FlightControl 2f4361c97a Fixed dispatching S_EVENT_PLAYER_LEAVE_UNIT fired when no player in unit
S_EVENT_PLAYER_LEAVE_UNIT should not be handled when there is no player
in the unit!
but
S_EVENT_MISSION_END should be handled, and also has no initiator!
2017-06-29 14:58:10 +02:00
..
2017-06-22 22:13:31 +02:00
2017-01-04 14:36:00 +01:00
2017-06-26 20:51:01 +02:00
2017-06-29 13:23:03 +02:00
2017-06-07 12:56:43 +02:00
2017-06-21 06:00:24 +02:00
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