FlightControl
e91a744bd9
Fixed for A2G. Default parameters and proper amount of spawnings. Now also altitude is added for engage. And RTB has min and max speed set. Defaults of speed between 50% and 75% of maximum speed of group. And altitude defaults to 1000 and 1500 meters.
2018-12-19 07:24:01 +01:00
FlightControl
6c4bde4ceb
Fixes
2018-12-17 20:59:58 +01:00
FlightControl
cfc9c655c5
Fixes for patrol.
2018-12-17 19:39:23 +01:00
FlightControl
810cebfe0a
Optimizations
2018-12-12 07:31:08 +01:00
FlightControl
d098930351
-- New SEAD, BAI and CAS files.
...
-- Correct handling of task assignments.
-- Added Weapon stuff in DCS.lua.
-- Dispatcher optimizations.
2018-12-11 19:20:11 +01:00
FlightControl
921ec8732c
A lot of optimizations ...
...
- Depart from runway now works again.
- Depart from hotspot works again.
- Depart from ramp works again.
- Implemented the limit, it works, but it is not waterproof (yet).
2018-11-20 20:00:38 +01:00
FlightControl
5cfd0aac1c
Finish 2.4.14
2018-11-14 20:09:35 +01:00
FlightControl
9481cbf7e8
Fixing issue #1054 related to ZONE_CAPTURE_COALITION going into Attacked state when the zone is attacked, meaning, when a unit is hit that is in the zone.
2018-11-14 20:01:29 +01:00
FlightControl
748f9b52aa
Finish 2.4.13
2018-11-14 19:22:23 +01:00
FlightControl
c5ce3342e2
Finish 2.4.13
2.4.12
2.4.13
2018-11-14 19:22:22 +01:00
FlightControl
6c4ca046a9
Fixed problem with DESIGNATE:SetFlashStatusMenu() documentation.
2018-11-14 19:22:10 +01:00
FlightControl
256697c39e
Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ).
2018-11-14 18:58:44 +01:00
FlightControl
4017876fe2
Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ).
2018-11-14 18:58:43 +01:00
FlightControl
9651614894
Fixing problem in SET_BASE:FindNearestObjectFromPointVec2( PointVec2 ).
2018-11-14 18:58:08 +01:00
FlightControl
849ca24ac8
Finish Feature-AI-A2G-Dispatcher
2018-11-13 20:21:00 +01:00
FlightControl
84e9d225e9
Fixing problem with squadron not found for CAS tasking.
2018-11-13 20:20:42 +01:00
FlightControl
2c788b1b38
Finish 2.4.11
2018-11-12 19:38:49 +01:00
FlightControl
369606f0f1
Finish 2.4.11
2.4.11
2018-11-12 19:38:48 +01:00
FlightControl
8d4ce5e486
Fixing autolase problem... now the duration is fixed.
...
I think I also fixed the lase duration problem ...
2018-11-12 19:38:22 +01:00
FlightControl
1b691e5887
Documentation
2018-11-12 19:35:32 +01:00
FlightControl
8b06af01b0
More documentation for A2G dispatcher.
2018-11-11 21:51:11 +01:00
FlightControl
ea3899f469
More documentation for A2G dispatcher.
2018-11-11 21:50:41 +01:00
FlightControl
adb8b6cbca
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:39 +01:00
FlightControl
252950af73
Fixed overhead (again), and optimized defense radius logic.
2018-11-11 08:43:20 +01:00
FlightControl
14189e1bca
Images
2018-11-11 07:31:13 +01:00
FlightControl
ed60c5dca4
Images
2018-11-11 07:25:47 +01:00
FlightControl
c4984a7576
Doc update
2018-11-11 07:22:22 +01:00
FlightControl
6a1052d95f
Introduction documentation of A2G dispatching.
2018-11-10 16:30:31 +01:00
FlightControl
caa3bcb02b
Introduction documentation of A2G dispatching.
2018-11-10 16:30:00 +01:00
FlightControl
74123d8ff3
Fixed overhead bug in dispatchiing from ground.
2018-11-10 13:21:46 +01:00
FlightControl
70b858d200
- Optimized the overhead problem in case of engage from patrol.
...
- Change in defense reactivity and distance calculations.
- Select correct template to engage is working now also.
2018-11-10 12:44:13 +01:00
FlightControl
3ca712a223
Optimized the overhead problem in case of engage from patrol.
2018-11-10 12:42:16 +01:00
FlightControl
900a55614b
Change in defense reactivity and distance calculations.
2018-11-09 17:00:40 +01:00
FlightControl
f76b0dc7d3
Select correct template to engage is working now also.
2018-11-09 16:47:06 +01:00
FlightControl
dd242bc1fe
Finish 2.4.10
2.4.10
2018-11-09 07:44:37 +01:00
FlightControl
456a38022f
Finish 2.4.10
2018-11-09 07:44:37 +01:00
FlightControl
34d73af8bf
Changed the default lase duration for designations to 120 seconds. A new method has been added to change the lase duration yourself. Use SetLaseDuratioin API!
2018-11-09 07:44:11 +01:00
FlightControl
238b1cb925
Finish 2.4.9
2018-11-09 06:46:24 +01:00
FlightControl
604255bfba
Finish 2.4.9
2.4.9
2018-11-09 06:46:23 +01:00
FlightControl
cfc0367c55
Fixing problems with A2A_GCI.
2018-11-09 06:45:34 +01:00
FlightControl
488804308b
Undo my last stupid mistakes.
2018-11-09 06:27:16 +01:00
FlightControl
5a2bac9979
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
# Conflicts:
# Moose Development/Moose/AI/AI_A2G_Dispatcher.lua
# Moose Setup/Moose.files
2018-11-08 07:44:50 +01:00
FlightControl
e7181c255b
Got engage working from the air. Now I need to fix:
...
- Overhead
- Correct Defense Type assignment to engage.
2018-11-08 07:38:04 +01:00
FlightControl
0e656c8520
Progress, patrolling works. Engagement not yet.
2018-11-07 07:24:45 +01:00
FlightControl
6e34f12ac8
Finish 2.4.8
2018-11-06 19:11:26 +01:00
FlightControl
f4a89d62e3
Finish 2.4.8
2.4.8
2018-11-06 19:11:25 +01:00
FlightControl
a36e39205b
Further fixes and optimizations for the A2A dispatcher plane optimization.
2018-11-06 18:50:42 +01:00
FlightControl
3789674666
First version of AI_A2G_DISPATCHER ...
...
- Created a new AI_AIR class. AI_A2A and AI_A2G inherit from AI_AIR.
- Created a new AI_A2G_DISPATCHER class.
- Created a new AI_A2G_ENGAGE class, that implements the SEAD, CAS and BAI actions.
- The AI_A2G_DISPATCHER implements now:
* SEAD, CAS and BAI attacks from airbases.
* AddDefenseCoordinate() to set a defense coordinate.
* RemoveDefenseCoordinate() to remove a defense coordinate.
* SetDefenseReactivenessHigh() for high reactiveness.
* SetDefenseReactivenessMedium() for medium reactiveness.
* SetDefenseReactivenessLow() for low reactiveness.
* Overhead for ground attacks.
* Grouping for ground attacks.
* Evaluates task type based on enemy group composition.
- Tested AI_A2A_DISPATCHER for backward compatibility.
- Implemented spawning of airplanes in AI_A2A_DISPATCHER:
* SetSquadronVisible() method to make the squadron visible at the airport.
2018-11-05 21:52:31 +01:00
FlightControl
a22774b278
Fixing takeoff bug in air for dispatchers.
2018-11-05 21:44:47 +01:00
FlightControl
81bb8dd65f
Reworking a confusion with the takeoff in air spawning.
2018-11-05 21:41:52 +01:00