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ATIS v0.5.0
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@ -452,7 +452,7 @@ ATIS.Sound = {
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DegreesCelsius={filename="DegreesCelsius.ogg", duration=1.27},
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DegreesFahrenheit={filename="DegreesFahrenheit.ogg", duration=1.23},
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Dust={filename="Dust.ogg", duration=0.54},
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Elevation={filename="Elevation.ogg", duration=0.50},
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Elevation={filename="Elevation.ogg", duration=0.78},
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EndOfInformation={filename="EndOfInformation.ogg", duration=1.15},
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Feet={filename="Feet.ogg", duration=0.45},
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Fog={filename="Fog.ogg", duration=0.47},
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@ -513,7 +513,7 @@ _ATIS={}
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--- ATIS class version.
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-- @field #string version
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ATIS.version="0.4.2"
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ATIS.version="0.5.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -1699,13 +1699,13 @@ function ATIS:GetNavPoint(navpoints, runway, left)
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local rwyy=tonumber(self:GetRunwayWithoutLR(runway))*10
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local navL=self:GetRunwayLR(nav.runway)
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local hdgD=UTILS.HdgDiff(navy,rwyy)
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if UTILS.HdgDiff(navy,rwyy)<=15 then --We allow an error of +-15° here.
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if navL==nil or navL==left then
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if hdgD<=15 then --We allow an error of +-15° here.
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if navL==nil or (navL==true and left==true) or (navL==false and left==false) then
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return nav
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end
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end
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end
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end
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@ -857,7 +857,18 @@ end
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-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
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-- @return #number Angle alpha between and b in degrees. alpha=acos(a*b)/(|a||b|), (* denotes the dot product).
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function UTILS.VecAngle(a, b)
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local alpha=math.acos(UTILS.VecDot(a,b)/(UTILS.VecNorm(a)*UTILS.VecNorm(b)))
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local cosalpha=UTILS.VecDot(a,b)/(UTILS.VecNorm(a)*UTILS.VecNorm(b))
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local alpha=0
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if cosalpha>=0.9999999999 then --acos(1) is not defined.
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alpha=0
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elseif cosalpha<=-0.999999999 then --acos(-1) is not defined.
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alpha=math.pi
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else
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alpha=math.acos(cosalpha)
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end
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return math.deg(alpha)
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end
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@ -879,14 +890,16 @@ end
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function UTILS.HdgDiff(h1, h2)
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-- Angle in rad.
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local alpha=math.rad(h1)
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local beta=math.rad(h2)
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local alpha= math.rad(tonumber(h1))
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local beta = math.rad(tonumber(h2))
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-- Runway vector.
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local v1={x=math.cos(alpha), y=0, z=math.sin(alpha)}
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local v2={x=math.cos(beta), y=0, z=math.sin(beta)}
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local delta=UTILS.VecAngle(v1, v2)
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return math.abs(UTILS.VecAngle(v1, v2))
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return math.abs(delta)
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end
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