This commit is contained in:
FlightControl_Master 2017-10-04 17:12:05 +02:00
parent 454c0e5543
commit feef4c148e
7 changed files with 244 additions and 374 deletions

View File

@ -285,26 +285,5 @@ do -- ACT_ACCOUNT_DEADS
end
end
--- @param #ACT_ACCOUNT_DEADS self
-- @param Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventDead( EventData )
self:T( { "EventDead", EventData } )
if EventData.IniDCSUnit then
self:Event( EventData )
end
end
--- DCS Events
--- @param #ACT_ACCOUNT_DEADS self
-- @param Event#EVENTDATA EventData
function ACT_ACCOUNT_DEADS:onfuncEventCrash( EventData )
self:T( { "EventDead", EventData } )
if EventData.IniDCSUnit then
self:Event( EventData )
end
end
end -- ACT_ACCOUNT DEADS

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@ -45,8 +45,11 @@ do -- Goal
ClassName = "GOAL",
}
--- @field #table GOAL.States
GOAL.States = {}
--- @field #table GOAL.Players
GOAL.Players = {}
--- @field #number GOAL.TotalContributions
GOAL.TotalContributions = 0
--- GOAL Constructor.
-- @param #GOAL self
@ -56,51 +59,6 @@ do -- Goal
local self = BASE:Inherit( self, FSM:New() ) -- #GOAL
self:F( {} )
do
--- On State for GOAL
-- @field GOAL.On
--- On State Handler OnLeave for GOAL
-- @function [parent=#GOAL] OnLeaveOn
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- On State Handler OnEnter for GOAL
-- @function [parent=#GOAL] OnEnterOn
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
end
do
--- Off State for GOAL
-- @field GOAL.Off
--- Off State Handler OnLeave for GOAL
-- @function [parent=#GOAL] OnLeaveOff
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Off State Handler OnEnter for GOAL
-- @function [parent=#GOAL] OnEnterOff
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
end
--- Achieved State for GOAL
-- @field GOAL.Achieved
@ -120,86 +78,7 @@ do -- Goal
-- @param #string To
self:SetStartState( "Idle" )
self:AddTransition( "Idle", "Start", "On" )
--- Start Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeStart
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Start Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterStart
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Start Trigger for GOAL
-- @function [parent=#GOAL] Start
-- @param #GOAL self
--- Start Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __Start
-- @param #GOAL self
-- @param #number Delay
self:AddTransition( "On", "Stop", "Idle" )
--- Stop Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeStop
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Stop Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterStop
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Stop Trigger for GOAL
-- @function [parent=#GOAL] Stop
-- @param #GOAL self
--- Stop Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __Stop
-- @param #GOAL self
-- @param #number Delay
self:AddTransition( "On", "IsAchieved", "On" )
--- IsAchieved Handler OnBefore for GOAL
-- @function [parent=#GOAL] OnBeforeIsAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- IsAchieved Handler OnAfter for GOAL
-- @function [parent=#GOAL] OnAfterIsAchieved
-- @param #GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- IsAchieved Trigger for GOAL
-- @function [parent=#GOAL] IsAchieved
-- @param #GOAL self
--- IsAchieved Asynchronous Trigger for GOAL
-- @function [parent=#GOAL] __IsAchieved
-- @param #GOAL self
-- @param #number Delay
self:SetStartState( "Pending" )
self:AddTransition( "*", "Achieved", "Achieved" )
--- Achieved Handler OnBefore for GOAL
@ -226,9 +105,6 @@ do -- Goal
-- @param #GOAL self
-- @param #number Delay
self.AchievedScheduler = nil
self:SetEventPriority( 5 )
return self
@ -236,30 +112,38 @@ do -- Goal
--- @param #GOAL self
-- @param From
-- @param Event
-- @param To
function GOAL:onafterOn( From, Event, To )
if not self.AchievedScheduler then
self.AchievedScheduler = self:ScheduleRepeat( 15, 15, 0, nil, self.CheckAchieved, self )
end
-- @param #string PlayerName
function GOAL:AddPlayerContribution( PlayerName )
self.Players[PlayerName] = self.Players[PlayerName] or 0
self.Players[PlayerName] = self.Players[PlayerName] + 1
self.TotalContributions = self.TotalContributions + 1
end
--- @param #GOAL self
-- @param #number Player contribution.
function GOAL:GetPlayerContribution( PlayerName )
return self.Players[PlayerName] or 0
end
--- @param #GOAL self
-- @param From
-- @param Event
-- @param To
function GOAL:onafterOff( From, Event, To )
self:ScheduleStop( self.CheckAchieved )
self.ArchievedScheduler = nil
function GOAL:GetPlayerContributions()
return self.Players or {}
end
--- @param #GOAL self
-- @param From
-- @param Event
-- @param To
function GOAL:CheckAchieved( From, Event, To )
self:IsAchieved()
function GOAL:GetTotalContributions()
return self.TotalContributions or 0
end
--- @param #GOAL self
-- @return #boolean true if the goal is Achieved
function GOAL:IsAchieved()
return self:Is( "Achieved" )
end
end

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@ -43,9 +43,6 @@ do -- Zone
ClassName = "ZONE_GOAL",
}
--- @field #table ZONE_GOAL.States
ZONE_GOAL.States = {}
--- ZONE_GOAL Constructor.
-- @param #ZONE_GOAL self
-- @param Core.Zone#ZONE_BASE Zone A @{Zone} object with the goal to be achieved.
@ -58,101 +55,20 @@ do -- Zone
self.Zone = Zone -- Core.Zone#ZONE_BASE
self.Goal = GOAL:New()
do
--- Guarded State Handler OnLeave for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnLeaveGuarded
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Guarded State Handler OnEnter for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnEnterGuarded
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
end
do
--- Empty State Handler OnLeave for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnLeaveEmpty
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Empty State Handler OnEnter for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnEnterEmpty
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
end
self:AddTransition( "*", "Guard", "Guarded" )
--- Guard Handler OnBefore for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnBeforeGuard
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Guard Handler OnAfter for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnAfterGuard
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Guard Trigger for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] Guard
-- @param #ZONE_GOAL self
--- Guard Asynchronous Trigger for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] __Guard
-- @param #ZONE_GOAL self
-- @param #number Delay
self:AddTransition( "*", "Empty", "Empty" )
--- Empty Handler OnBefore for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnBeforeEmpty
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Empty Handler OnAfter for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnAfterEmpty
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Empty Trigger for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] Empty
-- @param #ZONE_GOAL self
--- Empty Asynchronous Trigger for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] __Empty
-- @param #ZONE_GOAL self
-- @param #number Delay
self.SmokeTime = nil
self:AddTransition( "*", "DestroyedUnit", "*" )
--- DestroyedUnit Handler OnAfter for ZONE_GOAL
-- @function [parent=#ZONE_GOAL] OnAfterDestroyedUnit
-- @param #ZONE_GOAL self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param Wrapper.Unit#UNIT DestroyedUnit The destroyed unit.
-- @param #string PlayerName The name of the player.
return self
end
@ -171,6 +87,7 @@ do -- Zone
return self.Zone:GetName()
end
--- Smoke the center of theh zone.
-- @param #ZONE_GOAL self
-- @param #SMOKECOLOR.Color SmokeColor
@ -204,41 +121,7 @@ do -- Zone
end
end
function ZONE_GOAL:IsGuarded()
local IsGuarded = self.Zone:IsAllInZoneOfCoalition( self.Coalition )
self:E( { IsGuarded = IsGuarded } )
return IsGuarded
end
function ZONE_GOAL:IsEmpty()
local IsEmpty = self.Zone:IsNoneInZone()
self:E( { IsEmpty = IsEmpty } )
return IsEmpty
end
--- Check status Zone.
-- @param #ZONE_GOAL self
function ZONE_GOAL:StatusZone()
local State = self:GetState()
self:E( { State = self:GetState() } )
self.Zone:Scan()
if State ~= "Guarded" and self:IsGuarded() then
self:Guard()
end
if State ~= "Empty" and self:IsEmpty() then
self:Empty()
end
end
--- Check status Smoke.
-- @param #ZONE_GOAL self
function ZONE_GOAL:StatusSmoke()
@ -255,5 +138,34 @@ do -- Zone
end
end
end
--- @param #ZONE_GOAL self
-- @param Event#EVENTDATA EventData
function ZONE_GOAL:__Destroyed( EventData )
self:T( { "EventDead", EventData } )
if EventData.IniDCSUnit then
if EventData.IniUnit:IsInZone( self:GetZone() ) then
local PlayerHits = _DATABASE.HITS[EventData.IniUnitName]
if PlayerHits then
for PlayerName, PlayerHit in pairs( PlayerHits ) do
self.Goal:AddPlayerContribution( PlayerName )
self:DestroyedUnit( EventData.IniUnitName, PlayerName )
end
end
end
end
end
--- Activate the event UnitDestroyed to be fired when a unit is destroyed in the zone.
-- @param #ZONE_GOAL self
function ZONE_GOAL:MonitorDestroyedUnits()
self:HandleEvent( EVENTS.Dead, self.__Destroyed )
self:HandleEvent( EVENTS.Crash, self.__Destroyed )
end
end

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@ -16,10 +16,10 @@
do -- ZoneGoal
--- @type ZONE_GOAL_COALITION
-- @extends Core.ZoneGoal#ZONE_GOAL
-- @extends Core.ZoneGoal#ZONE_GOAL_COALITION
--- # ZONE_GOAL_COALITION class, extends @{ZoneGoal#ZONE_GOAL}
--- # ZONE_GOAL_COALITION class, extends @{ZoneGoal#ZONE_GOAL_COALITION}
--
-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
-- Derived classes implement the ways how the achievements can be realized.
@ -67,7 +67,7 @@ do -- ZoneGoal
-- @return #ZONE_GOAL_COALITION
function ZONE_GOAL_COALITION:New( Zone, Coalition )
local self = BASE:Inherit( self, ZONE_GOAL:New( Zone ) ) -- #ZONE_GOAL_COALITION
local self = BASE:Inherit( self, ZONE_GOAL_COALITION:New( Zone ) ) -- #ZONE_GOAL_COALITION
self:F( { Zone = Zone, Coalition = Coalition } )
self:SetCoalition( Coalition )
@ -110,10 +110,98 @@ do -- ZoneGoal
-- @param #string To
end
do
self:E( { Guarded = "Guarded" } )
--- Guarded State Handler OnLeave for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnLeaveGuarded
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Guarded State Handler OnEnter for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnEnterGuarded
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
end
do
--- Empty State Handler OnLeave for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnLeaveEmpty
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Empty State Handler OnEnter for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnEnterEmpty
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
end
self:AddTransition( "*", "Guard", "Guarded" )
--- Guard Handler OnBefore for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnBeforeGuard
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Guard Handler OnAfter for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnAfterGuard
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Guard Trigger for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] Guard
-- @param #ZONE_GOAL_COALITION self
--- Guard Asynchronous Trigger for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] __Guard
-- @param #ZONE_GOAL_COALITION self
-- @param #number Delay
self:AddTransition( "*", "Empty", "Empty" )
--- Empty Handler OnBefore for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnBeforeEmpty
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Empty Handler OnAfter for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] OnAfterEmpty
-- @param #ZONE_GOAL_COALITION self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Empty Trigger for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] Empty
-- @param #ZONE_GOAL_COALITION self
--- Empty Asynchronous Trigger for ZONE_GOAL_COALITION
-- @function [parent=#ZONE_GOAL_COALITION] __Empty
-- @param #ZONE_GOAL_COALITION self
-- @param #number Delay
self:AddTransition( { "Guarded", "Empty" }, "Attack", "Attacked" )
@ -214,7 +302,16 @@ do -- ZoneGoal
self:E( { IsGuarded = IsGuarded } )
return IsGuarded
end
function ZONE_GOAL_COALITION:IsEmpty()
local IsEmpty = self.Zone:IsNoneInZone()
self:E( { IsEmpty = IsEmpty } )
return IsEmpty
end
function ZONE_GOAL_COALITION:IsCaptured()
local IsCaptured = self.Zone:IsAllInZoneOfOtherCoalition( self.Coalition )
@ -300,7 +397,7 @@ do -- ZoneGoal
--- When started, check the Coalition status.
-- @param #ZONE_GOAL self
-- @param #ZONE_GOAL_COALITION self
function ZONE_GOAL_COALITION:onafterGuard()
--self:E({BASE:GetParent( self )})
@ -334,11 +431,21 @@ do -- ZoneGoal
-- @param #ZONE_GOAL_COALITION self
function ZONE_GOAL_COALITION:StatusZone()
local State = self:GetState()
self:E( { State = self:GetState() } )
self:GetParent( self, ZONE_GOAL_COALITION ).StatusZone( self )
local State = self:GetState()
self:E( { State = self:GetState() } )
self.Zone:Scan()
if State ~= "Guarded" and self:IsGuarded() then
self:Guard()
end
if State ~= "Empty" and self:IsEmpty() then
self:Empty()
end
if State ~= "Attacked" and self:IsAttacked() then
self:Attack()
end

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@ -710,6 +710,39 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
end
end
--- Registers Scores the players completing a Mission Task.
-- @param #SCORING self
-- @param Tasking.Mission#MISSION Mission
-- @param #string PlayerName
-- @param #string Text
-- @param #number Score
function SCORING:_AddMissionGoalScore( Mission, PlayerName, Text, Score )
local MissionName = Mission:GetName()
self:E( { Mission:GetName(), PlayerName, Text, Score } )
-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
if PlayerName then
local PlayerData = self.Players[PlayerName]
if not PlayerData.Mission[MissionName] then
PlayerData.Mission[MissionName] = {}
PlayerData.Mission[MissionName].ScoreTask = 0
PlayerData.Mission[MissionName].ScoreMission = 0
end
self:T( PlayerName )
self:T( PlayerData.Mission[MissionName] )
PlayerData.Score = self.Players[PlayerName].Score + Score
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. MissionName .. " : " .. Text .. " Score: " .. Score, MESSAGE.Type.Information ):ToAll()
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score )
end
end
--- Registers Mission Scores for possible multiple players that contributed in the Mission.
-- @param #SCORING self

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@ -8,7 +8,7 @@
--
-- ====
--
-- @module Task_Protect
-- @module TaskZoneCapture
do -- TASK_ZONE_GOAL
@ -78,7 +78,7 @@ do -- TASK_ZONE_GOAL
-- @param Tasking.Task#TASK_ZONE_GOAL Task
function Fsm:onafterStartMonitoring( TaskUnit, Task )
self:E( { self } )
self:__Protect( 0.1 )
self:__Monitor( 0.1 )
self:__RouteToTarget( 0.1 )
end
@ -88,7 +88,7 @@ do -- TASK_ZONE_GOAL
-- @param Tasking.Task#TASK_ZONE_GOAL Task
function Fsm:onafterMonitor( TaskUnit, Task )
self:E( { self } )
self:__Protect( 15 )
self:__Monitor( 15 )
end
--- Test
@ -146,9 +146,9 @@ do -- TASK_ZONE_GOAL
return ActRouteZone:GetZone()
end
function TASK_ZONE_GOAL:SetGoalTotal()
function TASK_ZONE_GOAL:SetGoalTotal( GoalTotal )
self.GoalTotal = 1
self.GoalTotal = GoalTotal
end
function TASK_ZONE_GOAL:GetGoalTotal()
@ -164,7 +164,7 @@ do -- TASK_CAPTURE_ZONE
--- The TASK_CAPTURE_ZONE class
-- @type TASK_CAPTURE_ZONE
-- @field Set#SET_UNIT TargetSetUnit
-- @extends Tasking.TaskZoneGoal#TASK_ZONE_GOAL
-- @extends #TASK_ZONE_GOAL
--- # TASK_CAPTURE_ZONE class, extends @{TaskZoneGoal#TASK_ZONE_GOAL}
--
@ -184,18 +184,18 @@ do -- TASK_CAPTURE_ZONE
-- @param Tasking.Mission#MISSION Mission
-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
-- @param #string TaskName The name of the Task.
-- @param Core.ZoneGoal#ZONE_GOAL ZoneGoal
-- @param Core.ZoneGoalCoalition#ZONE_GOAL_COALITION ZoneGoalCoalition
-- @param #string TaskBriefing The briefing of the task.
-- @return #TASK_CAPTURE_ZONE self
function TASK_CAPTURE_ZONE:New( Mission, SetGroup, TaskName, ZoneGoal, TaskBriefing)
local self = BASE:Inherit( self, TASK_ZONE_GOAL:New( Mission, SetGroup, TaskName, ZoneGoal, "CAPTURE", TaskBriefing ) ) -- #TASK_CAPTURE_ZONE
function TASK_CAPTURE_ZONE:New( Mission, SetGroup, TaskName, ZoneGoalCoalition, TaskBriefing)
local self = BASE:Inherit( self, TASK_ZONE_GOAL:New( Mission, SetGroup, TaskName, ZoneGoalCoalition, "CAPTURE", TaskBriefing ) ) -- #TASK_CAPTURE_ZONE
self:F()
Mission:AddTask( self )
self.TaskCoalition = ZoneGoal:GetCoalition()
self.TaskCoalitionName = ZoneGoal:GetCoalitionName()
self.TaskZoneName = self.ZoneGoal:GetZoneName()
self.TaskCoalition = ZoneGoalCoalition:GetCoalition()
self.TaskCoalitionName = ZoneGoalCoalition:GetCoalitionName()
self.TaskZoneName = ZoneGoalCoalition:GetZoneName()
self:SetBriefing(
TaskBriefing or
@ -234,66 +234,21 @@ do -- TASK_CAPTURE_ZONE
self:E( { PlayerUnit = PlayerUnit } )
if self.ZoneGoal then
local ProtectCoalition = self.ZoneGoal:GetCoalition()
local TaskCoalition = self.Coalition
self:E( { ProtectCoalition = ProtectCoalition, TaskCoalition = TaskCoalition } )
if ProtectCoalition ~= TaskCoalition then
if self.ZoneGoal.Goal:IsAchieved() then
self:Success()
local TotalContributions = self.ZoneGoal.Goal:GetTotalContributions()
for PlayerName, PlayerContribution in pairs( self.ZoneGoal.Goal:GetPlayerContributions() ) do
local Task = self.Task
local Scoring = Task:GetScoring()
if Scoring then
Scoring:_AddMissionGoalScore( Task.Mission, PlayerName, "Captured Zone", PlayerContribution * 200 / TotalContributions )
end
end
end
end
self:__Goal( -10, PlayerUnit, PlayerName )
end
--- Set a score when a target in scope of the A2G attack, has been destroyed .
-- @param #TASK_CAPTURE_ZONE self
-- @param #string PlayerName The name of the player.
-- @param #number Score The score in points to be granted when task process has been achieved.
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return #TASK_CAPTURE_ZONE
function TASK_CAPTURE_ZONE:SetScoreOnProgress( PlayerName, Score, TaskUnit )
self:F( { PlayerName, Score, TaskUnit } )
local ProcessUnit = self:GetUnitProcess( TaskUnit )
--ProcessUnit:AddScoreProcess( "Protecting", "ZoneGoal", "Captured", "Player " .. PlayerName .. " has SEADed a target.", Score )
return self
end
--- Set a score when all the targets in scope of the A2G attack, have been destroyed.
-- @param #TASK_CAPTURE_ZONE self
-- @param #string PlayerName The name of the player.
-- @param #number Score The score in points.
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return #TASK_CAPTURE_ZONE
function TASK_CAPTURE_ZONE:SetScoreOnSuccess( PlayerName, Score, TaskUnit )
self:F( { PlayerName, Score, TaskUnit } )
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScore( "Success", "The zone has been captured!", Score )
return self
end
--- Set a penalty when the A2G attack has failed.
-- @param #TASK_CAPTURE_ZONE self
-- @param #string PlayerName The name of the player.
-- @param #number Penalty The penalty in points, must be a negative value!
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return #TASK_CAPTURE_ZONE
function TASK_CAPTURE_ZONE:SetScoreOnFail( PlayerName, Penalty, TaskUnit )
self:F( { PlayerName, Penalty, TaskUnit } )
local ProcessUnit = self:GetUnitProcess( TaskUnit )
ProcessUnit:AddScore( "Failed", "The zone has been lost!", Penalty )
return self
end
end

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@ -72,6 +72,6 @@ Tasking/Task_A2G.lua
Tasking/Task_A2A_Dispatcher.lua
Tasking/Task_A2A.lua
Tasking/Task_Cargo.lua
Tasking/Task_Protect.lua
Tasking/TaskZoneCapture.lua
Moose.lua