mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
CARGO_GROUP working!!!
This commit is contained in:
parent
0b59fb87f2
commit
ff64255ea7
@ -228,7 +228,8 @@ BASE = {
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-- @type FORMATION
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-- @type FORMATION
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-- @field Cone A cone formation.
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-- @field Cone A cone formation.
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FORMATION = {
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FORMATION = {
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Cone = "Cone"
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Cone = "Cone",
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Vee = "Vee"
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}
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}
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@ -508,9 +508,11 @@ end
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F()
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self:F()
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NearRadius = NearRadius or 25
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local Angle = 180
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local Angle = 180
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local Speed = 10
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local Speed = 10
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local DeployDistance = 5
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local DeployDistance = 5
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@ -541,7 +543,7 @@ function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2 )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self.CargoObject:SetTask( TaskRoute, 1 )
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( -1, ToPointVec2, NearRadius )
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end
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end
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end
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end
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@ -553,18 +555,20 @@ end
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Angle = 180
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local Speed = 10
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local Speed = 10
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local Distance = 5
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local Distance = 5
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if From == "UnBoarding" then
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if From == "UnBoarding" then
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if self:IsNear( ToPointVec2 ) then
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if self:IsNear( ToPointVec2, NearRadius ) then
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return true
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return true
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else
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else
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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return false
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return false
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end
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end
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@ -577,9 +581,11 @@ end
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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self.CargoInAir = self.CargoObject:InAir()
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self.CargoInAir = self.CargoObject:InAir()
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self:T( self.CargoInAir )
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self:T( self.CargoInAir )
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@ -602,7 +608,7 @@ end
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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-- @param Core.Point#POINT_VEC2
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
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self:F( { ToPointVec2, From, Event, To } )
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self:F( { ToPointVec2, From, Event, To } )
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local Angle = 180
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local Angle = 180
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@ -661,6 +667,25 @@ function CARGO_UNIT:onenterBoarding( From, Event, To, CargoCarrier, NearRadius,
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = PointStartVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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Points[#Points+1] = CargoDeployPointVec2:RoutePointGround( Speed )
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-- I need to do this mess, otherwise the units will stop boarding at a point in time...
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-- This is a DCS bug that i am handling in this way.
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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do
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local CargoBooardPointVec2 = CargoDeployPointVec2:GetRandomPointVec2InRadius(NearRadius,0)
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Points[#Points+1] = CargoBooardPointVec2:RoutePointGround( Speed )
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end
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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local TaskRoute = self.CargoObject:TaskRoute( Points )
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self.CargoObject:SetTask( TaskRoute, 2 )
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self.CargoObject:SetTask( TaskRoute, 2 )
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@ -970,9 +995,9 @@ do -- CARGO_GROUP
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-- @param #number ReportRadius (optional)
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_GROUP
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-- @return #CARGO_GROUP
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius, NearRadius )
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function CARGO_GROUP:New( CargoGroup, Type, Name, ReportRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius, NearRadius ) ) -- #CARGO_GROUP
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( CargoGroup, Type, Name, 0, ReportRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, ReportRadius, NearRadius } )
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self:F( { Type, Name, ReportRadius } )
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self.CargoSet = SET_CARGO:New()
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self.CargoSet = SET_CARGO:New()
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@ -1002,19 +1027,21 @@ end
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-- @param #string Event
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-- @param #string Event
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier )
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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NearRadius = NearRadius or 25
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if From == "UnLoaded" then
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if From == "UnLoaded" then
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-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
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-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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self.CargoSet:ForEach(
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function( Cargo )
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function( Cargo )
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Cargo:__Board( 1, CargoCarrier )
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Cargo:__Board( 1, CargoCarrier, NearRadius )
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end
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end
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)
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)
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self:__Boarding( 1, CargoCarrier )
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self:__Boarding( 1, CargoCarrier, NearRadius, ... )
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end
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end
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end
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end
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@ -1025,7 +1052,7 @@ end
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-- @param #string Event
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-- @param #string Event
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier )
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function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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if From == "UnLoaded" then
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if From == "UnLoaded" then
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@ -1034,6 +1061,9 @@ function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier )
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Cargo:Load( CargoCarrier )
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Cargo:Load( CargoCarrier )
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end
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end
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end
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end
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self.CargoCarrier = CargoCarrier
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end
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end
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--- Leave Boarding State.
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--- Leave Boarding State.
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@ -1042,23 +1072,27 @@ end
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-- @param #string Event
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-- @param #string Event
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier )
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function CARGO_GROUP:onleaveBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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self:F( { CargoCarrier.UnitName, From, Event, To } )
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NearRadius = NearRadius or 25
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local Boarded = true
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local Boarded = true
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self.CargoSet:Flush()
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
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for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
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self:T( Cargo.current )
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self:T( { Cargo:GetName(), Cargo.current } )
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if not Cargo:is( "Loaded" ) then
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if not Cargo:is( "Loaded" ) then
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Boarded = false
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Boarded = false
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end
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end
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end
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end
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if not Boarded then
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if not Boarded then
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self:__Boarding( 1, CargoCarrier )
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self:__Boarding( 1, CargoCarrier, NearRadius, ... )
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else
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else
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self:__Load( 1, CargoCarrier )
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self:__Load( 1, CargoCarrier, ... )
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end
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end
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return Boarded
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return Boarded
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end
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end
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@ -1069,9 +1103,11 @@ end
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-- @param #string Event
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-- @param #string Event
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F()
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self:F()
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NearRadius = NearRadius or 25
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local Timer = 1
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local Timer = 1
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if From == "Loaded" then
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if From == "Loaded" then
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@ -1079,12 +1115,12 @@ function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2 )
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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-- For each Cargo object within the CARGO_GROUP, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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self.CargoSet:ForEach(
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function( Cargo )
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function( Cargo )
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Cargo:__UnBoard( Timer, ToPointVec2 )
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Cargo:__UnBoard( Timer, ToPointVec2, NearRadius )
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Timer = Timer + 10
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Timer = Timer + 10
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end
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end
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)
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)
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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end
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end
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@ -1095,9 +1131,11 @@ end
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-- @param #string Event
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-- @param #string Event
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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local Angle = 180
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local Angle = 180
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local Speed = 10
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local Speed = 10
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local Distance = 5
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local Distance = 5
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@ -1116,7 +1154,7 @@ function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2 )
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if UnBoarded then
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if UnBoarded then
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return true
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return true
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else
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else
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self:__UnBoarding( 1, ToPointVec2 )
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self:__UnBoarding( 1, ToPointVec2, NearRadius )
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end
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end
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return false
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return false
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@ -1130,9 +1168,11 @@ end
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-- @param #string Event
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-- @param #string Event
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-- @param #string From
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-- @param #string From
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-- @param #string To
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-- @param #string To
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2 )
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
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self:F( { ToPointVec2, From, Event, To } )
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self:F( { ToPointVec2, From, Event, To } )
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NearRadius = NearRadius or 25
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self:__UnLoad( 1, ToPointVec2 )
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self:__UnLoad( 1, ToPointVec2 )
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end
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end
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@ -124,7 +124,7 @@ end
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-- @param Core.Base#BASE Object
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-- @param Core.Base#BASE Object
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-- @return Core.Base#BASE The added BASE Object.
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-- @return Core.Base#BASE The added BASE Object.
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function SET_BASE:Add( ObjectName, Object )
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function SET_BASE:Add( ObjectName, Object )
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self:F2( ObjectName )
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self:F( ObjectName )
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local t = { _ = Object }
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local t = { _ = Object }
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@ -2467,9 +2467,6 @@ function SET_CARGO:New()
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-- Inherits from BASE
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-- Inherits from BASE
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local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CARGOS ) )
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local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CARGOS ) )
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self:HandleEvent( EVENTS.NewCargo )
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self:HandleEvent( EVENTS.DeleteCargo )
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return self
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return self
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end
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end
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@ -2600,6 +2597,9 @@ function SET_CARGO:FilterStart()
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if _DATABASE then
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if _DATABASE then
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self:_FilterStart()
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self:_FilterStart()
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end
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end
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self:HandleEvent( EVENTS.NewCargo )
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self:HandleEvent( EVENTS.DeleteCargo )
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return self
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return self
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end
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end
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@ -117,6 +117,21 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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end
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end
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)
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)
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- When there is no Unit left running the Task, the Task goes into Abort...
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self:HandleEvent( EVENTS.MissionEnd,
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--- @param #TASK self
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-- @param Core.Event#EVENTDATA EventData
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function( self, EventData )
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local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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Mission:Stop()
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end
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end
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)
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- The PlayerUnit will be UnAssigned from the Task.
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-- When there is no Unit left running the Task, the Task goes into Abort...
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-- When there is no Unit left running the Task, the Task goes into Abort...
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@ -127,7 +142,9 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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local PlayerUnit = EventData.IniUnit
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local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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local Mission = Mission -- Tasking.Mission#MISSION
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Mission:AbortUnit( PlayerUnit )
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if Mission:IsOngoing() then
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Mission:AbortUnit( PlayerUnit )
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end
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end
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end
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end
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end
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)
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)
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@ -275,8 +275,9 @@ function TASK:AbortUnit( PlayerUnit )
|
|||||||
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
|
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
|
||||||
self:E( { IsAssignedToGroup = IsAssignedToGroup } )
|
self:E( { IsAssignedToGroup = IsAssignedToGroup } )
|
||||||
if IsAssignedToGroup then
|
if IsAssignedToGroup then
|
||||||
|
local PlayerName = PlayerUnit:GetPlayerName()
|
||||||
self:UnAssignFromUnit( PlayerUnit )
|
self:UnAssignFromUnit( PlayerUnit )
|
||||||
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " aborted Task " .. self:GetName() )
|
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
|
||||||
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
|
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
|
||||||
if #PlayerGroup:GetUnits() == 1 then
|
if #PlayerGroup:GetUnits() == 1 then
|
||||||
self:UnAssignFromGroup( PlayerGroup )
|
self:UnAssignFromGroup( PlayerGroup )
|
||||||
|
|||||||
@ -347,7 +347,7 @@ do -- TASK_CARGO
|
|||||||
self:__Land( -0.1 )
|
self:__Land( -0.1 )
|
||||||
else
|
else
|
||||||
Task:GetMission():GetCommandCenter():MessageToGroup( "Boarding ...", TaskUnit:GetGroup(), "Boarding" )
|
Task:GetMission():GetCommandCenter():MessageToGroup( "Boarding ...", TaskUnit:GetGroup(), "Boarding" )
|
||||||
self.Cargo:Board( TaskUnit, self )
|
self.Cargo:Board( TaskUnit, 20, self )
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
self:__ArriveAtCargo( -0.1 )
|
self:__ArriveAtCargo( -0.1 )
|
||||||
@ -375,7 +375,7 @@ do -- TASK_CARGO
|
|||||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||||
|
|
||||||
self.DeployZone = DeployZone
|
self.DeployZone = DeployZone
|
||||||
self.Cargo:__UnBoard( -0.1, DeployZone )
|
self.Cargo:__UnBoard( -0.1, DeployZone, 20 )
|
||||||
end
|
end
|
||||||
|
|
||||||
---
|
---
|
||||||
@ -394,7 +394,7 @@ do -- TASK_CARGO
|
|||||||
end
|
end
|
||||||
|
|
||||||
Task:GetMission():GetCommandCenter():MessageToGroup( "UnBoarding ...", TaskUnit:GetGroup(), "UnBoarding" )
|
Task:GetMission():GetCommandCenter():MessageToGroup( "UnBoarding ...", TaskUnit:GetGroup(), "UnBoarding" )
|
||||||
self.Cargo:__UnBoard( -0.1, self.DeployZone )
|
self.Cargo:__UnBoard( -0.1, self.DeployZone, 20 )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user