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https://github.com/ciribob/DCS-CSAR.git
synced 2025-10-29 16:56:07 +00:00
Ready for testing
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16
CSAR.lua
16
CSAR.lua
@@ -157,7 +157,7 @@ csar.enableForRED = true -- enable for red side
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csar.enableForBLUE = true -- enable for blue side
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csar.enableSlotBlocking = false -- if set to true, you need to put the csarSlotBlockGameGUI.lua
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csar.enableSlotBlocking = true -- if set to true, you need to put the csarSlotBlockGameGUI.lua
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-- in C:/Users/<YOUR USERNAME>/DCS/Scripts for 1.5 or C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts for 2.0
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-- For missions using FLAGS and this script, the CSAR flags will NOT interfere with your mission :)
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@@ -381,9 +381,9 @@ function csar.eventHandler:onEvent(_event)
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-- env.info("Rescued by Landing")
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else
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-- env.info("Cant Rescue ")
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env.info("Cant Rescue ")
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-- env.info(string.format("airfield %d, unit %d",_place:getCoalition(),_unit:getCoalition()))
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env.info(string.format("airfield %d, unit %d",_place:getCoalition(),_unit:getCoalition()))
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end
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end
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@@ -422,7 +422,7 @@ function csar.handleEjectOrCrash(_unit,_crashed)
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-- disable aircraft
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trigger.action.setUserFlag("CSAR_AIRCRAFT..".._unit:getID(),100)
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trigger.action.setUserFlag("CSAR_AIRCRAFT".._unit:getID(),100)
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env.info("Unit Disabled: ".._unit:getName().." ID:".._unit:getID())
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@@ -500,7 +500,7 @@ function csar.enableAircraft(_name,_playerName)
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csar.currentlyDisabled[_name] = nil -- {timeout = (csar.disableTimeoutTime*60) + timer.getTime(),desc="",noPilot = _crashed,unitId=_unit:getID() }
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--use flag to reenable
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trigger.action.setUserFlag("CSAR_AIRCRAFT..".._details.unitId,0)
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trigger.action.setUserFlag("CSAR_AIRCRAFT".._details.unitId,0)
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end
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elseif csar.csarMode == 2 and _playerName ~= nil then -- enable aircraft for pilot
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@@ -513,7 +513,7 @@ function csar.enableAircraft(_name,_playerName)
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trigger.action.setUserFlag("CSAR_AIRCRAFT".._playerName:gsub('%W','').."_".._details.unitId,0)
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end
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elseif csar.csarMode == 3 then -- No Disable - Just reduce player lives
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elseif csar.csarMode == 3 and _playerName ~= nil then -- No Disable - Just reduce player lives
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-- give back life
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@@ -527,7 +527,7 @@ function csar.enableAircraft(_name,_playerName)
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csar.pilotLives[_playerName] = _lives
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trigger.action.setUserFlag("CSAR_PILOT".._unit:getPlayerName():gsub('%W',''),_lives)
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trigger.action.setUserFlag("CSAR_PILOT".._playerName:gsub('%W',''),_lives)
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end
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end
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@@ -617,8 +617,6 @@ function csar.checkDisabledAircraftStatus(_name)
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local _details = csar.pilotDisabled[_unit:getPlayerName().."_".._unit:getName()]
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local _details = csar.currentlyDisabled[_unit:getName()]
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if _details ~= nil then
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local _time = _details.timeout - timer.getTime()
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@@ -19,49 +19,61 @@ csarSlotBlock.version = "1.9.0"
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-- Logic for determining if player is allowed in a slot
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function csarSlotBlock.shouldAllowSlot(_playerID, _slotID) -- _slotID == Unit ID unless its multi aircraft in which case slotID is unitId_seatID
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if csarSlotBlock.csarSlotBlockEnabled() then
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if csarSlotBlock.csarSlotBlockEnabled() then
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local _unitId = csarSlotBlock.getUnitId(_slotID);
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local _unitId = csarSlotBlock.getUnitId(_slotID);
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local _mode = csarSlotBlock.csarMode()
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local _mode = csarSlotBlock.csarMode()
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if _mode == 1 then
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-- disable aircraft for ALL pilots
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if _mode == 1 then
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-- disable aircraft for ALL pilots
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local _flag = csarSlotBlock.getFlagValue("CSAR_AIRCRAFT".._unitId)
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local _flag = csarSlotBlock.getFlagValue("CSAR_AIRCRAFT".._unitId)
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if _flag == 100 then
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return false
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end
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return true
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elseif _mode == 2 then
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-- disable aircraft for a certain player
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elseif _mode == 2 then
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-- disable aircraft for a certain player
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local _playerName = net.get_player_info(_playerID, 'name')
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local _playerName = net.get_player_info(_playerID, 'name')
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if _playerName == nil then
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return true
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end
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if _playerName == nil then
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return true
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end
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local _flag = csarSlotBlock.getFlagValue("CSAR_AIRCRAFT".._playerName:gsub('%W','').."_".._unitId)
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local _flag = csarSlotBlock.getFlagValue("CSAR_AIRCRAFT".._playerName:gsub('%W','').."_".._unitId)
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elseif _mode == 3 then
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-- global lives limit
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if _flag == 100 then
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return false
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end
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local _playerName = net.get_player_info(_playerID, 'name')
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return true
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if _playerName == nil then
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return true
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end
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elseif _mode == 3 then
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-- global lives limit
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local _flag = csarSlotBlock.getFlagValue("CSAR_PILOT".._playerName:gsub('%W',''))
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local _playerName = net.get_player_info(_playerID, 'name')
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if _flag == 1 then
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return false
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else
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return true
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end
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if _playerName == nil then
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return true
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end
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local _flag = csarSlotBlock.getFlagValue("CSAR_PILOT".._playerName:gsub('%W',''))
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if _flag == 1 then
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return false
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else
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return true
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end
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end
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end
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return true
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end
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@@ -111,29 +123,29 @@ end
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--
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csarSlotBlock.onGameEvent = function(eventName,playerID,arg2,arg3,arg4) -- This stops the user flying again after crashing or other events
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if DCS.isServer() and DCS.isMultiplayer() then
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if DCS.getModelTime() > 1 then -- must check this to prevent a possible CTD by using a_do_script before the game is ready to use a_do_script. -- Source GRIMES :)
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if DCS.isServer() and DCS.isMultiplayer() then
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if DCS.getModelTime() > 1 then -- must check this to prevent a possible CTD by using a_do_script before the game is ready to use a_do_script. -- Source GRIMES :)
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if eventName ~= "connect"
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and eventName ~= "disconnect"
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and eventName ~= "mission_end"
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and eventName ~= "change_slot" then
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if eventName == "self_kill"
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or eventName == "crash"
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or eventName == "eject"
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or eventName == "pilot_death" then
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-- is player in a slot and valid?
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local _playerDetails = net.get_player_info(playerID)
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-- is player in a slot and valid?
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local _playerDetails = net.get_player_info(playerID)
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if _playerDetails ~=nil and _playerDetails.side ~= 0 and _playerDetails.slot ~= "" and _playerDetails.slot ~= nil then
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if _playerDetails ~=nil and _playerDetails.side ~= 0 and _playerDetails.slot ~= "" and _playerDetails.slot ~= nil then
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local _allow = csarSlotBlock.shouldAllowSlot(playerID, _playerDetails.slot)
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local _allow = csarSlotBlock.shouldAllowSlot(playerID, _playerDetails.slot)
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if not _allow then
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csarSlotBlock.rejectPlayer(playerID)
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if not _allow then
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csarSlotBlock.rejectPlayer(playerID)
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end
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end
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end
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end
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end
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end
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end
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end
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csarSlotBlock.onPlayerTryChangeSlot = function(playerID, side, slotID)
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@@ -152,7 +164,7 @@ csarSlotBlock.onPlayerTryChangeSlot = function(playerID, side, slotID)
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local _playerName = net.get_player_info(playerID, 'name')
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if _playerName ~= nil and csarSlotBlock.showEnabledMessage and
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csarSlotBlock.csarSlotBlockEnabled() then
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csarSlotBlock.csarSlotBlockEnabled() and csarSlotBlock.csarMode() > 0 then
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--Disable chat message to user
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local _chatMessage = string.format("*** %s - Aircraft Enabled! If you will need to be rescued by CSAR. Make sure you eject and Protect the Helis! ***",_playerName)
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net.send_chat_to(_chatMessage, playerID)
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@@ -160,9 +172,9 @@ csarSlotBlock.onPlayerTryChangeSlot = function(playerID, side, slotID)
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end
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end
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net.log("CSAR - allowing - playerid: "..playerID.." side:"..side.." slot: "..slotID)
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net.log("CSAR - allowing - playerid: "..playerID.." side:"..side.." slot: "..slotID)
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end
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end
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return true
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