Module AIBalancer

This module contains the AIBALANCER class.


1) AIBalancer#AIBALANCER class, extends Base#BASE

The AIBalancer#AIBALANCER class controls the dynamic spawning of AI GROUPS depending on a SETCLIENT. There will be as many AI GROUPS spawned as there at CLIENTS in SETCLIENT not spawned.

1.1) AIBALANCER construction method:

Create a new AIBALANCER object with the AIBALANCER.New method:


Global(s)

AIBALANCER

Type AIBALANCER

AIBALANCER.ClassName
AIBALANCER:New(SetClient, SpawnAI)

Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.

AIBALANCER.SetClient
AIBALANCER.SpawnAI
AIBALANCER:_ClientAliveMonitorScheduler()

Global(s)

#AIBALANCER AIBALANCER

Type AIBalancer

Type AIBALANCER

AIBALANCER class

Field(s)

#string AIBALANCER.ClassName
AIBALANCER:New(SetClient, SpawnAI)

Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.

Parameters

  • SetClient : A SET_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).

  • SpawnAI : A SPAWN object that will spawn the AI units required, balancing the SetClient.

Return value

#AIBALANCER: self

Set#SET_CLIENT AIBALANCER.SetClient
Spawn#SPAWN AIBALANCER.SpawnAI
AIBALANCER:_ClientAliveMonitorScheduler()