- Removed the old classes and moved into an "Old" folder in the
Moose/Development folder.
-- Cleaned Moose.lua + Documented class types
-- Cleaned Create_Moose.bat + Documented class types
- Extend the ZONE_BASE class with a probability randomization factor,
that can be used for zone randomization purposes.
- Documented the Zone module classes.
- Changed and removed the POINT_VEC3 SmokeColor and FlareColor
structure. Replaced with SMOKECOLOR and FLARECOLOR types.
-- Replaced also code in test missions with SMOKECOLOR and FLARECOLOR
references.
- Renamed UnControlled() method to InitUnControlled method.
2016-08-14
- Changed Spawn APIs to express Group position and Unit position
randomization.
- Changed the API protocol of SpawnInZone() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Changed the API protocol of SpawnFromUnit() method.
-- Removed OuterRadius and InnerRadius parameters !!!
- Added InitRandomizeUnits() method, taking 3 parameters:
-- RandomizeUnits given the value true, will randomize the units upon
spawning, false (default) will not randomize the untis.
-- OuterRadius is the outer radius of the band where the units will be
spawned, if RandomizeUnits is true.
-- InnerRadius is the inner radius of the band where the units will not
be spawned, if RandomizeUnits is true.
- Removed SpawnFunction() method.
- Added OnSpawnGroup() method as the new official CallBack function
method to catch when a new function will be called.
-- Documented OnSpawnGroup() method.
- Renamed Limit() method to InitLimit() method.
- Renamed Array() method to InitArray() method.
- Renamed RandomizeRoute() method to InitRandomizeRoute() method.
- Renamed RandomizeTemplate() method to InitRandomizeTemplate() method.
- Reviewed all test missions for the changes executed and made adaptions
where necessary + re-tests.
-- Added documentation for methods GetFirstAliveGroup,
GetNextAliveGroup, GetLastAliveGroup.
-- Added code snippets to the documentation for the methods
GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup.
Now the detected sets are kept consistent to previous sets. New
algorithm developed. This is important to keep assigned tasks consistent
with the detected sets.
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/Moose_Test_AIBALANCER/Moose_Test_AIBALANCER.miz
# Moose Test
Missions/Moose_Test_AIRBASEPOLICE/Moose_Test_AIRBASEPOLICE.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_with_Moose.miz
# Moose Test
Missions/Moose_Test_BASE/Moose_Test_AIRBLANCER_without_Moose.miz
# Moose Test Missions/Moose_Test_BASE/Moose_Test_BASE.miz
# Moose Test Missions/Moose_Test_CLEANUP/Moose_Test_CLEANUP.miz
# Moose Test Missions/Moose_Test_DESTROY/MOOSE_Test_DESTROY.miz
# Moose Test Missions/Moose_Test_DETECTION/Moose_Test_DETECTION.miz
# Moose Test
Missions/Moose_Test_DETECTION/Moose_Test_DETECTION_Laser.miz
# Moose Test Missions/Moose_Test_ESCORT/MOOSE_Test_ESCORT.miz
# Moose Test Missions/Moose_Test_FAC/Moose_Test_FAC.miz
# Moose Test
Missions/Moose_Test_MISSILETRAINER/Moose_Test_MISSILETRAINER.miz
# Moose Test Missions/Moose_Test_PATROLZONE/MOOSE_Test_PATROLZONE.miz
# Moose Test Missions/Moose_Test_SEAD/MOOSE_Test_SEAD.miz
# Moose Test Missions/Moose_Test_SET_AIRBASE/Moose_Test_SET_AIRBASE.miz
# Moose Test Missions/Moose_Test_SET_CLIENT/Moose_Test_SET_CLIENT.miz
# Moose Test Missions/Moose_Test_SET_GROUP/Moose_Test_SET_GROUP.miz
# Moose Test Missions/Moose_Test_SPAWN/MOOSE_Test_SPAWN.miz
# Moose Test
Missions/Moose_Test_SPAWN_Repeat/MOOSE_Test_SPAWN_Repeat.miz
# Moose Test
Missions/Moose_Test_TASK_Pickup_and_Deploy/MOOSE_Test_TASK_Pickup_and_Deploy.miz
# Moose Test Missions/Moose_Test_WRAPPER/Moose_Test_WRAPPER.miz
# Moose Test Missions/Moose_Test_ZONE/Moose_Test_ZONE.miz
# Moose Test
Missions/Moose_Test_ZONE_POLYGON/Moose_Test_ZONE_POLYGON.miz
# Moose Test Missions/Moose_Test_ZONE_RADIUS/Moose_Test_ZONE_RADIUS.miz
# Moose Test Missions/Moose_Test_ZONE_UNIT/Moose_Test_ZONE_UNIT.miz
- Replaced range test for unit to range test for players.
- Ensure that players database is properly populated.
- Fixed some documentation.
- Removed smoke from trigger.
- Fixed name of RandomPointVec2 to RandomVec2 and fixed in all usages.
- MESSAGE class finished and now properly documented. Changed New()
function API.
- Reworked Include.File lines. No Include.File line anymore in the
Modules. All included in Moose.lua for dynamic loading.