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Fix for SetEngageRange documentation in AI_A2A and A2G classes
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@ -82,7 +82,7 @@
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- The range can be beyond or smaller than the range of the Patrol Zone.
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-- The range is applied at the position of the AI.
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-- Use the method @{#AI_A2A_CAP.SetEngageRange}() to define that range.
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-- Use the method @{AI_Air_Patrol#AI_AIR_PATROL.SetEngageRange}() to define that range.
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--
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-- ## 4. Set the Zone of Engagement
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--
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@ -59,13 +59,6 @@
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-- * **@{#AI_A2A_GCI.Destroyed}**: The AI has destroyed all bogeys @{Wrapper.Unit}s assigned in the CAS task.
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-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
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--
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-- ## 3. Set the Range of Engagement
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--
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-- An optional range can be set in meters,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- The range can be beyond or smaller than the range of the Patrol Zone.
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-- The range is applied at the position of the AI.
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--
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-- # Developer Note
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--
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-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
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@ -44,6 +44,7 @@
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- The range can be beyond or smaller than the range of the Patrol Zone.
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-- The range is applied at the position of the AI.
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-- Use the method @{AI_Air_Patrol#AI_AIR_PATROL.SetEngageRange}() to define that range.
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--
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-- # Developer Note
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--
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@ -37,14 +37,7 @@
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--
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-- * @{#AI_AIR_ENGAGE.New}(): Creates a new AI_AIR_ENGAGE object.
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--
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-- ## 3. Set the Range of Engagement
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--
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-- An optional range can be set in meters,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- The range can be beyond or smaller than the range of the Patrol Zone.
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-- The range is applied at the position of the AI.
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--
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-- ## 4. Set the Zone of Engagement
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-- ## 2. Set the Zone of Engagement
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--
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-- An optional @{Core.Zone} can be set,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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@ -137,7 +137,7 @@ do -- TASK_CARGO_CSAR
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-- -- The cargoset "CargoSet" will embed all defined cargo of type "Pilots" (prefix) into its set.
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-- local CargoGroup = CARGO_GROUP:New( PilotGroup, "Pilots", "Downed Pilot", 500 )
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--
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-- What is also needed, is to have a set of @{#Wrapper.Group}s defined that contains the clients of the players.
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-- What is also needed, is to have a set of @{Wrapper.Group#GROUP}s defined that contains the clients of the players.
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--
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-- -- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
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-- local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
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