mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Documentation
This commit is contained in:
parent
f6a26e3723
commit
fb1e9972a5
@ -1,35 +1,41 @@
|
||||
@K=function, @M=Task_A2A, @N=onafterRouteToRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=4756,
|
||||
@K=function, @M=Task_A2A, @N=OnAfterArriveAtRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=5417,
|
||||
@K=function, @M=Task_A2A, @N=onafterEngage, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=5814,
|
||||
@K=function, @M=Task_A2A, @N=onafterRouteToTarget, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=6136,
|
||||
@K=function, @M=Task_A2A, @N=onafterRouteToTargets, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=7017,
|
||||
@K=function, @M=Task_A2G, @N=onafterRouteToRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=5157,
|
||||
@K=function, @M=Task_A2G, @N=OnAfterArriveAtRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=5817,
|
||||
@K=function, @M=Task_A2G, @N=onafterEngage, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6214,
|
||||
@K=function, @M=Task_A2G, @N=onafterRouteToTarget, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6536,
|
||||
@K=function, @M=Task_A2G, @N=onafterRouteToTargets, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=7408,
|
||||
@K=function, @M=Task_Cargo, @N=onafterSelectAction, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=10439,
|
||||
@K=function, @M=Task_Cargo, @N=OnLeaveWaitingForCommand, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=13084,
|
||||
@K=function, @M=Task_Cargo, @N=onafterRouteToPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=13860,
|
||||
@K=function, @M=Task_Cargo, @N=onafterArriveAtPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=14479,
|
||||
@K=function, @M=Task_Cargo, @N=onafterRouteToDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15020,
|
||||
@K=function, @M=Task_Cargo, @N=onafterArriveAtDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15467,
|
||||
@K=function, @M=Task_Cargo, @N=onafterLand, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15897,
|
||||
@K=function, @M=Task_Cargo, @N=onafterLanded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=16856,
|
||||
@K=function, @M=Task_Cargo, @N=onafterPrepareBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=17622,
|
||||
@K=function, @M=Task_Cargo, @N=onafterBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=18082,
|
||||
@K=function, @M=Task_Cargo, @N=onafterBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=19023,
|
||||
@K=function, @M=Task_Cargo, @N=onafterPrepareUnBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=19706,
|
||||
@K=function, @M=Task_Cargo, @N=onafterUnBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=20666,
|
||||
@K=function, @M=Task_Cargo, @N=onafterUnBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=21541,
|
||||
@K=function, @M=Designate, @N=OnBeforeLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12232,
|
||||
@K=function, @M=Designate, @N=OnAfterLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12480,
|
||||
@K=function, @M=Designate, @N=LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12701,
|
||||
@K=function, @M=Designate, @N=__LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12824,
|
||||
@K=function, @M=Designate, @N=OnBeforeLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13114,
|
||||
@K=function, @M=Designate, @N=OnAfterLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13364,
|
||||
@K=function, @M=Designate, @N=LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13587,
|
||||
@K=function, @M=Designate, @N=__LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13712,
|
||||
@K=function, @M=Designate, @N=OnBeforeSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13944,
|
||||
@K=function, @M=Designate, @N=OnAfterSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14190,
|
||||
@K=function, @M=Designate, @N=Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14409,
|
||||
@K=function, @M=Designate, @N=__Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14530,
|
||||
@K=function, @M=Designate, @N=OnBeforeStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15628,
|
||||
@K=function, @M=Designate, @N=OnAfterStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15876,
|
||||
@K=function, @M=Designate, @N=Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16097,
|
||||
@K=function, @M=Designate, @N=__Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16220,
|
||||
@K=function, @M=Task_A2G, @N=OnAfterArriveAtRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=5818,
|
||||
@K=function, @M=Task_A2G, @N=onafterEngage, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6215,
|
||||
@K=function, @M=Task_A2G, @N=onafterRouteToTarget, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6537,
|
||||
@K=function, @M=Task_A2G, @N=onafterRouteToTargets, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=7416,
|
||||
@K=function, @M=Task_Cargo, @N=onafterSelectAction, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=10673,
|
||||
@K=function, @M=Task_Cargo, @N=OnLeaveWaitingForCommand, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=13702,
|
||||
@K=function, @M=Task_Cargo, @N=onafterRouteToPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=14474,
|
||||
@K=function, @M=Task_Cargo, @N=onafterArriveAtPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15093,
|
||||
@K=function, @M=Task_Cargo, @N=onafterCancelRouteToPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15634,
|
||||
@K=function, @M=Task_Cargo, @N=onafterRouteToDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15971,
|
||||
@K=function, @M=Task_Cargo, @N=onafterArriveAtDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=16418,
|
||||
@K=function, @M=Task_Cargo, @N=onafterCancelRouteToDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=16846,
|
||||
@K=function, @M=Task_Cargo, @N=onafterLanded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=18133,
|
||||
@K=function, @M=Task_Cargo, @N=onafterPrepareBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=18899,
|
||||
@K=function, @M=Task_Cargo, @N=onafterBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=19359,
|
||||
@K=function, @M=Task_Cargo, @N=onafterBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=20300,
|
||||
@K=function, @M=Task_Cargo, @N=onafterPrepareUnBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=20983,
|
||||
@K=function, @M=Task_Cargo, @N=onafterUnBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=21943,
|
||||
@K=function, @M=Task_Cargo, @N=onafterUnBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=22962,
|
||||
@K=function, @M=Designate, @N=OnBeforeLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12218,
|
||||
@K=function, @M=Designate, @N=OnAfterLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12466,
|
||||
@K=function, @M=Designate, @N=LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12687,
|
||||
@K=function, @M=Designate, @N=__LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12810,
|
||||
@K=function, @M=Designate, @N=OnBeforeLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13094,
|
||||
@K=function, @M=Designate, @N=OnAfterLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13344,
|
||||
@K=function, @M=Designate, @N=LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13567,
|
||||
@K=function, @M=Designate, @N=__LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13692,
|
||||
@K=function, @M=Designate, @N=OnBeforeSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13906,
|
||||
@K=function, @M=Designate, @N=OnAfterSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14152,
|
||||
@K=function, @M=Designate, @N=Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14371,
|
||||
@K=function, @M=Designate, @N=__Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14492,
|
||||
@K=function, @M=Designate, @N=OnBeforeStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15578,
|
||||
@K=function, @M=Designate, @N=OnAfterStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15826,
|
||||
@K=function, @M=Designate, @N=Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16047,
|
||||
@K=function, @M=Designate, @N=__Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16170,
|
||||
|
||||
|
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -953,6 +956,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
|
||||
|
||||
|
||||
|
||||
|
||||
<p> This table contains the targets detected during patrol.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -263,7 +266,7 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).GetState">BASE:GetState(Object, Key, Value)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(BASE).GetState">BASE:GetState(Object, Key)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get a Value given a Key from the Object.</p>
|
||||
</td>
|
||||
@ -1152,7 +1155,7 @@ is the Child class from which the Parent class needs to be retrieved.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(BASE).GetState" >
|
||||
<strong>BASE:GetState(Object, Key, Value)</strong>
|
||||
<strong>BASE:GetState(Object, Key)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1175,12 +1178,6 @@ The object that holds the Value set by the Key.</p>
|
||||
<p><code><em> Key </em></code>:
|
||||
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Value </em></code>:
|
||||
The value to is stored in the Object.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -381,6 +384,12 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetWayPoints">CONTROLLABLE:GetWayPoints()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).IsAirPlane">CONTROLLABLE:IsAirPlane()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns if the Controllable contains AirPlanes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -1467,6 +1476,24 @@ WayPoints If WayPoints is given, then return the WayPoints structure.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).IsAirPlane" >
|
||||
<strong>CONTROLLABLE:IsAirPlane()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns if the Controllable contains AirPlanes.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
true if Controllable contains AirPlanes.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(CONTROLLABLE).IsTargetDetected" >
|
||||
<strong>CONTROLLABLE:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)</strong>
|
||||
</a>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -145,6 +148,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="#DATABASE">DATABASE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#PlayerCheckSchedule">PlayerCheckSchedule</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -241,7 +250,7 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeletePlayer">DATABASE:DeletePlayer(PlayerName)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DeletePlayer">DATABASE:DeletePlayer(UnitName, PlayerName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Deletes a player from the DATABASE based on the Player Name.</p>
|
||||
</td>
|
||||
@ -313,21 +322,27 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachGroup">DATABASE:ForEachGroup(IteratorFunction, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachGroup">DATABASE:ForEachGroup(IteratorFunction, FinalizeFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>alive</strong> GROUP, providing the GROUP and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayer">DATABASE:ForEachPlayer(IteratorFunction, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayer">DATABASE:ForEachPlayer(IteratorFunction, FinalizeFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> player, providing the player name and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayerJoined">DATABASE:ForEachPlayerJoined(IteratorFunction, ...)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayerJoined">DATABASE:ForEachPlayerJoined(IteratorFunction, FinalizeFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachPlayerUnit">DATABASE:ForEachPlayerUnit(IteratorFunction, FinalizeFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> player UNIT, providing the player UNIT and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -394,6 +409,12 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetGroupTemplateFromUnitName">DATABASE:GetGroupTemplateFromUnitName(UnitName)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetPlayerSettings">DATABASE:GetPlayerSettings(PlayerName)</a></td>
|
||||
<td class="summary">
|
||||
<p>Gets the player settings</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -442,18 +463,36 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERS">DATABASE.PLAYERS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSETTINGS">DATABASE.PLAYERSETTINGS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERSJOINED">DATABASE.PLAYERSJOINED</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).PLAYERUNITS">DATABASE.PLAYERUNITS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).STATICS">DATABASE.STATICS</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).SetPlayerSettings">DATABASE:SetPlayerSettings(PlayerName, Settings)</a></td>
|
||||
<td class="summary">
|
||||
<p>Sets the player settings</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -579,6 +618,20 @@ The following iterator methods are currently available within the DATABASE:</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="PlayerCheckSchedule" >
|
||||
<strong>PlayerCheckSchedule</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Database)" >Type <code>Database</code></a></h2>
|
||||
@ -879,17 +932,22 @@ The name of the airbase</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).DeletePlayer" >
|
||||
<strong>DATABASE:DeletePlayer(PlayerName)</strong>
|
||||
<strong>DATABASE:DeletePlayer(UnitName, PlayerName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Deletes a player from the DATABASE based on the Player Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> UnitName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PlayerName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -1204,7 +1262,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachGroup" >
|
||||
<strong>DATABASE:ForEachGroup(IteratorFunction, ...)</strong>
|
||||
<strong>DATABASE:ForEachGroup(IteratorFunction, FinalizeFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1221,6 +1279,11 @@ The function that will be called for each object in the database. The function n
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FinalizeFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -1236,7 +1299,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachPlayer" >
|
||||
<strong>DATABASE:ForEachPlayer(IteratorFunction, ...)</strong>
|
||||
<strong>DATABASE:ForEachPlayer(IteratorFunction, FinalizeFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1253,6 +1316,11 @@ The function that will be called for each object in the database. The function n
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FinalizeFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -1268,7 +1336,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachPlayerJoined" >
|
||||
<strong>DATABASE:ForEachPlayerJoined(IteratorFunction, ...)</strong>
|
||||
<strong>DATABASE:ForEachPlayerJoined(IteratorFunction, FinalizeFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1285,6 +1353,48 @@ The function that will be called for each object in the database. The function n
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FinalizeFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachPlayerUnit" >
|
||||
<strong>DATABASE:ForEachPlayerUnit(IteratorFunction, FinalizeFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the DATABASE and call an iterator function for each <strong>ALIVE</strong> player UNIT, providing the player UNIT and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called for each object in the database. The function needs to accept the player name.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> FinalizeFunction </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -1555,6 +1665,32 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).GetPlayerSettings" >
|
||||
<strong>DATABASE:GetPlayerSettings(PlayerName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Gets the player settings</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Settings.html##(SETTINGS)">Core.Settings#SETTINGS</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).GetStaticUnitTemplate" >
|
||||
<strong>DATABASE:GetStaticUnitTemplate(StaticName)</strong>
|
||||
</a>
|
||||
@ -1698,6 +1834,20 @@ DBObject = DATABASE:New()</code></pre>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).PLAYERSETTINGS" >
|
||||
<strong>DATABASE.PLAYERSETTINGS</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1712,6 +1862,20 @@ DBObject = DATABASE:New()</code></pre>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).PLAYERUNITS" >
|
||||
<strong>DATABASE.PLAYERUNITS</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1726,6 +1890,37 @@ DBObject = DATABASE:New()</code></pre>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).SetPlayerSettings" >
|
||||
<strong>DATABASE:SetPlayerSettings(PlayerName, Settings)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Sets the player settings</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Settings.html##(SETTINGS)">Core.Settings#SETTINGS</a> Settings </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Settings.html##(SETTINGS)">Core.Settings#SETTINGS</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1830,6 +2025,7 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DATABASE).UNITS_Position" >
|
||||
<strong>DATABASE.UNITS_Position</strong>
|
||||
</a>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -197,13 +200,13 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemMenu">DETECTION_AREAS:DetectedItemMenu(Index)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemMenu">DETECTION_AREAS:DetectedItemMenu(Index, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu of a detected item using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemReportSummary">DETECTION_AREAS:DetectedItemReportSummary(Index)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedItemReportSummary">DETECTION_AREAS:DetectedItemReportSummary(Index, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report summary of a detected item using a given numeric index.</p>
|
||||
</td>
|
||||
@ -215,7 +218,7 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).DetectedReportDetailed">DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
@ -248,12 +251,6 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).GetTreatLevelA2G">DETECTION_AREAS:GetTreatLevelA2G(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the A2G threat level of the units in the DetectedItem</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_AREAS).IsFriendliesNearBy">DETECTION_AREAS:IsFriendliesNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns if there are friendlies nearby the FAC units ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -441,13 +438,13 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemMenu">DETECTION_BASE:DetectedItemMenu(Index)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemMenu">DETECTION_BASE:DetectedItemMenu(Index, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu of a detected item using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemReportSummary">DETECTION_BASE:DetectedItemReportSummary(Index)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedItemReportSummary">DETECTION_BASE:DetectedItemReportSummary(Index, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report summary of a detected item using a given numeric index.</p>
|
||||
</td>
|
||||
@ -471,7 +468,7 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).DetectedReportDetailed">DETECTION_BASE:DetectedReportDetailed(AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
</td>
|
||||
@ -533,6 +530,12 @@ The different values of Unit.Category can be:</p>
|
||||
</ul>
|
||||
|
||||
<p>Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).FriendliesRange">DETECTION_BASE.FriendliesRange</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -545,12 +548,24 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItem">DETECTION_BASE:GetDetectedItem(Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get a detected item using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemCoordinate">DETECTION_BASE:GetDetectedItemCoordinate(Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the COORDINATE of a detection item using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemID">DETECTION_BASE:GetDetectedItemID(Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get a detected ItemID using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedItemZone">DETECTION_BASE:GetDetectedItemZone(Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -575,18 +590,24 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedSet">DETECTION_BASE:GetDetectedSet(Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> of a detecttion area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectedZone">DETECTION_BASE:GetDetectedZone(Index)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetDetectionSetGroup">DETECTION_BASE:GetDetectionSetGroup()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the detection Groups.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetFriendliesNearBy">DETECTION_BASE:GetFriendliesNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns friendly units nearby the FAC units ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).GetPlayersNearBy">DETECTION_BASE:GetPlayersNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns friendly units nearby the FAC units ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -641,6 +662,12 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsFriendliesNearBy">DETECTION_BASE:IsFriendliesNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns if there are friendlies nearby the FAC units ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).IsPlayersNearBy">DETECTION_BASE:IsPlayersNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns if there are friendlies nearby the FAC units ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -785,6 +812,12 @@ The different values of Unit.Category can be:</p>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetDistanceProbability">DETECTION_BASE:SetDistanceProbability(DistanceProbability)</a></td>
|
||||
<td class="summary">
|
||||
<p>Upon a <strong>visual</strong> detection, the further away a detected object is, the less likely it is to be detected properly.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).SetFriendliesRange">DETECTION_BASE:SetFriendliesRange(FriendliesRange)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the radius in meters to validate if friendlies are nearby.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -1004,19 +1037,19 @@ The different values of Unit.Category can be:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemMenu">DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemMenu">DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu of a DetectedItem using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemReportSummary">DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedItemReportSummary">DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report summary of a DetectedItem using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_TYPES).DetectedReportDetailed">DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
@ -1086,19 +1119,19 @@ The different values of Unit.Category can be:</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemMenu">DETECTION_UNITS:DetectedItemMenu(Index)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemMenu">DETECTION_UNITS:DetectedItemMenu(Index, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Menu of a DetectedItem using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemReportSummary">DETECTION_UNITS:DetectedItemReportSummary(Index)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedItemReportSummary">DETECTION_UNITS:DetectedItemReportSummary(Index, AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report summary of a DetectedItem using a given numeric index.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DETECTION_UNITS).DetectedReportDetailed">DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Report detailed of a detection result.</p>
|
||||
</td>
|
||||
@ -1385,6 +1418,11 @@ An example of how to use the method is shown below.</p>
|
||||
Detection:Start()
|
||||
</code></pre>
|
||||
|
||||
<h2>Detection of Friendlies Nearby</h2>
|
||||
|
||||
<p>Use the method <a href="Detection.html##(DETECTION_BASE).SetFriendliesRange">Detection#DETECTION_BASE.SetFriendliesRange</a>() to set the range what will indicate when friendlies are nearby
|
||||
a DetectedItem. The default range is 6000 meters. For air detections, it is advisory to use about 30.000 meters.</p>
|
||||
|
||||
<h2>DETECTION_BASE is a Finite State Machine</h2>
|
||||
|
||||
<p>Various Events and State Transitions can be tailored using DETECTION_BASE.</p>
|
||||
@ -1556,19 +1594,24 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_AREAS).DetectedItemMenu" >
|
||||
<strong>DETECTION_AREAS:DetectedItemMenu(Index)</strong>
|
||||
<strong>DETECTION_AREAS:DetectedItemMenu(Index, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Menu of a detected item using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -1582,19 +1625,24 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_AREAS).DetectedItemReportSummary" >
|
||||
<strong>DETECTION_AREAS:DetectedItemReportSummary(Index)</strong>
|
||||
<strong>DETECTION_AREAS:DetectedItemReportSummary(Index, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report summary of a detected item using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -1622,13 +1670,21 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_AREAS).DetectedReportDetailed" >
|
||||
<strong>DETECTION_AREAS:DetectedReportDetailed()</strong>
|
||||
<strong>DETECTION_AREAS:DetectedReportDetailed(AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
@ -1741,32 +1797,6 @@ a scale from 0 to 10. </p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_AREAS).IsFriendliesNearBy" >
|
||||
<strong>DETECTION_AREAS:IsFriendliesNearBy(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns if there are friendlies nearby the FAC units ...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
trhe if there are friendlies nearby </p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_AREAS).NearestFAC" >
|
||||
<strong>DETECTION_AREAS:NearestFAC(DetectedItem)</strong>
|
||||
</a>
|
||||
@ -2324,6 +2354,7 @@ The index of the DetectedItem.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemCount" >
|
||||
<strong>DETECTION_BASE.DetectedItemCount</strong>
|
||||
</a>
|
||||
@ -2337,6 +2368,7 @@ The index of the DetectedItem.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(DETECTION_BASE).DetectedItemMax" >
|
||||
<strong>DETECTION_BASE.DetectedItemMax</strong>
|
||||
</a>
|
||||
@ -2351,19 +2383,24 @@ The index of the DetectedItem.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).DetectedItemMenu" >
|
||||
<strong>DETECTION_BASE:DetectedItemMenu(Index)</strong>
|
||||
<strong>DETECTION_BASE:DetectedItemMenu(Index, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Menu of a detected item using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -2377,19 +2414,24 @@ The index of the DetectedItem.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).DetectedItemReportSummary" >
|
||||
<strong>DETECTION_BASE:DetectedItemReportSummary(Index)</strong>
|
||||
<strong>DETECTION_BASE:DetectedItemReportSummary(Index, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report summary of a detected item using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -2445,13 +2487,21 @@ The index of the DetectedItem.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).DetectedReportDetailed" >
|
||||
<strong>DETECTION_BASE:DetectedReportDetailed()</strong>
|
||||
<strong>DETECTION_BASE:DetectedReportDetailed(AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report detailed of a detectedion result.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
@ -2611,6 +2661,20 @@ cs.DCSUnit#Unit> FilterCategories The Categories entries</p>
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DETECTION_BASE).FriendliesRange" >
|
||||
<strong>DETECTION_BASE.FriendliesRange</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2663,6 +2727,32 @@ DetectedItemID</p>
|
||||
<p><em><a href="##(DETECTION_BASE.DetectedItem)">#DETECTION_BASE.DetectedItem</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectedItemCoordinate" >
|
||||
<strong>DETECTION_BASE:GetDetectedItemCoordinate(Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the COORDINATE of a detection item using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2694,6 +2784,32 @@ DetectedItemID</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectedItemZone" >
|
||||
<strong>DETECTION_BASE:GetDetectedItemZone(Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Zone.html##(ZONE_UNIT)">Core.Zone#ZONE_UNIT</a>:</em>
|
||||
DetectedZone</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectedItems" >
|
||||
<strong>DETECTION_BASE:GetDetectedItems()</strong>
|
||||
</a>
|
||||
@ -2782,32 +2898,6 @@ DetectedSet</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectedZone" >
|
||||
<strong>DETECTION_BASE:GetDetectedZone(Index)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the <a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a> of a detection area using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Zone.html##(ZONE_UNIT)">Core.Zone#ZONE_UNIT</a>:</em>
|
||||
DetectedZone</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetDetectionSetGroup" >
|
||||
<strong>DETECTION_BASE:GetDetectionSetGroup()</strong>
|
||||
</a>
|
||||
@ -2821,6 +2911,58 @@ DetectedZone</p>
|
||||
<p><em><a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetFriendliesNearBy" >
|
||||
<strong>DETECTION_BASE:GetFriendliesNearBy(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns friendly units nearby the FAC units ...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(map)">#map</a>:</em></p>
|
||||
<h1>string,Wrapper.Unit#UNIT> The map of Friendly UNITs.</h1>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).GetPlayersNearBy" >
|
||||
<strong>DETECTION_BASE:GetPlayersNearBy(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns friendly units nearby the FAC units ...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(map)">#map</a>:</em></p>
|
||||
<h1>string,Wrapper.Unit#UNIT> The map of Friendly UNITs.</h1>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -3055,6 +3197,32 @@ trhe if there are friendlies nearby </p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).IsPlayersNearBy" >
|
||||
<strong>DETECTION_BASE:IsPlayersNearBy(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns if there are friendlies nearby the FAC units ...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
trhe if there are friendlies nearby </p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).New" >
|
||||
<strong>DETECTION_BASE:New(DetectionSetGroup)</strong>
|
||||
</a>
|
||||
@ -3790,6 +3958,33 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetFriendliesRange" >
|
||||
<strong>DETECTION_BASE:SetFriendliesRange(FriendliesRange)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the radius in meters to validate if friendlies are nearby.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number FriendliesRange </em></code>:
|
||||
Radius to use when checking if Friendlies are nearby.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_BASE).SetRejectZones" >
|
||||
<strong>DETECTION_BASE:SetRejectZones(RejectZones)</strong>
|
||||
</a>
|
||||
@ -4430,7 +4625,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_TYPES).DetectedItemMenu" >
|
||||
<strong>DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName)</strong>
|
||||
<strong>DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -4448,6 +4643,11 @@ self</p>
|
||||
|
||||
<p><code><em> DetectedTypeName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -4461,7 +4661,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_TYPES).DetectedItemReportSummary" >
|
||||
<strong>DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName)</strong>
|
||||
<strong>DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -4479,6 +4679,11 @@ self</p>
|
||||
|
||||
<p><code><em> DetectedTypeName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -4492,13 +4697,21 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_TYPES).DetectedReportDetailed" >
|
||||
<strong>DETECTION_TYPES:DetectedReportDetailed()</strong>
|
||||
<strong>DETECTION_TYPES:DetectedReportDetailed(AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
@ -4647,7 +4860,7 @@ self</p>
|
||||
|
||||
<h2><a id="#(DETECTION_UNITS)" >Type <code>DETECTION_UNITS</code></a></h2>
|
||||
|
||||
<h1>2) DETECTION_UNITS class, extends <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></h1>
|
||||
<h1>DETECTION_UNITS class, extends <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a></h1>
|
||||
|
||||
<p>The DETECTION_UNITS class will detect units within the battle zone.</p>
|
||||
|
||||
@ -4696,19 +4909,24 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_UNITS).DetectedItemMenu" >
|
||||
<strong>DETECTION_UNITS:DetectedItemMenu(Index)</strong>
|
||||
<strong>DETECTION_UNITS:DetectedItemMenu(Index, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Menu of a DetectedItem using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -4722,19 +4940,24 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_UNITS).DetectedItemReportSummary" >
|
||||
<strong>DETECTION_UNITS:DetectedItemReportSummary(Index)</strong>
|
||||
<strong>DETECTION_UNITS:DetectedItemReportSummary(Index, AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report summary of a DetectedItem using a given numeric index.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> Index </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
@ -4748,13 +4971,21 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(DETECTION_UNITS).DetectedReportDetailed" >
|
||||
<strong>DETECTION_UNITS:DetectedReportDetailed()</strong>
|
||||
<strong>DETECTION_UNITS:DetectedReportDetailed(AttackGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Report detailed of a detection result.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> AttackGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
@ -4904,6 +5135,8 @@ self</p>
|
||||
|
||||
<h2><a id="#(list)" >Type <code>list</code></a></h2>
|
||||
|
||||
<h2><a id="#(map)" >Type <code>map</code></a></h2>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -240,6 +243,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetCoalition">GROUP:GetCoalition()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns the coalition of the DCS Group.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetCoordinate">GROUP:GetCoordinate()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns a COORDINATE object indicating the point of the first UNIT of the GROUP within the mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -858,6 +867,34 @@ The coalition side of the DCS Group.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetCoordinate" >
|
||||
<strong>GROUP:GetCoordinate()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns a COORDINATE object indicating the point of the first UNIT of the GROUP within the mission.</p>
|
||||
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
|
||||
The COORDINATE of the GROUP.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
The POSITIONABLE is not existing or alive. </p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).GetCountry" >
|
||||
<strong>GROUP:GetCountry()</strong>
|
||||
</a>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -181,7 +184,7 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).GetMenu">MISSION:GetMenu()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).GetMenu">MISSION:GetMenu(TaskGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Gets the mission menu for the coalition.</p>
|
||||
</td>
|
||||
@ -274,6 +277,12 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).JoinUnit">MISSION:JoinUnit(PlayerUnit, PlayerGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add a Unit to join the Mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).MenuReportBriefing">MISSION:MenuReportBriefing(ReportGroup)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -430,6 +439,12 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).RemoveTaskMenu">MISSION:RemoveTaskMenu(Task)</a></td>
|
||||
<td class="summary">
|
||||
<p>Removes a Task menu.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).ReportBriefing">MISSION:ReportBriefing()</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a briefing report of the Mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -439,7 +454,7 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).ReportOverview">MISSION:ReportOverview(TaskStatus)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).ReportOverview">MISSION:ReportOverview(ReportGroup, TaskStatus)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a overview report of the Mission (multiple lines).</p>
|
||||
</td>
|
||||
@ -520,12 +535,6 @@ A <a href="CLIENT.html">CLIENT</a> needs to be registered within the <a href="MI
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).__Stop">MISSION:__Stop(Delay)</a></td>
|
||||
<td class="summary">
|
||||
<p>Asynchronous Event Trigger for Event Stop.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(MISSION).onbeforeComplete">MISSION:onbeforeComplete(From, Event, To)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -799,13 +808,21 @@ The CLIENT or UNIT of the Player crashing.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).GetMenu" >
|
||||
<strong>MISSION:GetMenu()</strong>
|
||||
<strong>MISSION:GetMenu(TaskGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Gets the mission menu for the coalition.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Menu.html##(MENU_COALITION)">Core.Menu#MENU_COALITION</a>:</em>
|
||||
@ -1177,6 +1194,27 @@ true if Unit is part of a Task in the Mission.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).MenuReportBriefing" >
|
||||
<strong>MISSION:MenuReportBriefing(ReportGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> ReportGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).MenuReportOverview" >
|
||||
<strong>MISSION:MenuReportOverview(TaskStatus, ReportGroup)</strong>
|
||||
</a>
|
||||
@ -1991,6 +2029,24 @@ The cleaned Task reference.</p>
|
||||
<p><em><a href="##(MISSION)">#MISSION</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).ReportBriefing" >
|
||||
<strong>MISSION:ReportBriefing()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Create a briefing report of the Mission.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2015,17 +2071,22 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).ReportOverview" >
|
||||
<strong>MISSION:ReportOverview(TaskStatus)</strong>
|
||||
<strong>MISSION:ReportOverview(ReportGroup, TaskStatus)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Create a overview report of the Mission (multiple lines).</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> ReportGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> TaskStatus </em></code>: </p>
|
||||
|
||||
</li>
|
||||
@ -2308,44 +2369,6 @@ The delay in seconds.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).onbeforeComplete" >
|
||||
<strong>MISSION:onbeforeComplete(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> FSM function for a MISSION
|
||||
@param #MISSION self
|
||||
@param #string From
|
||||
@param #string Event
|
||||
@param #string To</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(MISSION).onenterCOMPLETED" >
|
||||
<strong>MISSION:onenterCOMPLETED(From, Event, To)</strong>
|
||||
</a>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -215,7 +218,6 @@ on defined intervals (currently every minute).</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(MOVEMENT).AliveUnits" >
|
||||
<strong>MOVEMENT.AliveUnits</strong>
|
||||
</a>
|
||||
@ -224,9 +226,6 @@ on defined intervals (currently every minute).</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> Contains the counter how many units are currently alive</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -210,12 +213,30 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).ClassName">ACT_ROUTE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).Coordinate">ACT_ROUTE.Coordinate</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).DisplayCount">ACT_ROUTE.DisplayCount</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).GetRouteText">ACT_ROUTE:GetRouteText(Controllable)</a></td>
|
||||
<td class="summary">
|
||||
<p>Get the routing text to be displayed.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).MenuCancel">ACT_ROUTE:MenuCancel()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -228,6 +249,24 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).ProcessUnit">ACT_ROUTE.ProcessUnit</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).RouteMode">ACT_ROUTE.RouteMode</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).SetMenuCancel">ACT_ROUTE:SetMenuCancel(MenuGroup, MenuText, ParentMenu, MenuTime)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set a Cancel Menu item.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE).SetRouteMode">ACT_ROUTE:SetRouteMode(RouteMode)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the route mode.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -268,6 +307,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).ClassName">ACT_ROUTE_POINT.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).Coordinate">ACT_ROUTE_POINT.Coordinate</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -295,33 +340,27 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).GetPointVec2">ACT_ROUTE_POINT:GetPointVec2()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).GetCoordinate">ACT_ROUTE_POINT:GetCoordinate()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get PointVec2</p>
|
||||
<p>Get Coordinate</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).GetRange">ACT_ROUTE_POINT:GetRange()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get Range around PointVec2</p>
|
||||
<p>Get Range around Coordinate</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).Init">ACT_ROUTE_POINT:Init(FsmRoute)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).New">ACT_ROUTE_POINT:New(The, Range, Zone, PointVec2)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new routing state machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).PointVec2">ACT_ROUTE_POINT.PointVec2</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).New">ACT_ROUTE_POINT:New(The, Range, Zone, Coordinate)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
<p>Creates a new routing state machine.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -331,15 +370,15 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).SetPointVec2">ACT_ROUTE_POINT:SetPointVec2(PointVec2)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).SetCoordinate">ACT_ROUTE_POINT:SetCoordinate(Coordinate)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set PointVec2</p>
|
||||
<p>Set Coordinate</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).SetRange">ACT_ROUTE_POINT:SetRange(Range)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set Range around PointVec2</p>
|
||||
<p>Set Range around Coordinate</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -349,7 +388,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).onenterReporting">ACT_ROUTE_POINT:onenterReporting(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_POINT).onafterReport">ACT_ROUTE_POINT:onafterReport(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
@ -365,6 +404,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<h2><a id="#(ACT_ROUTE_ZONE)">Type <code>ACT_ROUTE_ZONE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).Altitude">ACT_ROUTE_ZONE.Altitude</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).ClassName">ACT_ROUTE_ZONE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@ -398,6 +443,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).GetZone">ACT_ROUTE_ZONE:GetZone()</a></td>
|
||||
<td class="summary">
|
||||
<p>Get Zone</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).Heading">ACT_ROUTE_ZONE.Heading</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -419,7 +470,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).SetZone">ACT_ROUTE_ZONE:SetZone(Zone)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).SetZone">ACT_ROUTE_ZONE:SetZone(Zone, Altitude, Heading)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set Zone</p>
|
||||
</td>
|
||||
@ -437,7 +488,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).onenterReporting">ACT_ROUTE_ZONE:onenterReporting(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(ACT_ROUTE_ZONE).onafterReport">ACT_ROUTE_ZONE:onafterReport(ProcessUnit, Event, From, To)</a></td>
|
||||
<td class="summary">
|
||||
<p>StateMachine callback function</p>
|
||||
</td>
|
||||
@ -512,6 +563,20 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a></em>
|
||||
<a id="#(ACT_ROUTE).Coordinate" >
|
||||
<strong>ACT_ROUTE.Coordinate</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -526,6 +591,48 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE).GetRouteText" >
|
||||
<strong>ACT_ROUTE:GetRouteText(Controllable)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get the routing text to be displayed.</p>
|
||||
|
||||
|
||||
<p>The route mode determines the text displayed.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE).MenuCancel" >
|
||||
<strong>ACT_ROUTE:MenuCancel()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -561,6 +668,96 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACT_ROUTE).RouteMode" >
|
||||
<strong>ACT_ROUTE.RouteMode</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE).SetMenuCancel" >
|
||||
<strong>ACT_ROUTE:SetMenuCancel(MenuGroup, MenuText, ParentMenu, MenuTime)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set a Cancel Menu item.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> MenuGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> MenuText </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ParentMenu </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> MenuTime </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ACT_ROUTE)">#ACT_ROUTE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE).SetRouteMode" >
|
||||
<strong>ACT_ROUTE:SetRouteMode(RouteMode)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the route mode.</p>
|
||||
|
||||
|
||||
<p>There are 2 route modes supported:</p>
|
||||
|
||||
<ul>
|
||||
<li>SetRouteMode( "B" ): Route mode is Bearing and Range.</li>
|
||||
<li>SetRouteMode( "C" ): Route mode is LL or MGRS according coordinate system setup.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> RouteMode </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(ACT_ROUTE)">#ACT_ROUTE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -707,6 +904,20 @@ self</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACT_ROUTE_POINT).Coordinate" >
|
||||
<strong>ACT_ROUTE_POINT.Coordinate</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -771,18 +982,18 @@ self</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE_POINT).GetPointVec2" >
|
||||
<strong>ACT_ROUTE_POINT:GetPointVec2()</strong>
|
||||
<a id="#(ACT_ROUTE_POINT).GetCoordinate" >
|
||||
<strong>ACT_ROUTE_POINT:GetCoordinate()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get PointVec2</p>
|
||||
<p>Get Coordinate</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
|
||||
PointVec2 The PointVec2 to route to.</p>
|
||||
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
|
||||
Coordinate The Coordinate to route to.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@ -795,7 +1006,7 @@ PointVec2 The PointVec2 to route to.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Get Range around PointVec2</p>
|
||||
<p>Get Range around Coordinate</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
@ -813,7 +1024,10 @@ The Range to consider the arrival. Default is 10000 meters.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new routing state machine.</p>
|
||||
|
||||
|
||||
<p>The task will route a controllable to a Coordinate until the controllable is within the Range.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@ -829,7 +1043,7 @@ The Range to consider the arrival. Default is 10000 meters.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE_POINT).New" >
|
||||
<strong>ACT_ROUTE_POINT:New(The, Range, Zone, PointVec2)</strong>
|
||||
<strong>ACT_ROUTE_POINT:New(The, Range, Zone, Coordinate)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -837,14 +1051,14 @@ The Range to consider the arrival. Default is 10000 meters.</p>
|
||||
<p>Creates a new routing state machine.</p>
|
||||
|
||||
|
||||
<p>The task will route a controllable to a PointVec2 until the controllable is within the Range.</p>
|
||||
<p>The task will route a controllable to a Coordinate until the controllable is within the Range.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> The </em></code>:
|
||||
PointVec2 to Target.</p>
|
||||
<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> The </em></code>:
|
||||
Coordinate to Target.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -860,24 +1074,10 @@ The Distance to Target.</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> PointVec2 </em></code>: </p>
|
||||
<p><code><em> Coordinate </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACT_ROUTE_POINT).PointVec2" >
|
||||
<strong>ACT_ROUTE_POINT.PointVec2</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -896,20 +1096,20 @@ The Distance to Target.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE_POINT).SetPointVec2" >
|
||||
<strong>ACT_ROUTE_POINT:SetPointVec2(PointVec2)</strong>
|
||||
<a id="#(ACT_ROUTE_POINT).SetCoordinate" >
|
||||
<strong>ACT_ROUTE_POINT:SetCoordinate(Coordinate)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set PointVec2</p>
|
||||
<p>Set Coordinate</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> PointVec2 </em></code>:
|
||||
The PointVec2 to route to.</p>
|
||||
<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> Coordinate </em></code>:
|
||||
The Coordinate to route to.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@ -924,7 +1124,7 @@ The PointVec2 to route to.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set Range around PointVec2</p>
|
||||
<p>Set Range around Coordinate</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@ -954,8 +1154,8 @@ The Range to consider the arrival. Default is 10000 meters.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE_POINT).onenterReporting" >
|
||||
<strong>ACT_ROUTE_POINT:onenterReporting(ProcessUnit, Event, From, To)</strong>
|
||||
<a id="#(ACT_ROUTE_POINT).onafterReport" >
|
||||
<strong>ACT_ROUTE_POINT:onafterReport(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -1022,6 +1222,20 @@ The Range to consider the arrival. Default is 10000 meters.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACT_ROUTE_ZONE).Altitude" >
|
||||
<strong>ACT_ROUTE_ZONE.Altitude</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(ACT_ROUTE_ZONE).ClassName" >
|
||||
<strong>ACT_ROUTE_ZONE.ClassName</strong>
|
||||
@ -1108,6 +1322,20 @@ The Range to consider the arrival. Default is 10000 meters.</p>
|
||||
<p><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a>:</em>
|
||||
Zone The Zone object where to route to.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ACT_ROUTE_ZONE).Heading" >
|
||||
<strong>ACT_ROUTE_ZONE.Heading</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -1173,20 +1401,30 @@ Zone The Zone object where to route to.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE_ZONE).SetZone" >
|
||||
<strong>ACT_ROUTE_ZONE:SetZone(Zone)</strong>
|
||||
<strong>ACT_ROUTE_ZONE:SetZone(Zone, Altitude, Heading)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set Zone</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Zone.html##(ZONE_BASE)">Core.Zone#ZONE_BASE</a> Zone </em></code>:
|
||||
The Zone object where to route to.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Altitude </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Heading </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
@ -1222,8 +1460,8 @@ The Zone object where to route to.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ACT_ROUTE_ZONE).onenterReporting" >
|
||||
<strong>ACT_ROUTE_ZONE:onenterReporting(ProcessUnit, Event, From, To)</strong>
|
||||
<a id="#(ACT_ROUTE_ZONE).onafterReport" >
|
||||
<strong>ACT_ROUTE_ZONE:onafterReport(ProcessUnit, Event, From, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li>Scoring</li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -232,6 +235,34 @@ local ScoringSecondMission = SCORING:New( "SecondMission" )
|
||||
|
||||
<p>The above documents that 2 Scoring objects are created, ScoringFirstMission and ScoringSecondMission. </p>
|
||||
|
||||
<h3><em>*IMPORTANT!!!</em></h3>
|
||||
<p>In order to allow DCS world to write CSV files, you need to adapt a configuration file in your DCS world installation <strong>on the server</strong>.
|
||||
For this, browse to the <strong>missionscripting.lua</strong> file in your DCS world installation folder.
|
||||
For me, this installation folder is in <em>D:\Program Files\Eagle Dynamics\DCS World\Scripts</em>.</p>
|
||||
|
||||
<p>Edit a few code lines in the MissionScripting.lua file. Comment out the lines <strong>os</strong>, <strong>io</strong> and <strong>lfs</strong>:</p>
|
||||
|
||||
<pre><code> do
|
||||
--sanitizeModule('os')
|
||||
--sanitizeModule('io')
|
||||
--sanitizeModule('lfs')
|
||||
require = nil
|
||||
loadlib = nil
|
||||
end
|
||||
</code></pre>
|
||||
|
||||
<p>When these lines are not sanitized, functions become available to check the time, and to write files to your system at the above specified location. <br/>
|
||||
Note that the MissionScripting.lua file provides a warning. So please beware of this warning as outlined by Eagle Dynamics!</p>
|
||||
|
||||
<pre><code> --Sanitize Mission Scripting environment
|
||||
--This makes unavailable some unsecure functions.
|
||||
--Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions.
|
||||
--You can remove the code below and make availble these functions at your own risk.
|
||||
</code></pre>
|
||||
|
||||
<p>The MOOSE designer cannot take any responsibility of any damage inflicted as a result of the de-sanitization.
|
||||
That being said, I hope that the SCORING class provides you with a great add-on to score your squad mates achievements.</p>
|
||||
|
||||
<h2>1.9) Configure messages.</h2>
|
||||
|
||||
<p>When players hit or destroy targets, messages are sent.
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li>Sead</li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li>Set</li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
1450
docs/Documentation/Settings.html
Normal file
1450
docs/Documentation/Settings.html
Normal file
File diff suppressed because it is too large
Load Diff
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li>Smoke</li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li>Spawn</li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -2543,9 +2546,6 @@ when nothing was spawned.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -2581,7 +2581,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxGroups" >
|
||||
<strong>SPAWN.SpawnMaxGroups</strong>
|
||||
</a>
|
||||
@ -2598,7 +2598,7 @@ when nothing was spawned.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<em></em>
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
|
||||
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
|
||||
</a>
|
||||
@ -2950,7 +2950,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li>SpawnStatic</li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -446,7 +449,6 @@ ptional) The name of the new static.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#number</em>
|
||||
<a id="#(SPAWNSTATIC).SpawnIndex" >
|
||||
<strong>SPAWNSTATIC.SpawnIndex</strong>
|
||||
</a>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li>Static</li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li>StaticObject</li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li>Task</li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -453,13 +456,13 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).ReportDetails">TASK:ReportDetails()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).ReportDetails">TASK:ReportDetails(TaskGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create a detailed report of the Task.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).ReportOverview">TASK:ReportOverview()</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK).ReportOverview">TASK:ReportOverview(ReportGroup)</a></td>
|
||||
<td class="summary">
|
||||
<p>Create an overiew report of the Task.</p>
|
||||
</td>
|
||||
@ -2007,7 +2010,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK).ReportDetails" >
|
||||
<strong>TASK:ReportDetails()</strong>
|
||||
<strong>TASK:ReportDetails(TaskGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -2017,6 +2020,14 @@ self</p>
|
||||
|
||||
<p>List the Task Status, and the Players assigned to the Task.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> TaskGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
@ -2028,7 +2039,7 @@ self</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK).ReportOverview" >
|
||||
<strong>TASK:ReportOverview()</strong>
|
||||
<strong>TASK:ReportOverview(ReportGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -2038,6 +2049,14 @@ self</p>
|
||||
|
||||
<p>List the Task Name and Status</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> ReportGroup </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#string:</em></p>
|
||||
|
||||
1012
docs/Documentation/Task_A2A.html
Normal file
1012
docs/Documentation/Task_A2A.html
Normal file
File diff suppressed because it is too large
Load Diff
639
docs/Documentation/Task_A2A_Dispatcher.html
Normal file
639
docs/Documentation/Task_A2A_Dispatcher.html
Normal file
@ -0,0 +1,639 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" href="stylesheet.css" type="text/css"/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="container">
|
||||
<div id="product">
|
||||
<div id="product_logo"></div>
|
||||
<div id="product_name"><big><b></b></big></div>
|
||||
<div id="product_description"></div>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div id="navigation">
|
||||
<h2>Modules</h2>
|
||||
<ul><li>
|
||||
<a href="index.html">index</a>
|
||||
</li></ul>
|
||||
<ul>
|
||||
<li><a href="AI_Bai.html">AI_Bai</a></li>
|
||||
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
|
||||
<li><a href="AI_Cap.html">AI_Cap</a></li>
|
||||
<li><a href="AI_Cas.html">AI_Cas</a></li>
|
||||
<li><a href="AI_Formation.html">AI_Formation</a></li>
|
||||
<li><a href="AI_Patrol.html">AI_Patrol</a></li>
|
||||
<li><a href="Account.html">Account</a></li>
|
||||
<li><a href="Airbase.html">Airbase</a></li>
|
||||
<li><a href="AirbasePolice.html">AirbasePolice</a></li>
|
||||
<li><a href="Assign.html">Assign</a></li>
|
||||
<li><a href="Base.html">Base</a></li>
|
||||
<li><a href="Cargo.html">Cargo</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="CommandCenter.html">CommandCenter</a></li>
|
||||
<li><a href="Controllable.html">Controllable</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
<li><a href="DCSController.html">DCSController</a></li>
|
||||
<li><a href="DCSGroup.html">DCSGroup</a></li>
|
||||
<li><a href="DCSObject.html">DCSObject</a></li>
|
||||
<li><a href="DCSTask.html">DCSTask</a></li>
|
||||
<li><a href="DCSTypes.html">DCSTypes</a></li>
|
||||
<li><a href="DCSUnit.html">DCSUnit</a></li>
|
||||
<li><a href="DCSVec3.html">DCSVec3</a></li>
|
||||
<li><a href="DCSWorld.html">DCSWorld</a></li>
|
||||
<li><a href="DCSZone.html">DCSZone</a></li>
|
||||
<li><a href="DCScountry.html">DCScountry</a></li>
|
||||
<li><a href="DCStimer.html">DCStimer</a></li>
|
||||
<li><a href="DCStrigger.html">DCStrigger</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Designate.html">Designate</a></li>
|
||||
<li><a href="Detection.html">Detection</a></li>
|
||||
<li><a href="DetectionManager.html">DetectionManager</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="Fsm.html">Fsm</a></li>
|
||||
<li><a href="Group.html">Group</a></li>
|
||||
<li><a href="Identifiable.html">Identifiable</a></li>
|
||||
<li><a href="Menu.html">Menu</a></li>
|
||||
<li><a href="Message.html">Message</a></li>
|
||||
<li><a href="MissileTrainer.html">MissileTrainer</a></li>
|
||||
<li><a href="Mission.html">Mission</a></li>
|
||||
<li><a href="Movement.html">Movement</a></li>
|
||||
<li><a href="Object.html">Object</a></li>
|
||||
<li><a href="Point.html">Point</a></li>
|
||||
<li><a href="Positionable.html">Positionable</a></li>
|
||||
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
|
||||
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
|
||||
<li><a href="Radio.html">Radio</a></li>
|
||||
<li><a href="Route.html">Route</a></li>
|
||||
<li><a href="Scenery.html">Scenery</a></li>
|
||||
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
|
||||
<li><a href="Scheduler.html">Scheduler</a></li>
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
<li><a href="Spot.html">Spot</a></li>
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li>Task_A2A_Dispatcher</li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
|
||||
<li><a href="Unit.html">Unit</a></li>
|
||||
<li><a href="Utils.html">Utils</a></li>
|
||||
<li><a href="Zone.html">Zone</a></li>
|
||||
<li><a href="env.html">env</a></li>
|
||||
<li><a href="land.html">land</a></li>
|
||||
<li><a href="routines.html">routines</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Task_A2A_Dispatcher</code></h1>
|
||||
|
||||
<p><strong>Tasking</strong> - The TASK<em>A2A</em>DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.</p>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1>1) <a href="##(TASK_A2A_DISPATCHER)">#TASK<em>A2A</em>DISPATCHER</a> class, extends <a href="##(DETECTION_MANAGER)">#DETECTION_MANAGER</a></h1>
|
||||
|
||||
<p>The <a href="##(TASK_A2A_DISPATCHER)">#TASK<em>A2A</em>DISPATCHER</a> class implements the dynamic dispatching of tasks upon groups of detected units determined a <a href="Set.html">Set</a> of EWR installation groups.
|
||||
The EWR will detect units, will group them, and will dispatch <a href="Task.html">Task</a>s to groups. Depending on the type of target detected, different tasks will be dispatched.
|
||||
Find a summary below describing for which situation a task type is created:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>INTERCEPT Task</strong>: Is created when the target is known, is detected and within a danger zone, and there is no friendly airborne in range.</li>
|
||||
<li><strong>SWEEP Task</strong>: Is created when the target is unknown, was detected and the last position is only known, and within a danger zone, and there is no friendly airborne in range.</li>
|
||||
<li><strong>ENGAGE Task</strong>: Is created when the target is known, is detected and within a danger zone, and there is a friendly airborne in range, that will receive this task.</li>
|
||||
</ul>
|
||||
|
||||
<p>Other task types will follow...</p>
|
||||
|
||||
<h2>3.1) TASK<em>A2A</em>DISPATCHER constructor:</h2>
|
||||
<p>The <a href="##(TASK_A2A_DISPATCHER).New">TASK<em>A2A</em>DISPATCHER.New</a>() method creates a new TASK<em>A2A</em>DISPATCHER instance.</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><strong>API CHANGE HISTORY</strong></h1>
|
||||
|
||||
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Added</strong> parts are expressed in bold type face.</li>
|
||||
<li><em>Removed</em> parts are expressed in italic type face.</li>
|
||||
</ul>
|
||||
|
||||
<p>Hereby the change log:</p>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><strong>AUTHORS and CONTRIBUTIONS</strong></h1>
|
||||
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<h3>Authors:</h3>
|
||||
|
||||
<ul>
|
||||
<li><strong>FlightControl</strong>: Concept, Design & Programming.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#TASK_A2A_DISPATCHER">TASK_A2A_DISPATCHER</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER)">Type <code>TASK_A2A_DISPATCHER</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).ClassName">TASK_A2A_DISPATCHER.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).Detection">TASK_A2A_DISPATCHER.Detection</a></td>
|
||||
<td class="summary">
|
||||
<p>The DETECTION_BASE object that is used to report the detected objects. The Detection object will only function in RADAR mode!!!</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).EvaluateENGAGE">TASK_A2A_DISPATCHER:EvaluateENGAGE(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates an ENGAGE task when there are human friendlies airborne near the targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).EvaluateINTERCEPT">TASK_A2A_DISPATCHER:EvaluateINTERCEPT(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates an INTERCEPT task when there are targets for it.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).EvaluateRemoveTask">TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemChanged)</a></td>
|
||||
<td class="summary">
|
||||
<p>Evaluates the removal of the Task from the Mission.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).GetFriendliesNearBy">TASK_A2A_DISPATCHER:GetFriendliesNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Calculates which friendlies are nearby the area</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).GetPlayerFriendliesNearBy">TASK_A2A_DISPATCHER:GetPlayerFriendliesNearBy(DetectedItem)</a></td>
|
||||
<td class="summary">
|
||||
<p>Calculates which HUMAN friendlies are nearby the area</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).Mission">TASK_A2A_DISPATCHER.Mission</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).New">TASK_A2A_DISPATCHER:New(Mission, SetGroup, Detection)</a></td>
|
||||
<td class="summary">
|
||||
<p>TASK<em>A2A</em>DISPATCHER constructor.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).OnAfterAssign">TASK_A2A_DISPATCHER:OnAfterAssign(From, Event, To, Task, TaskUnit, PlayerName)</a></td>
|
||||
<td class="summary">
|
||||
<p>OnAfter Transition Handler for Event Assign.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).ProcessDetected">TASK_A2A_DISPATCHER:ProcessDetected(Detection)</a></td>
|
||||
<td class="summary">
|
||||
<p>Assigns tasks in relation to the detected items to the <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a>.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).SetGroup">TASK_A2A_DISPATCHER.SetGroup</a></td>
|
||||
<td class="summary">
|
||||
<p>The groups to which the FAC will report to.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).Tasks">TASK_A2A_DISPATCHER.Tasks</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(TASK_A2A_DISPATCHER)">#TASK_A2A_DISPATCHER</a></em>
|
||||
<a id="TASK_A2A_DISPATCHER" >
|
||||
<strong>TASK_A2A_DISPATCHER</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Task_A2A_Dispatcher)" >Type <code>Task_A2A_Dispatcher</code></a></h2>
|
||||
|
||||
<h2><a id="#(TASK_A2A_DISPATCHER)" >Type <code>TASK_A2A_DISPATCHER</code></a></h2>
|
||||
|
||||
<p>TASK<em>A2A</em>DISPATCHER class.</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(TASK_A2A_DISPATCHER).ClassName" >
|
||||
<strong>TASK_A2A_DISPATCHER.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a></em>
|
||||
<a id="#(TASK_A2A_DISPATCHER).Detection" >
|
||||
<strong>TASK_A2A_DISPATCHER.Detection</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The DETECTION_BASE object that is used to report the detected objects. The Detection object will only function in RADAR mode!!!</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).EvaluateENGAGE" >
|
||||
<strong>TASK_A2A_DISPATCHER:EvaluateENGAGE(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates an ENGAGE task when there are human friendlies airborne near the targets.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE.DetectedItem)">Functional.Detection#DETECTION_BASE.DetectedItem</a> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a>:</em>
|
||||
TargetSetUnit: The target set of units.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
If there are no targets to be set.</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).EvaluateINTERCEPT" >
|
||||
<strong>TASK_A2A_DISPATCHER:EvaluateINTERCEPT(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates an INTERCEPT task when there are targets for it.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE.DetectedItem)">Functional.Detection#DETECTION_BASE.DetectedItem</a> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return values</h3>
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em><a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a>:</em>
|
||||
TargetSetUnit: The target set of units.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><em>#nil:</em>
|
||||
If there are no targets to be set.</p>
|
||||
|
||||
</li>
|
||||
</ol>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).EvaluateRemoveTask" >
|
||||
<strong>TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemChanged)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Evaluates the removal of the Task from the Mission.</p>
|
||||
|
||||
|
||||
<p>Can only occur when the DetectedItem is Changed AND the state of the Task is "Planned".</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>:
|
||||
The detection created by the <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a> derived object.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean DetectedItemID </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#boolean DetectedItemChange </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItemChanged </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Tasking.Task.html##(TASK)">Tasking.Task#TASK</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).GetFriendliesNearBy" >
|
||||
<strong>TASK_A2A_DISPATCHER:GetFriendliesNearBy(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Calculates which friendlies are nearby the area</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#number, <a href="Core.CommandCenter.html##(REPORT)">Core.CommandCenter#REPORT</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).GetPlayerFriendliesNearBy" >
|
||||
<strong>TASK_A2A_DISPATCHER:GetPlayerFriendliesNearBy(DetectedItem)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Calculates which HUMAN friendlies are nearby the area</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em> DetectedItem </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#number, <a href="Core.CommandCenter.html##(REPORT)">Core.CommandCenter#REPORT</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a></em>
|
||||
<a id="#(TASK_A2A_DISPATCHER).Mission" >
|
||||
<strong>TASK_A2A_DISPATCHER.Mission</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).New" >
|
||||
<strong>TASK_A2A_DISPATCHER:New(Mission, SetGroup, Detection)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>TASK<em>A2A</em>DISPATCHER constructor.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>:
|
||||
The mission for which the task dispatching is done.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>:
|
||||
The set of groups that can join the tasks within the mission.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>:
|
||||
The detection results that are used to dynamically assign new tasks to human players.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(TASK_A2A_DISPATCHER)">#TASK<em>A2A</em>DISPATCHER</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).OnAfterAssign" >
|
||||
<strong>TASK_A2A_DISPATCHER:OnAfterAssign(From, Event, To, Task, TaskUnit, PlayerName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>OnAfter Transition Handler for Event Assign.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>:
|
||||
The From State string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>:
|
||||
The Event string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>:
|
||||
The To State string.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Tasking.Task_A2A.html##(TASK_A2A)">Tasking.Task<em>A2A#TASK</em>A2A</a> Task </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> TaskUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string PlayerName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2A_DISPATCHER).ProcessDetected" >
|
||||
<strong>TASK_A2A_DISPATCHER:ProcessDetected(Detection)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Assigns tasks in relation to the detected items to the <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>:
|
||||
The detection created by the <a href="Detection.html##(DETECTION_BASE)">Detection#DETECTION_BASE</a> derived object.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
Return true if you want the task assigning to continue... false will cancel the loop.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a></em>
|
||||
<a id="#(TASK_A2A_DISPATCHER).SetGroup" >
|
||||
<strong>TASK_A2A_DISPATCHER.SetGroup</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>The groups to which the FAC will report to.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(TASK_A2A_DISPATCHER).Tasks" >
|
||||
<strong>TASK_A2A_DISPATCHER.Tasks</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li>Task_A2G</li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -218,7 +221,7 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).GetRendezVousPointVec2">TASK_A2G:GetRendezVousPointVec2(TaskUnit)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).GetRendezVousCoordinate">TASK_A2G:GetRendezVousCoordinate(TaskUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -230,7 +233,7 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).GetTargetPointVec2">TASK_A2G:GetTargetPointVec2(TaskUnit)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).GetTargetCoordinate">TASK_A2G:GetTargetCoordinate(TaskUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -254,7 +257,7 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).SetRendezVousPointVec2">TASK_A2G:SetRendezVousPointVec2(RendezVousPointVec2, RendezVousRange, TaskUnit)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).SetRendezVousCoordinate">TASK_A2G:SetRendezVousCoordinate(RendezVousCoordinate, RendezVousRange, TaskUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -278,7 +281,7 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).SetTargetPointVec2">TASK_A2G:SetTargetPointVec2(TargetPointVec2, TaskUnit)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G).SetTargetCoordinate">TASK_A2G:SetTargetCoordinate(TargetCoordinate, TaskUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -459,8 +462,8 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2G).GetRendezVousPointVec2" >
|
||||
<strong>TASK_A2G:GetRendezVousPointVec2(TaskUnit)</strong>
|
||||
<a id="#(TASK_A2G).GetRendezVousCoordinate" >
|
||||
<strong>TASK_A2G:GetRendezVousCoordinate(TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -479,8 +482,8 @@ The TASK_A2G is implemented using a <a href="Statemachine.html##(FSM_TASK)">Stat
|
||||
<ol>
|
||||
<li>
|
||||
|
||||
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
|
||||
The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.</p>
|
||||
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
|
||||
The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -521,8 +524,8 @@ The Zone object where the RendezVous is located on the map.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2G).GetTargetPointVec2" >
|
||||
<strong>TASK_A2G:GetTargetPointVec2(TaskUnit)</strong>
|
||||
<a id="#(TASK_A2G).GetTargetCoordinate" >
|
||||
<strong>TASK_A2G:GetTargetCoordinate(TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -539,8 +542,8 @@ The Zone object where the RendezVous is located on the map.</p>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
|
||||
The PointVec2 object where the Target is located on the map.</p>
|
||||
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
|
||||
The Coordinate object where the Target is located on the map.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@ -682,8 +685,8 @@ The penalty in points.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2G).SetRendezVousPointVec2" >
|
||||
<strong>TASK_A2G:SetRendezVousPointVec2(RendezVousPointVec2, RendezVousRange, TaskUnit)</strong>
|
||||
<a id="#(TASK_A2G).SetRendezVousCoordinate" >
|
||||
<strong>TASK_A2G:SetRendezVousCoordinate(RendezVousCoordinate, RendezVousRange, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -694,8 +697,8 @@ The penalty in points.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> RendezVousPointVec2 </em></code>:
|
||||
The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.</p>
|
||||
<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> RendezVousCoordinate </em></code>:
|
||||
The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
@ -818,8 +821,8 @@ The score in points.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(TASK_A2G).SetTargetPointVec2" >
|
||||
<strong>TASK_A2G:SetTargetPointVec2(TargetPointVec2, TaskUnit)</strong>
|
||||
<a id="#(TASK_A2G).SetTargetCoordinate" >
|
||||
<strong>TASK_A2G:SetTargetCoordinate(TargetCoordinate, TaskUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -830,8 +833,8 @@ The score in points.</p>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> TargetPointVec2 </em></code>:
|
||||
The PointVec2 object where the Target is located on the map.</p>
|
||||
<p><code><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a> TargetCoordinate </em></code>:
|
||||
The Coordinate object where the Target is located on the map.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li>Task_A2G_Dispatcher</li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li>Task_Cargo</li>
|
||||
@ -503,7 +506,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
|
||||
<a id="#(FSM_PROCESS).Cargo" >
|
||||
<strong>FSM_PROCESS.Cargo</strong>
|
||||
</a>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
@ -502,6 +505,12 @@ and creates a CSV file logging the scoring events and results for use at team or
|
||||
<td class="name" nowrap="nowrap"><a href="Set.html">Set</a></td>
|
||||
<td class="summary">
|
||||
<p><strong>Core</strong> - SET_ classes define <strong>collections</strong> of objects to perform <strong>bulk actions</strong> and logically <strong>group</strong> objects.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Settings.html">Settings</a></td>
|
||||
<td class="summary">
|
||||
<p><strong>Core</strong> - <strong>SETTINGS</strong> classe defines the format settings management for measurement.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -544,6 +553,18 @@ and creates a CSV file logging the scoring events and results for use at team or
|
||||
<td class="name" nowrap="nowrap"><a href="Task.html">Task</a></td>
|
||||
<td class="summary">
|
||||
<p><strong>Tasking</strong> -- This module contains the TASK class.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Task_A2A.html">Task_A2A</a></td>
|
||||
<td class="summary">
|
||||
<p><strong>Tasking</strong> - The TASK_A2A models tasks for players in Air to Air engagements.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></td>
|
||||
<td class="summary">
|
||||
<p><strong>Tasking</strong> - The TASK<em>A2A</em>DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
@ -75,6 +75,7 @@
|
||||
<li><a href="Scoring.html">Scoring</a></li>
|
||||
<li><a href="Sead.html">Sead</a></li>
|
||||
<li><a href="Set.html">Set</a></li>
|
||||
<li><a href="Settings.html">Settings</a></li>
|
||||
<li><a href="Smoke.html">Smoke</a></li>
|
||||
<li><a href="Spawn.html">Spawn</a></li>
|
||||
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
|
||||
@ -82,6 +83,8 @@
|
||||
<li><a href="Static.html">Static</a></li>
|
||||
<li><a href="StaticObject.html">StaticObject</a></li>
|
||||
<li><a href="Task.html">Task</a></li>
|
||||
<li><a href="Task_A2A.html">Task_A2A</a></li>
|
||||
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
|
||||
<li><a href="Task_A2G.html">Task_A2G</a></li>
|
||||
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
|
||||
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user