:_RegisterClients()
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self:_RegisterStatics()
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--self:_RegisterPlayers()
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self:_RegisterAirbases()
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--self:_RegisterPlayers()
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self.UNITS_Position = 0
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@ -156,14 +157,22 @@ end
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--- Adds a Unit based on the Unit Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string DCSUnitName Unit name.
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-- @return Wrapper.Unit#UNIT The added unit.
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function DATABASE:AddUnit( DCSUnitName )
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if not self.UNITS[DCSUnitName] then
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if not self.UNITS[DCSUnitName] then
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-- Debug info.
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self:T( { "Add UNIT:", DCSUnitName } )
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local UnitRegister = UNIT:Register( DCSUnitName )
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self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
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--local UnitRegister = UNIT:Register( DCSUnitName )
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-- Register unit
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self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
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table.insert( self.UNITS_Index, DCSUnitName )
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-- This is not used anywhere in MOOSE as far as I can see so I remove it until there comes an error somewhere.
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--table.insert(self.UNITS_Index, DCSUnitName )
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end
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return self.UNITS[DCSUnitName]
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@ -179,6 +188,8 @@ end
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--- Adds a Static based on the Static Name in the DATABASE.
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-- @param #DATABASE self
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-- @param #string DCSStaticName Name of the static.
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-- @return Wrapper.Static#STATIC The static object.
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function DATABASE:AddStatic( DCSStaticName )
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if not self.STATICS[DCSStaticName] then
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@ -594,6 +605,9 @@ function DATABASE:Spawn( SpawnTemplate )
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end
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--- Set a status to a Group within the Database, this to check crossing events for example.
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-- @param #DATABASE self
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-- @param #string GroupName Group name.
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-- @param #string Status Status.
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function DATABASE:SetStatusGroup( GroupName, Status )
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self:F2( Status )
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@ -601,8 +615,11 @@ function DATABASE:SetStatusGroup( GroupName, Status )
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end
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--- Get a status to a Group within the Database, this to check crossing events for example.
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-- @param #DATABASE self
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-- @param #string GroupName Group name.
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-- @return #string Status or an empty string "".
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function DATABASE:GetStatusGroup( GroupName )
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self:F2( Status )
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self:F2( GroupName )
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if self.Templates.Groups[GroupName] then
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return self.Templates.Groups[GroupName].Status
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@ -616,7 +633,8 @@ end
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-- @param #table GroupTemplate
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-- @param DCS#coalition.side CoalitionSide The coalition.side of the object.
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-- @param DCS#Object.Category CategoryID The Object.category of the object.
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-- @param DCS#country.id CountryID the country.id of the object
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-- @param DCS#country.id CountryID the country ID of the object.
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-- @param #string GroupName (Optional) The name of the group. Default is `GroupTemplate.name`.
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-- @return #DATABASE self
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function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, CategoryID, CountryID, GroupName )
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@ -681,6 +699,10 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
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)
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end
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--- Get group template.
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-- @param #DATABASE self
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-- @param #string GroupName Group name.
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-- @return #table Group template table.
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function DATABASE:GetGroupTemplate( GroupName )
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local GroupTemplate = self.Templates.Groups[GroupName].Template
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GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
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@ -691,7 +713,10 @@ end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @param #table StaticTemplate
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-- @param #table StaticTemplate Template table.
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-- @param #number CoalitionID Coalition ID.
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-- @param #number CategoryID Category ID.
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-- @param #number CountryID Country ID.
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-- @return #DATABASE self
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function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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@ -721,10 +746,13 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
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self:AddStatic( StaticTemplateName )
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return self
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end
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--- @param #DATABASE self
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--- Get static group template.
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-- @param #DATABASE self
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-- @param #string StaticName Name of the static
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-- @return #table Static template table.
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function DATABASE:GetStaticGroupTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
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return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
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@ -913,20 +941,28 @@ function DATABASE:_EventOnBirth( Event )
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self:F( { Event } )
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if Event.IniDCSUnit then
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if Event.IniObjectCategory == 3 then
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self:AddStatic( Event.IniDCSUnitName )
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else
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if Event.IniObjectCategory == 1 then
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self:AddUnit( Event.IniDCSUnitName )
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self:AddGroup( Event.IniDCSGroupName )
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-- Add airbase if it was spawned later in the mission.
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local DCSAirbase = Airbase.getByName(Event.IniDCSUnitName)
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if DCSAirbase then
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self:I(string.format("Adding airbase %s", tostring(Event.IniDCSUnitName)))
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self:AddAirbase(Event.IniDCSUnitName)
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end
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end
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end
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if Event.IniObjectCategory == 1 then
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Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
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@ -936,17 +972,28 @@ function DATABASE:_EventOnBirth( Event )
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local PlayerName = Event.IniUnit:GetPlayerName()
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if PlayerName then
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self:I( { "Player Joined:", PlayerName } )
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-- Debug info.
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self:I(string.format("Player %s joint unit %s of group %s", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
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-- Add client.
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self:AddClient( Event.IniDCSUnitName )
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-- Add player.
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if not self.PLAYERS[PlayerName] then
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self:AddPlayer( Event.IniUnitName, PlayerName )
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end
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-- Player settings.
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local Settings = SETTINGS:Set( PlayerName )
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Settings:SetPlayerMenu( Event.IniUnit )
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Settings:SetPlayerMenu(Event.IniUnit)
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end
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_DATABASE:CreateEventBirth(-EventTime,Initiator,IniUnitName,place,subplace)
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if PlayerName or self.CLIENTS[Event.IniDCSUnitName] then
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self:CreateEventPlayerEnterAircraft(Event.IniUnit)
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end
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end
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end
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@ -1348,19 +1395,13 @@ function DATABASE:_RegisterTemplates()
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for group_num, Template in pairs(obj_type_data.group) do
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if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterGroupTemplate(
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Template,
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CoalitionSide,
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_DATABASECategory[string.lower(CategoryName)],
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CountryID
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)
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self:_RegisterGroupTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
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else
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self:_RegisterStaticTemplate(
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Template,
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CoalitionSide,
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_DATABASECategory[string.lower(CategoryName)],
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CountryID
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)
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self:_RegisterStaticTemplate(Template, CoalitionSide, _DATABASECategory[string.lower(CategoryName)], CountryID)
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end --if GroupTemplate and GroupTemplate.units then
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end --for group_num, GroupTemplate in pairs(obj_type_data.group) do
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end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then
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@ -646,7 +646,7 @@ end
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-- @param #function EventFunction The function to be called when the event occurs for the unit.
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-- @param EventClass The instance of the class for which the event is.
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-- @param #function OnEventFunction
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-- @return #EVENT
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-- @return #EVENT self
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function EVENT:OnEventForTemplate( EventTemplate, EventFunction, EventClass, EventID )
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self:F2( EventTemplate.name )
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@ -693,8 +693,9 @@ end
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-- @param #string GroupName The name of the GROUP.
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-- @param #function EventFunction The function to be called when the event occurs for the GROUP.
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-- @param Core.Base#BASE EventClass The self instance of the class for which the event is.
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-- @param EventID
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-- @return #EVENT
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-- @param #number EventID Event ID.
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-- @param ... Optional arguments passed to the event function.
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-- @return #EVENT self
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function EVENT:OnEventForGroup( GroupName, EventFunction, EventClass, EventID, ... )
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local Event = self:Init( EventID, EventClass )
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@ -711,7 +712,7 @@ do -- OnBirth
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-- @param Wrapper.Group#GROUP EventGroup
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-- @param #function EventFunction The function to be called when the event occurs for the unit.
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-- @param EventClass The self instance of the class for which the event is.
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-- @return #EVENT
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-- @return #EVENT self
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function EVENT:OnBirthForTemplate( EventTemplate, EventFunction, EventClass )
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self:F2( EventTemplate.name )
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@ -66,8 +66,7 @@ CLIENT = {
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ClientBriefingShown = false,
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_Menus = {},
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_Tasks = {},
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Messages = {
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}
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Messages = {},
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}
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@ -137,7 +136,7 @@ end
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--- Transport defines that the Client is a Transport. Transports show cargo.
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-- @param #CLIENT self
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-- @param #string ClientName Name of the client unit.
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-- @return #CLIENT
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-- @return #CLIENT self
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function CLIENT:Register( ClientName )
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local self = BASE:Inherit( self, UNIT:Register( ClientName ) ) -- #CLIENT
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@ -158,7 +157,7 @@ end
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--- Transport defines that the Client is a Transport. Transports show cargo.
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-- @param #CLIENT self
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-- @return #CLIENT
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-- @return #CLIENT self
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function CLIENT:Transport()
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self:F()
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@ -245,6 +244,7 @@ end
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--- Checks for a client alive event and calls a function on a continuous basis.
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-- @param #CLIENT self
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-- @param #function CallBackFunction Create a function that will be called when a player joins the slot.
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-- @param ... (Optional) Arguments for callback function as comma separated list.
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-- @return #CLIENT
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function CLIENT:Alive( CallBackFunction, ... )
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self:F()
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