8 Commits

Author SHA1 Message Date
FlightControl_Master
e95522f902 Static 2.2.6 2017-10-31 11:15:48 +01:00
FlightControl_Master
93d5a798fe Static 2.2.5 2017-10-29 19:57:06 +01:00
FlightControl_Master
9965d8284e * Modified :SpawnInZone(), :SpawnFromVec2(), :SpawnFromStatic(), :SpawnFromUnit() specifying an optional MinHeight and MaxHeight as a parameter, so that the mission designer can choose if he wanna use the group height set in the mission editor for spawn or a random height specified by the parameters. 2017-10-26 18:59:24 +02:00
FlightControl_Master
a35e95a7dc Hotfix 2.2.3 2017-10-10 11:53:54 +02:00
FlightControl_Master
305cb3092e Patch 2.2.2: Updated Scoring
* Disabled the logic of Fratricide until a DCS bug gets fixed by ED.
There is no workaround possible. Units containing a player cannot be
destroyed using Unit:destroy() API in multi player when the player is
seated in a Unit from a Client connected PC to the Server.
* By default, hit messages are disabled. They can be enabled by using
SCORING:SetMessagesHit().
2017-10-09 13:10:42 +02:00
FlightControl_Master
7c26e88345 Hotfix 2.2.1
- Changed ROTPassiveDefenses of AI_A2A to ROTEvadeFire
2017-10-06 12:41:31 +02:00
FlightControl_Master
36a9295197 Static versions 2017-10-03 13:52:26 +02:00
FlightControl_Master
93d5327811 Support 2 moose.lua versions, one stripped and one with comments. 2017-10-03 13:49:56 +02:00