1175 Commits

Author SHA1 Message Date
Applevangelist
b55b11be09 Merge remote-tracking branch 'origin/master' into develop 2023-12-25 13:22:16 +01:00
Applevangelist
16f3dcbbb4 New SRS fixes 2023-12-25 12:14:41 +01:00
Frank
257530d421 Merge branch 'master' into develop 2023-12-24 03:26:53 +01:00
Frank
e89b921f3e Update Zone.lua 2023-12-22 10:27:00 +01:00
Frank
0d18ce086c Update Zone.lua 2023-12-21 22:33:08 +01:00
Frank
8fb126682f Merge branch 'master' into FF/MasterDevel 2023-12-21 22:22:10 +01:00
Applevangelist
69fa6f4ee6 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 17:38:51 +01:00
Applevangelist
702ec75935 Small fix 2023-12-19 17:38:31 +01:00
Applevangelist
ab516e0cd8 Merge remote-tracking branch 'origin/master' into develop 2023-12-19 10:20:12 +01:00
Applevangelist
d803b51e84 #ZONE
* Fixed filling/drawing of more complex polygon zones
* Added function to (re-)fill polygon
* Added function to (re-)draw polygon outline
2023-12-19 10:19:44 +01:00
Applevangelist
53f89fd42c #DATABASE
* Read color, fill color from drawing data
2023-12-19 10:18:20 +01:00
Frank
c72f109553 SRS 2023-12-19 00:02:17 +01:00
Applevangelist
6c21dfa48c Merge branch 'master' into develop 2023-12-14 11:13:06 +01:00
Applevangelist
68548f4581 #COORDINATE
* Fix for NewFromMGRS for less precise coordinates (below level 5)
2023-12-14 11:12:14 +01:00
Applevangelist
585901dc7d Merge remote-tracking branch 'origin/master' into develop 2023-12-12 10:54:32 +01:00
Applevangelist
f837e9dec7 #COORDINATE
* Added functions to create a COORDINATE from MGRS
2023-12-12 10:53:37 +01:00
Applevangelist
5243a408cc Merge remote-tracking branch 'origin/master' into develop 2023-12-09 15:52:16 +01:00
Applevangelist
bc3f9ed7c0 #SPAWN
* Added SPAWN:InitCallSign(ID,Name,Minor,Major)
2023-12-09 15:51:35 +01:00
Applevangelist
1f17fd89a4 Merge remote-tracking branch 'origin/master' into develop 2023-12-09 13:03:57 +01:00
Applevangelist
b3a006096c fixes 2023-12-09 13:03:34 +01:00
Applevangelist
6ee1afc670 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 15:12:18 +01:00
Applevangelist
ff6704f123 #ZONE docu fixes 2023-12-07 15:11:53 +01:00
Applevangelist
3b8bbdd4c1 Merge branch 'master' into develop 2023-12-07 13:46:52 +01:00
Applevangelist
c770f4cb68 #ZONE Docu fixes 2023-12-07 13:46:32 +01:00
Applevangelist
f342ba758e Merge remote-tracking branch 'origin/master' into develop 2023-12-07 12:15:56 +01:00
Thomas
6f473faa92
Update Message.lua
#2059 fixed
2023-12-07 12:14:59 +01:00
Applevangelist
018d8eecf6 Merge remote-tracking branch 'origin/master' into develop 2023-12-07 11:22:20 +01:00
Applevangelist
88e1bbd60d #SET
* Repaired SET_UNIT:GetCoordinate()
2023-12-07 11:20:43 +01:00
Applevangelist
d0491b3b5a Merge remote-tracking branch 'origin/master' into develop 2023-12-06 08:43:09 +01:00
Applevangelist
e078e48853 #SPAWN
* Fix for a Link16 flight having a non-NATO callsign as number
2023-12-06 08:42:07 +01:00
Frank
f789fbac70 Update Zone.lua
- Fixed ZONE_POLYGON:New called without initial points
2023-12-05 17:48:34 +01:00
Frank
cca5a5d55d Fixes
- Fixed A/C starting on ALERT5
- Fixed nil check for DrawID in UndrawZone
2023-12-03 20:51:19 +01:00
Applevangelist
3243c92331 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 15:35:17 +01:00
Applevangelist
49191fb144 clarifications 2023-12-03 15:34:55 +01:00
Applevangelist
eab37d5e48 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:39:34 +01:00
Applevangelist
f739062463 #ZONE_OVAL - fix documentation and intellisense 2023-12-03 12:39:08 +01:00
Applevangelist
e838431b28 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:25:51 +01:00
Applevangelist
c22304f2b0 Remove demo links which were empty 2023-12-03 12:25:25 +01:00
Applevangelist
2dc9f19d78 Merge remote-tracking branch 'origin/master' into develop 2023-12-03 12:03:41 +01:00
Applevangelist
89a9d1d0a4 #CONTROLLABLE
* Fixed ID issue with AA Missile Attack Range option

#POINT
* Added methdo to get the BULLSEYE as coordinate
2023-12-03 12:01:50 +01:00
Applevangelist
cf7d41cd7f #ZONE_POLYGON improvements
#ZONE_OVAL NEW
2023-12-03 11:42:53 +01:00
Niels Vaes
fd191be274
Added ZONE_OVAL. (#2057)
* Added ZONE_OVAL. This can be useful for simulating the area of a view zone from an object looking down at the ground for example.

Can be constructed from a Mission Editor drawing.

* add to DB
2023-12-03 11:34:52 +01:00
Thomas
31bdde130a
Update Event.lua (#2056)
Fix for playername in weapon target
2023-12-03 09:26:09 +01:00
Thomas
afe542cc63
Update Event.lua
Fix for playername in weapon target
2023-12-03 09:23:42 +01:00
Niels Vaes
29c0d81c27 Update on the ZONE_POLYGON class, so we can finally use it with drawings made in the Mission Editor as well.
Supports closed line segments, rects and freely drawn polygons.

Added the correct way of generating a point within a polygon with trial and error

Added a way to get the surface area.

Added a helper class (_ZONE_TRIANGLE), which shouldn't ever be used on its own. It's there to support the update ZONE_POLYGON.

Some test code, assuming there's a poygon drawn in the mission editor called "poly":

```Lua
-- make a new zone from a drawing
poly = ZONE_POLYGON:NewFromDrawing("poly")
-- draw the zone for everyone, include the individual triangles that make up the polygon
poly:DrawZone(-1, {1,0,0}, 1, {1,0,0}, 255, 4, false, true)
-- generate 500 random points, evenly distributed in the polygon
for i=1, 500 do
	COORDINATE:NewFromVec2(poly:GetRandomVec2()):CircleToAll(1000)
end

-- remove the drawing from the game
poly:UndrawZone()
```
2023-12-02 20:33:30 +01:00
Applevangelist
1dc31cc852 spawn 2023-11-29 18:01:37 +01:00
Applevangelist
52ed645f6c -- noise 2023-11-25 18:44:38 +01:00
Applevangelist
7c8f212b03 -- noise 2023-11-25 18:44:21 +01:00
Applevangelist
9f41cc51be Merge remote-tracking branch 'origin/master' into develop 2023-11-25 18:30:04 +01:00
Applevangelist
85c73cb0a5 #SPAWN
*Link16 fixes
* Wrongly created STN's will be replaced with random five digit octals with leading 0
* Voice call sign label will be the callsign's first and last letters, e.g. Enfield = ED. Navy One = NY
* Voice call sign number equals callsign minor major, e.g. Enfield 6-1 = ED 61
* Also works for A10CII which has a different entry with a four-digit octal with leading 0
* for fighter aircraft you can use :InitRandomizeCallsign() to give each spawn a random callsign
2023-11-25 18:28:59 +01:00