Sven Van de Velde
43b2f8c3ff
Add DCS stuff
2018-02-26 10:04:01 +01:00
Sven Van de Velde
85f0fe758b
Remove submodule
2018-02-26 10:02:48 +01:00
Sven Van de Velde
b2a7c994bc
Remove Test
2018-02-26 09:32:01 +01:00
Sven Van de Velde
83044af064
Account test
2018-02-24 18:22:57 +01:00
Sven Van de Velde
3ce5d71fc9
Fixing issue #799
2018-02-18 11:44:01 +01:00
Sven Van de Velde
5ab050b237
Moved release notes
2018-02-17 21:40:08 +01:00
Sven Van de Velde
2d1409dedb
Cleanup of the MOOSE repository. Only the essential is remained.
2018-02-17 21:17:55 +01:00
Sven Van de Velde
857ebfab44
Merge pull request #778 from Mongrelf/master
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AI_A2A_Dispatcher CountCapAirborne and Detection Change for AcceptZones
2018-02-13 19:19:25 +01:00
funkyfranky
f2774dbf71
Added DCS atmosphere API functions.
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COORDINATE:GetTemperature(height) returns the temperature (optionally as a function of height ASL).
COORDINATE:GetPressure(height) returns the pressure (optionally as a function of height ASL).
COORDINATE:GetWind(height) returns the wind direction and strength (optionally as a function of height ASL).
UTILS.BeaufortScale(speed) returns the Beaufort number and wind description as a function of wind speed.
2018-02-12 22:50:23 +01:00
funkyfranky
6f6db6d26f
Added last waypoint to RouteGroundOnRoad function if that is not on road.
2018-02-11 17:17:13 +01:00
funkyfranky
f69f666deb
Added new ways to find routes using roads.
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COORDINATE class: added two new functions to find the nearest road and coordinates to a destination using roads.
CONTROLLABLE class: added new function to route a controllable using roads.
2018-02-11 16:40:03 +01:00
funkyfranky
5134de9f28
Markers and RAT v2.1
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Added additional arguments for markers as introduced in DCS 2.5.
RAT improvements:
- Added onboard num via input.
- Added description of WPs.
- Fixed markers.
2018-02-08 20:26:04 +01:00
funkyfranky
282bf8bd07
RAT fix
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Fix crash in _WaypointFunction due to self:T
Increased version number to 2.0.3
2017-12-30 15:03:37 +01:00
funkyfranky
b52b5b78c9
RAT fixes
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Changed self:T to BASE:T
2017-12-30 11:13:45 +01:00
FlightControl_Master
77cddfaeb4
Optimized menu version
2017-12-22 12:44:16 +01:00
FlightControl_Master
ee6a553b6b
Re-added player menus
2017-12-22 12:05:14 +01:00
FlightControl_Master
2e195e6dca
small optimization of commandcentermenu
2017-12-22 12:01:03 +01:00
FlightControl_Master
f615d2c50a
Moved command center menu to GROUP level, also Mission menu.
2017-12-22 11:38:01 +01:00
FlightControl_Master
e54fad6c53
Commented out SetPlayerMenu and S_EVENT_PLAYER_ENTER_UNIT commented out too!
2017-12-22 11:11:25 +01:00
Mongrelf
7b0c0a0c8b
Changing Condition Check Starting to Started
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Had Starting as the additional condition check but should be 'Started'
2017-12-21 15:34:02 -07:00
FlightControl_Master
4efe03b07b
Menu optimizaton changes, did some great stuff here i think.
2017-12-21 22:52:37 +01:00
Mongrelf
030bd92148
AcceptZones Change
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Added higher level variable to hold detection state across multiple AcceptZones.
2017-12-21 14:33:09 -07:00
Mongrelf
0f4b3e0d88
AI_A2A_Dispatcher:CountCAPAirborne
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Added additional condition check for state = "Starting"
2017-12-21 14:18:33 -07:00
FlightControl_Master
abf0de49d1
Maybe this already helps
2017-12-21 06:26:05 +01:00
FlightControl_Master
ee4f7e843d
* Added marking of task on map when also assigned.
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* A BAI task won't be converted to a CAS task when a friendly airplane is nearby.
2017-12-20 11:51:00 +01:00
FlightControl_Master
4157ede997
Fixing mistake with the sorting of the menus
2017-12-20 10:07:37 +01:00
FlightControl_Master
54450c9933
limiting task menus to 5 pieces ....
2017-12-19 22:13:05 +01:00
FlightControl_Master
8332ba5112
Fixed the issue in AI_BALANCER
2017-12-18 11:50:15 +01:00
FlightControl_Master
f35d78c11c
Fixed the issue in designate.
2017-12-17 17:39:13 +01:00
FlightControl_Master
93f03a1e8b
Remove trace event
2017-12-16 07:59:01 +01:00
FlightControl_Master
c018a6e13f
Stress test menus made me realize about the Path ...
2017-12-15 19:58:25 +01:00
FlightControl_Master
b8c1135b3b
When S_EVENT_PLAYER_ENTER_UNIT is called, then the unit is not alive yet.
2017-12-15 13:33:24 +01:00
FlightControl_Master
abbb59efb9
Trying to refresh the menus
2017-12-13 23:20:04 +01:00
FlightControl_Master
ce61e8d859
Fixed typo
2017-12-13 14:28:45 +01:00
132nd-etcher
be0856c9e1
Possible fix for removal of menus in RAT
2017-12-13 14:10:16 +01:00
FlightControl_Master
e04b434fcb
Fixing menus
2017-12-12 20:50:52 +01:00
FlightControl_Master
95112e8818
Solving the SCORING menu not anymore accessible due to S_EVENT_PLAYER_ENTER_UNIT bug in DCS (not fired anymore in MP when a player joins a slot).
2017-12-12 16:08:23 +01:00
FlightControl_Master
09d02e18cf
S_EVENT_PLAYER_ENTER_UNIT not called in MP
2017-12-12 15:26:55 +01:00
FlightControl_Master
2ce1057d71
Trying to find the errors.
2017-12-12 14:09:59 +01:00
FlightControl_Master
e048ea995e
Maybe the removal of the Settings when a player exits kills DCS ?
2017-12-12 13:59:52 +01:00
FlightControl_Master
d66b7b8c20
Capture Zone documentation.
2017-12-11 22:33:38 +01:00
FlightControl_Master
37dc49c14f
Tasking trace optimizations
2017-12-11 13:32:42 +01:00
FlightControl_Master
ef1290015e
AliveSet fix
2017-12-11 11:31:47 +01:00
FlightControl_Master
02c671bd63
Ensuring that only alive groups are handled, trying to solve the menu issues.
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Optimizing the threatlevel boxes.
2017-12-11 11:08:15 +01:00
FlightControl_Master
18a15332fe
Trying to fix the disappearing menus...
2017-12-10 22:05:08 +01:00
FlightControl_Master
d733221317
Fixed issue with CaptureZones, scheduler implementation was wrong.
2017-12-10 20:19:21 +01:00
FlightControl_Master
e036ec0adf
Fixing error with SET_BASE:GetSet(). It was the wrong approach to solve the Menu issues. Setting back to the original.
2017-12-10 19:02:20 +01:00
FlightControl_Master
f18b18187b
Optimizing Scoring and Controllable
2017-12-10 14:28:58 +01:00
FlightControl_Master
3135639557
Fixed problem with SchedulerObject in BASE. This caused conflicts in SPAWN and SCHEDULER.
2017-12-09 13:28:08 +01:00
FlightControl_Master
5eeafd2fba
Validate if this fixes the error
2017-12-08 19:16:53 +01:00