Module Unit

UNIT Classes

Global(s)

UNIT

Type UNIT

UNIT.CategoryName
UNIT.ClassName
UNIT:Flare(FlareColor)

Signal a flare at the position of the UNIT.

UNIT.FlareColor
UNIT:FlareGreen()

Signal a green flare at the position of the UNIT.

UNIT:FlareRed()

Signal a red flare at the position of the UNIT.

UNIT:FlareWhite()

Signal a white flare at the position of the UNIT.

UNIT:FlareYellow()

Signal a yellow flare at the position of the UNIT.

UNIT:GetCallSign()
UNIT:GetCategoryName()
UNIT:GetDCSUnit()
UNIT:GetID()
UNIT:GetName()
UNIT:GetPointVec2()
UNIT:GetPositionVec3()
UNIT:GetPrefix()
UNIT:GetTypeName()
UNIT:IsAir()

Returns if the unit is of an air category.

UNIT:IsAlive()
UNIT:New(DCSUnit)

Create a new UNIT from DCSUnit.

UNIT:OtherUnitInRadius(AwaitUnit, Radius)
UNIT:Smoke(SmokeColor)

Smoke the UNIT.

UNIT:SmokeBlue()

Smoke the UNIT Blue.

UNIT.SmokeColor
UNIT:SmokeGreen()

Smoke the UNIT Green.

UNIT:SmokeOrange()

Smoke the UNIT Orange.

UNIT:SmokeRed()

Smoke the UNIT Red.

UNIT:SmokeWhite()

Smoke the UNIT White.

Type UNIT.FlareColor

UNIT.FlareColor.Green
UNIT.FlareColor.Red
UNIT.FlareColor.White
UNIT.FlareColor.Yellow

Type UNIT.SmokeColor

UNIT.SmokeColor.Blue
UNIT.SmokeColor.Green
UNIT.SmokeColor.Orange
UNIT.SmokeColor.Red
UNIT.SmokeColor.White

Global(s)

#UNIT UNIT

Type Unit

Type UNIT

The UNIT class

Field(s)

UNIT.CategoryName
#string UNIT.ClassName
UNIT:Flare(FlareColor)

Signal a flare at the position of the UNIT.

Parameter

  • FlareColor :

#UNIT.FlareColor UNIT.FlareColor
UNIT:FlareGreen()

Signal a green flare at the position of the UNIT.

UNIT:FlareRed()

Signal a red flare at the position of the UNIT.

UNIT:FlareWhite()

Signal a white flare at the position of the UNIT.

UNIT:FlareYellow()

Signal a yellow flare at the position of the UNIT.

UNIT:GetCallSign()
UNIT:GetCategoryName()
UNIT:GetDCSUnit()
UNIT:GetID()
UNIT:GetName()
UNIT:GetPointVec2()
UNIT:GetPositionVec3()
UNIT:GetPrefix()
UNIT:GetTypeName()
UNIT:IsAir()

Returns if the unit is of an air category.

If the unit is a helicopter or a plane, then this method will return true, otherwise false.

Return value

#boolean: Air category evaluation result.

UNIT:IsAlive()
UNIT:New(DCSUnit)

Create a new UNIT from DCSUnit.

Parameter

Return value

Unit#UNIT:

UNIT:OtherUnitInRadius(AwaitUnit, Radius)

Parameters

  • AwaitUnit :

  • Radius :

UNIT:Smoke(SmokeColor)

Smoke the UNIT.

Parameter

  • SmokeColor :

UNIT:SmokeBlue()

Smoke the UNIT Blue.

#UNIT.SmokeColor UNIT.SmokeColor
UNIT:SmokeGreen()

Smoke the UNIT Green.

UNIT:SmokeOrange()

Smoke the UNIT Orange.

UNIT:SmokeRed()

Smoke the UNIT Red.

UNIT:SmokeWhite()

Smoke the UNIT White.

Type UNIT.FlareColor

FlareColor

Field(s)

UNIT.FlareColor.Green
UNIT.FlareColor.Red
UNIT.FlareColor.White
UNIT.FlareColor.Yellow

Type UNIT.SmokeColor

SmokeColor

Field(s)

UNIT.SmokeColor.Blue
UNIT.SmokeColor.Green
UNIT.SmokeColor.Orange
UNIT.SmokeColor.Red
UNIT.SmokeColor.White