FLIGHTGROUP
- Improved homebase for spawned units
- Enabled helo inAir check due to DCS bug that inAir returns true when spawned at airbase or farp
SET_ZONE
- Added DrawZone() function
ARMYGROUP
- Improved EngageTarget() function
AUFTRAG
- ARMORATTACK is not falling back to GROUNDATTACK
CHIEF
- Added `:RemoveStrategicZone()` function
- Added `:SetLimitMission()` function to limit number of total or specific mission types.
- Improved Tactical Overview
OPSZONE
- Improved `Stop()` function
OPSGROUP
- Added damage check for groups that are not alive.
- Added `:ReturnToLegion` function.
- Added `:Teleport` function
LEGION
- Aircraft dont start hot if on Alert5 mission
AUFTRAG
- Added Formation parameter to PATROLZONE (for ground only)
ARMYGROUP
- Set Vee formation for engage group
- Added option to detect statics via `INTEL:SetDetectStatics` function.
- Added `INTEL:KnowObject` function to make intel aware of GROUPs or STATICs.
- Improved cluster analysis.
- Changed `NewCluster` event: removed contact as first parameter.
AUFTRAG: Trooptransport set pickup radius to 100 meters.
OPSGROUP: enabled pickup radius for trooptransport auftrag
ARMYGOUP: removed GetPathOnRoad as it seems unncessary
- CHIEF: fixed bug in LEGION.RecruitCohortAssets() function call
- COMMANDER: added total weight to LEGION.RecruitCohortAssets() function call
- POSITIONABLE: fixed bug in relFuel calculation for cargo bay size
Fixed _FindCratesNearby() to optionally ignore the helo's max load capacity, which prevented CTLD from finding, listing, building crates is weights are used. Fixes#1688
- Added check for AUFTRAG that if it is executing and all groups are dead, it's done
- Added check in WAREHOUSE find parking that units need to be alive