Sven Van de Velde 7f3a2fa8e1 Merge pull request #257 from FlightControl-Master/master-bugfix-scoring-client-to-client
BUGFIX: Fixed a problem in AI_BALANCER. When the SPAWN object uses the InitLimit method to limit the amount of airplanes spawned, the OnAfterSpawned event would always be called, even when Spawn() would return an empty group, because the limit of spawned groups was reached. This resulted in the OnAfterSpawned event handler receiving an empty AIGroup object, with all the consequences you can imagine.
Now, the AI_BALANCER code has been adapted, that, if the SPAWN object returns en empty AIGroup, then the OnAfterSpawned event will **not** be triggered!
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MOOSE framework

MOOSE is a Mission Object Oriented Scripting Environment, and is meant for mission designers and mission hosters. It allows to quickly setup complex missions using pre-scripted scenarios using the available classes within the MOOSE Framework. MOOSE works with DCS world 1.5. and 2.0.

MOOSE framework goal

The goal of MOOSE is to allow mission designers to enhance their scripting with mission orchestration objects, which can be instantiated from defined classes within the framework. This will allow to write mission scripts with minimal code embedded. Of course, the richness of the framework will determine the richness of the misson scenarios. The MOOSE is a service that is produced while being consumed ... , it will evolve further as more classes are developed for the framework, and as more users are using it. MOOSE is meant to be a one-man show, it is meant to evolve within a growing community around the framework. Within the community, key users will start supporting, documenting, explaining and even creating new classes for the framework. It is the ambition to grow this framework as a de-facto standard for mission designers to use.

MOOSE main site

Click on this link to browse to the MOOSE main web page.

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