MOOSE/Moose Development
FlightControl 2f4361c97a Fixed dispatching S_EVENT_PLAYER_LEAVE_UNIT fired when no player in unit
S_EVENT_PLAYER_LEAVE_UNIT should not be handled when there is no player
in the unit!
but
S_EVENT_MISSION_END should be handled, and also has no initiator!
2017-06-29 14:58:10 +02:00
..
2016-07-03 07:49:26 +02:00
2017-06-14 10:24:59 +02:00
2017-05-18 20:53:15 +02:00
2016-12-16 12:56:36 +01:00