Module AIBalancer
This module contains the AIBALANCER class.
1) AIBalancer#AIBALANCER class, extends Base#BASE
The AIBalancer#AIBALANCER class controls the dynamic spawning of AI GROUPS depending on a SETCLIENT. There will be as many AI GROUPS spawned as there at CLIENTS in SETCLIENT not spawned.
1.1) AIBALANCER construction method:
Create a new AIBALANCER object with the AIBALANCER.New method:
- AIBALANCER.New: Creates a new AIBALANCER object.
Global(s)
| AIBALANCER |
Type AIBALANCER
| AIBALANCER.ClassName | |
| AIBALANCER:New(SetClient, SpawnAI) |
Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names. |
| AIBALANCER.SetClient | |
| AIBALANCER.SpawnAI | |
| AIBALANCER:_ClientAliveMonitorScheduler() |
Global(s)
Type AIBalancer
Type AIBALANCER
AIBALANCER class
Field(s)
- #string AIBALANCER.ClassName
- AIBALANCER:New(SetClient, SpawnAI)
-
Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
Parameters
-
SetClient: A SET_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player). -
SpawnAI: A SPAWN object that will spawn the AI units required, balancing the SetClient.
Return value
#AIBALANCER: self
-