funkyfranky
c1dee54493
Warehouse v0.3.2
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Added new flightplan.
Fixed some bugs.
2018-09-02 00:07:49 +02:00
FlightControl
ed3345b00a
Documentation of cargo declaration in the mission editor using #CARGO tag.
2018-09-01 06:50:18 +02:00
funkyfranky
1097c02b06
Merge branch 'develop' into FF/Develop
2018-08-31 20:11:18 +02:00
FlightControl
8d41e4699c
Patched weight issues with mortars. 5000 kg is a bit too much for a mortar i think. Ed to fix this.
2018-08-31 17:30:23 +02:00
FlightControl
89051d5439
I've published the trucks weight adaptions. Can you try in 5 minutes the trucks?
2018-08-31 17:05:03 +02:00
funkyfranky
075fe729aa
Warehouse v0.3.1w
2018-08-31 16:21:13 +02:00
funkyfranky
d51690a3cf
Warehouse v0.3.1
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Ships back to stock is now working.
Fixed some bugs.
2018-08-31 00:42:15 +02:00
FlightControl
97feeaeaf3
Update
2018-08-30 20:56:10 +02:00
FlightControl
d4d05f4693
Updates on cargo handling of core engine.
2018-08-30 20:48:14 +02:00
funkyfranky
0ebbbde6c3
Merge branch 'develop' into FF/Develop
2018-08-30 17:56:36 +02:00
funkyfranky
1ba84003d3
Warehouse v0.3.0w
2018-08-30 16:40:59 +02:00
FlightControl
42b04dedaa
Optimized boarding logic. Now it works correct.
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Adjust speed at the end to ensure that vehicles park closer to the cargo when carriers are in formation.
2018-08-30 06:07:26 +02:00
funkyfranky
6fbf584e81
Warehouse v0.3.0
2018-08-29 23:33:13 +02:00
FlightControl
8e6fc439ec
Finish Cargo/Optimization_Dispatcher
2018-08-29 19:23:58 +02:00
FlightControl
25777afdd1
- Now the cargo is sorted from large to small for dispatching.
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- The carrier which has a unit that fits the group size, will be routed towards that cargo.
- When boarding, the carrier(s) will then be boarded with any cargo group that is available that fits the remaining cargo bays.
2018-08-29 19:23:46 +02:00
funkyfranky
46edf5ce32
Merge branch 'develop' into FF/Develop
2018-08-29 17:03:22 +02:00
funkyfranky
ae04196584
Warehouse v0.2.9w
2018-08-29 15:49:41 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
FlightControl
daaedd24d2
Reworked the menu system for cargo transportation. The Route to Pickup cargo sub menu now shows boarding, loading or sling loading sub menus, and allows to handle much more cargo.
2018-08-29 08:07:13 +02:00
funkyfranky
a8d96d332f
Warehouse v0.2.9
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not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky
6b7a778eac
Merge branch 'develop' into FF/Develop
2018-08-28 17:45:13 +02:00
funkyfranky
2112915dd2
Warehouse v0.2.8w
2018-08-28 16:29:03 +02:00
FlightControl
46cfcddf68
- Added cache to a ZONE_GROUP to prevent a zone to be unknown when enquired and the GROUP is destroyed.
2018-08-28 07:36:55 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
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- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
funkyfranky
8e16fbd000
Warehouse v0.2.8
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- Added first version of naval assets (self propelled).
- Changed WAREHOUSE.Attribute
2018-08-28 00:34:26 +02:00
funkyfranky
a9a040626e
Warehouse 0.2.7w
2018-08-27 16:46:46 +02:00
funkyfranky
508e35aec3
Warehouse v0.2.7
2018-08-27 00:10:05 +02:00
funkyfranky
171f20e898
Merge branch 'develop' into FF/Develop
2018-08-26 17:29:45 +02:00
funkyfranky
64355fb772
Warehouse v0.2.6
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Several fixes including BoundZone.
Warehouse ID is not number not string.
Updated Documentation.
Fixed bug that invalid requests are not recognized.
2018-08-26 17:29:31 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00
FlightControl
185c27013d
Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed.
2018-08-26 08:45:36 +02:00
FlightControl
d9a5618773
Fix crash in AI_CARGO_AIRPLANE
2018-08-25 09:20:50 +02:00
funkyfranky
b8a83aadb2
Merge branch 'FF/Develop' of https://github.com/FlightControl-Master/MOOSE into FF/Develop
2018-08-24 21:19:56 +02:00
funkyfranky
5b7852ef6c
Warehouse v0.2.5
2018-08-24 21:19:53 +02:00
funkyfranky
76f34e448c
Warehouse v0.2.6w
2018-08-24 11:59:59 +02:00
funkyfranky
743b595465
Warehouse v0.2.6w
2018-08-24 11:09:51 +02:00
funkyfranky
448110de08
Merge branch 'develop' into FF/Develop
2018-08-23 17:24:18 +02:00
funkyfranky
7148fe0c12
Warehouse v0.25w
2018-08-23 16:30:38 +02:00
funkyfranky
b0ac01f25a
Warehouse v0.2.5
2018-08-23 00:31:40 +02:00
FlightControl
4f38d8109d
Finish Cargo/Limits
2018-08-22 21:40:49 +02:00
FlightControl
bf903c0cc7
New weight driven limits logic for cargo to load multiple cargo.
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Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00
funkyfranky
c46d687990
Warehouse v0.2.4w
2018-08-22 16:44:58 +02:00
funkyfranky
64e67494b6
Warehouse v0.2.4
2018-08-21 23:58:22 +02:00
funkyfranky
31a5bfee9e
Warehouse 0.2.3w
2018-08-21 16:38:55 +02:00
funkyfranky
e40105495a
Warehouse v0.2.3
2018-08-20 23:05:35 +02:00
funkyfranky
f9b4eeef67
Warehouse v0.2.2w
2018-08-20 16:29:04 +02:00
funkyfranky
d1aa5d5de3
Warehouse v0.2.2
2018-08-20 00:08:19 +02:00
FlightControl
7a2dee4162
OK. Revised cargo for AI is working.
2018-08-19 07:26:50 +02:00
funkyfranky
8bcdbef426
Warehouse v0.2.1
2018-08-19 00:19:55 +02:00
funkyfranky
76ce28cdcc
Warehouse 0.20
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Capture update
2018-08-18 01:29:19 +02:00