Record achievement history for players executing a task. Only show
progress when there is progress to report. Only score progress when
there is progress for a player, not for other groups.
-- Renamed AI_DESIGNATE to DESIGNATE
-- Added a parameter to the New() method: CC.
The declaration prototype is now:
`function DESIGNATE:New( CC, Detection, AttackSet )`
I've added a lot of good stuff in the clas now. Almost ready.
When unboarding, the cargo would it the client helicopter on the path,
this is fixed by positioning the cargo at the direction of the target
unboarding point. No helicopter anymore in between.
* Installs luarocks WITH it's executable (easy to install other rocks if necessary)
* Use Lua supplied with luarocks
* Create Utils/luadocumentor.bat, which works with RELATIVE PATH ! -> Everybody can generate the doc
* Updated launch files accordingly
-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.
-- Created SET_CARGO
-- DATABASE handles CARGO
-- Event handles CARGO
-- Event triggers CARGO events
-- Menu system to pickup and deploy cargo
-- Menu system to board and unboard cargo