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Lots of optimizations
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@@ -171,7 +171,7 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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end
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)
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- Handle when a player crashes ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- When there is no Unit left running the Task, the Task goes into Abort...
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self:HandleEvent( EVENTS.Crash,
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