FlightControl
894854440b
Test mission to test HIT event handling of target units
2017-03-08 20:37:18 +01:00
FlightControl
e84c9cc83b
Fixed a problem that the TargetPlayerName was not logged in the CSV.
...
I adapted the CSV file, and added as the second parameter the
TargetPlayerName.
Where relevant, the TargetPlayerName will be mentioned in the CSV
logging.
IMPORTANT, the method SCORING:ScoreCSV has been adapted!!! The second
parameter is now the TargetPlayerName. Provide a "" or nil, if there is
no TargetPlayerName, but ensure the order of the parameters is correct!
function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType,
ScoreTimes, ScoreAmount, PlayerUnitName, PlayerUnitCoalition,
PlayerUnitCategory, PlayerUnitType, TargetUnitName, TargetUnitCoalition,
TargetUnitCategory, TargetUnitType )
2017-03-07 10:27:59 +01:00
FlightControl
ef6885b63b
Updated mission naming, documentation, briefing and tested all
2017-03-07 09:38:20 +01:00
FlightControl
02c44c158f
Updated mission briefing
2017-03-07 09:26:25 +01:00
FlightControl
8dc13f7a0c
Finalization of patch.
2017-03-07 09:24:10 +01:00
FlightControl
af85399975
Implemented event dispatching for GROUP
...
-- Created EVT-200 test mission
-- Documentation
2017-03-07 09:15:44 +01:00
FlightControl
4b008f8879
New test mission demonstrating OnEventHit for a SET_UNIT object
2017-03-06 16:31:06 +01:00
FlightControl
0315bf5aa0
Fixed test mission
2017-03-05 14:52:12 +01:00
FlightControl
2cf27b3b0f
SCO-500 Demo Mission for SCORING system demonstration on a MP server
2017-03-05 14:37:18 +01:00
FlightControl
a6c596f724
Check scoring test mission in master.
2017-03-05 14:23:13 +01:00
FlightControl
f7bf997511
Implemented a new method on ZONE:BoundZone
...
Creates a visual boundary around a ZONE_* of tires with a white flag.
These tires will also move when the ZONE is "rebound".
2017-03-05 09:32:17 +01:00
FlightControl
942ae18290
BUGFIXES: Fixed problems
...
-- With menu
-- On destroy, sometimes the wrong target was scored. Is fixed, was
silly leftover statement that did that. Corrected.
-- Goals added.
2017-03-04 14:59:56 +01:00
FlightControl
b75c1a92ad
Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation
2017-03-03 13:34:10 +01:00
FlightControl
72d6b2b769
Presentation
2017-03-01 10:15:10 +01:00
FlightControl
5dec4b137b
Static moose.lua
2017-02-28 18:52:34 +01:00
FlightControl
ad3baa1f0d
Static moose.lua
2017-02-28 18:50:35 +01:00
FlightControl
b9bd76f387
Progress
2017-02-28 18:16:13 +01:00
FlightControl
316d7325bc
Progress
2017-02-28 18:16:05 +01:00
FlightControl
8edbb5ca23
Progress, a lot is working already.
2017-02-28 14:01:38 +01:00
FlightControl
405c297cdf
Documentation
2017-02-27 11:17:24 +01:00
FlightControl
1e143778bd
Scoring updates
2017-02-26 22:55:36 +01:00
FlightControl
c9c3b11b14
Updated static scores
2017-02-26 15:31:23 +01:00
FlightControl
0f7bc2b663
First draft version new scoring
2017-02-26 15:25:32 +01:00
Sven Van de Velde
490f1b47c7
SCORING new functions addons.
2017-02-26 11:58:26 +01:00
Sven Van de Velde
b8df0c433b
bugfixes and cleanup of scoring code for player to player scoring
2017-02-26 07:58:02 +01:00
Sven Van de Velde
e29d486dfb
Trace
2017-02-24 13:47:26 +01:00
Sven Van de Velde
5f6deff3fa
BUGFIX of Scoring CLIENT to CLIENT.
...
Creation of test mission to test hits and kills client to client.
2017-02-24 13:45:56 +01:00
Sven Van de Velde
152a3a789f
BIGFIX: InitRandomizeTemplate is now correctly positioning the Spawned Units.
...
-- Fixed in spawn.lua
-- InitRandomizeTemplate is now correctly positioning the spawned units
according the initial position as modeled in the mission editor.
-- When combining InitRandomizeTemplate with InitRandomizeZone, the
spawned units are still positioned at their initial position according
the position modeled in the mission editor.
-- Added test missions SPA-019 and SPA-020.
2017-02-24 13:13:24 +01:00
Sven Van de Velde
604db7e53c
BIGFIX: Reworked the code so that SCORING is working with STATIC objects.
...
The problems were in the EVENTDISPATCHER.
-- Reworked the Event Dispatcher code...
-- Added fields IniCategory and TgtCategory that indicate which Object
Category is involved in the Event.
-- Added fields IniPlayerName and TgtPlayerName that indicate which
Player Name is the initiator or Target (only when the Object Category is
a UNIT).
-- In the Event.lua, I poperly documented every field in EVENTDATA and
typed it correctly.
-- Reworked te Scoring code..
-- Incorporated the Event.* added fields into the Scoring Code.
-- Added a SCO-100 test mission
-- A shooting range with STATIC objects, so that a player can TEST the
scoring for STATIC objects in a mission.
Hope this helps.
FC
2017-02-24 12:10:27 +01:00
Sven Van de Velde
3a5f4ccd55
Merge remote-tracking branch 'refs/remotes/origin/master' into master-bugfix-scoring
...
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
2017-02-24 10:42:26 +01:00
Sven Van de Velde
6fb5a88953
Fixed GROUP:IsAlive() returning true even if all group members aredead
...
Fixed the mechanism by checking if the group has a :getUnit(1) ~= nil
2017-02-23 17:25:16 +01:00
Sven Van de Velde
d0b0ce7483
Scoring fix
2017-02-23 08:44:54 +01:00
Sven Van de Velde
33f064141f
Reviewed all the zone test missions
2017-02-21 12:17:14 +01:00
FlightControl
d7c2e0f900
Reworked zone and vector functions
...
2017-02-08 - Reworked some vector functions.
-- POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd ) added.
-- ZONE_RADIUS:GetRandomPointVec2( inner, outer ) added.
-- ZONE_RADIUS:GetRandomPointVec3( inner, outer ) added.
-- ZONE_POLYGON_BASE:GetRandomPointVec2() added.
-- ZONE_POLYGON_BASE:GetRandomPointVec3() added.
2017-02-18 22:38:31 +01:00
Sven Van de Velde
e788bc928d
Merge pull request #245 from FlightControl-Master/CraigOwen
...
EVT-501 OnEventLanding LandingChallengeComplex
2017-02-16 19:26:56 +01:00
CraigOwen
b60526686f
Moved the LandingChallenge
...
Created new folder EVT-501
Changed mission and script name to EVT-501 OnEventLand
LandingChallengeComplex
2017-02-15 22:08:21 +01:00
CraigOwen
423c45489e
Full landing challenge
...
This mission combines eventmanagement with sets and scheduler for a full
landing challenge. Descriptions are given for each step.
2017-02-15 20:03:23 +01:00
FlightControl
3473076814
Fix for Delta, hopefully solves error in Event Handling.
2017-02-14 16:55:02 +01:00
FlightControl
84b5f2dd68
Added EVENTHANDLER class for generic event handling
2017-02-14 13:15:11 +01:00
FlightControl
d1877ba300
the rest
2017-02-14 11:04:39 +01:00
FlightControl
a174fa5169
the rest
2017-02-14 11:04:31 +01:00
FlightControl
2f50854c74
the rest
2017-02-14 11:04:25 +01:00
FlightControl
c72354a914
the rest
2017-02-14 11:03:57 +01:00
FlightControl
843759193f
the rest
2017-02-14 11:03:53 +01:00
FlightControl
247abe57f3
the rest
2017-02-14 11:03:46 +01:00
FlightControl
88943f9c96
the rest
2017-02-14 10:59:23 +01:00
FlightControl
19842bd7f0
the rest
2017-02-14 10:59:10 +01:00
FlightControl
a50b497840
the rest
2017-02-14 10:58:56 +01:00
FlightControl
bd9d831b49
the rest
2017-02-14 10:58:48 +01:00
FlightControl
ff48d20c40
menu
2017-02-14 10:56:52 +01:00