* Fixed some typos of forms of the word 'strategy'.
* Fix ZONE_BASE:GetProperty() usage example comment
Co-authored-by: dogjutsu <dogjutsu@mattjay.net>
* Added option to enforce case sensitive matches on Tagname
#PLAYERTASKCONTROLLER
* Text tweaking
* Fixed "mark on map" not showing subtitles
* Revamped menu build to have less rebuilds
* Added option to show additional info menu for tasks before joining
* Fixed some typos of forms of the word 'strategy'.
* Retrieve Zone 'properties' with ZONE_BASE.
* Extraneous comment cleanup.
Co-authored-by: dogjutsu <dogjutsu@mattjay.net>
**AIRBOSS**
- Stennis now takes dimensions of other super carriers
**FLIGHTCONTROL**
- Added queue for sounds
- Fixed bugs and minor improvements
**ZONE**
- Added defaults when getting colors if not set
**SRS**
- Added new class `MSRSQUEUE`
** ARMYGROUP**
- Added suppression option
**COMMANDER**
- Added function to add targets with defined resources
**OPSGROUP**
- Added option to pause multiple missions
**INTEL**
- Fixed bug in cluster calc
**LEGION**
- Added function to get alive opsgroups
**TARGET**
* Added start condition
**OPSGROUP**
- Improved routing for ground.
**NAVYGROUP**
- Fixed U-turn of turn into wind
**ARMYGROUP**
- Improved updateroute
**LEGION** and **COMMANDER**
- Set mission range LARGE for relocation mission
**AUFTRAG**
- Fixed bug in Nassets for relocation
GROUP - added GROUP:IsPlayer()
INTEL - added clustering by flight deck (10'k ft) for AIR
SET - added option to NOT set the cargo bay weight limit automatically on SET_GROUP:AddGroup( group, DontSetCargoBayLimit )
**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function
**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`
**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function
**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo
**OPSGROUP**
- Immobile groups are teleported to mission ingress point
**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")
**GROUP**
- Fixed bug in `:GetSpeedMax` function
**BEACON**
- Allowed TACAN "X" mode for AA
**CHIEF**
- Added resources as parameters to `:AddStrategicZone` function
**COMMANDER**
- Added function to relocate cohorts `:RelocateCohort`
**AUFTRAG**
- Added new type `AIRDEFENSE`
- Added new type `EWR`
- Added option to teleport assets to the mission ingress waypoint via `:SetTeleport`
- Added `:SetRequiredAttribute` and `:SetRequiredProperty` functions
- Added `:SetEmission` function
**LEGION**
- Fixed bug that assets on GCI dont get additional score for INTERCEPT missions
- Assets on ONGUARD or PATROLZONE are not considered for ARTY and GROUNDATTACK missions
- Added option for transport to `RelocateCohort` function
- Ground/naval assets now automatically return when out of ammo
**OPSGROUP**
- Immobile groups are teleported to mission ingress point
**RECOVERYTANKER**
- Added parameter to set TACAN mode/band (e.g. "X")
**GROUP**
- Fixed bug in `:GetSpeedMax` function
**BEACON**
- Allowed TACAN "X" mode for AA