mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2025-08-15 06:17:22 +00:00
fixes
This commit is contained in:
parent
888d949234
commit
0b3b1ea1f8
40
CTLD.lua
40
CTLD.lua
@ -2022,23 +2022,22 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
|
||||
|
||||
local playerUnitName = v[2]
|
||||
local PlayerTransportUnit = Unit.getByName(playerUnitName)
|
||||
local TransportUnit = ctld.getTransportUnit(PlayerTransportUnitName)
|
||||
local TransportUnit = ctld.getTransportUnit(playerUnitName)
|
||||
local spawnRefPoint = PlayerTransportUnit:getPoint()
|
||||
local refCountry = PlayerTransportUnit:getCountry()
|
||||
|
||||
if repackableUnit then
|
||||
if repackableUnit:isExist() then
|
||||
--ici calculer le heading des spwans à effectuer
|
||||
-- calculate the heading of the spawns to be carried out
|
||||
local _playerHeading = mist.getHeading(PlayerTransportUnit)
|
||||
local playerPoint = PlayerTransportUnit:getPoint()
|
||||
local offset = 5
|
||||
--local refPoint = ctld.getPointAtDirection(PlayerTransportUnit, offset, ctld.random(_playerHeading - math.pi/4, _playerHeading + math.pi/4))
|
||||
local randomHeading = RandomReal(_playerHeading - math.pi/4, _playerHeading + math.pi/4)
|
||||
for i = 0, v[1].cratesRequired - 1 do
|
||||
-- see to spawn the crate at random position heading the transport unit with ctld.getPointAtDirection(_unit, offset, _directionInRadian)
|
||||
local randomHeading = ctld.RandomReal(_playerHeading - math.pi/4, _playerHeading + math.pi/4)
|
||||
for i = 1, v[1].cratesRequired - 1 do
|
||||
-- see to spawn the crate at random position heading the transport unnit
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
local _name = string.format("%s_%i", v[1].desc, _unitId)
|
||||
local relativePoint = ctld.getRelativePoint(playerPoint, i * offset, randomHeading)
|
||||
local relativePoint = ctld.getRelativePoint(playerPoint, 10 + i * offset, randomHeading)
|
||||
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, relativePoint, _name, crateWeight,
|
||||
PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, true))
|
||||
end
|
||||
@ -2059,31 +2058,6 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
|
||||
end
|
||||
end
|
||||
|
||||
--[[ ***************************************************************
|
||||
function ctld.repackVehicle_old(_params)
|
||||
local repackableUnit = _params[1]
|
||||
local PlayerTransportUnitName = _params[2]
|
||||
local PlayerTransportUnit = Unit.getByName(PlayerTransportUnitName)
|
||||
ctld.logTrace(" ctld.repackVehicle.repackableUnit = %s", ctld.p(mist.utils.tableShow(repackableUnit)))
|
||||
local TransportUnit = ctld.getTransportUnit(PlayerTransportUnitName)
|
||||
local spawnRefPoint = PlayerTransportUnit:getPoint()
|
||||
local refCountry = PlayerTransportUnit:getCountry()
|
||||
if repackableUnit then
|
||||
--ici calculer le heading des spwan à effectuer
|
||||
for i=1, repackableUnit.cratesRequired do
|
||||
--local _point = mist.utils.makeVec3GL(spawnRefPoint.x+(i*5), spawnRefPoint.z, spawnRefPoint.y)
|
||||
local _point = {x = spawnRefPoint.x+(i*5), z = spawnRefPoint.z}
|
||||
-- see to spawn the crate at random position heading the transport unit with ctld.getPointAtDirection(_unit, _offset, _directionInRadian)
|
||||
local _unitId = ctld.getNextUnitId()
|
||||
local _name = string.format("%s #%i", repackableUnit.desc, _unitId)
|
||||
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, _point, _name, repackableUnit.weight, PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, true))
|
||||
end
|
||||
|
||||
ctld.addStaticLogisticUnit({x = spawnRefPoint.x+5, z = spawnRefPoint.z+10}, refCountry) -- create a temporary logistic unit to be able to repack the vehicle
|
||||
repackableUnit.vehicleId:destroy() -- destroy repacked unit
|
||||
return
|
||||
end
|
||||
end ]] --
|
||||
-- ***************************************************************
|
||||
function ctld.addStaticLogisticUnit(_point, _country) -- create a temporary logistic unit to be able to repack the vehicle
|
||||
local dynamicLogisticUnitName = "%dynLogisticName_" .. tostring(ctld.getNextDynamicLogisticUnitIndex())
|
||||
@ -2627,7 +2601,7 @@ function ctld.getPointAtDirection(_unit, _offset, _directionInRadian)
|
||||
return { x = _point.x + _xOffset, z = _point.z + _zOffset, y = _point.y }
|
||||
end
|
||||
|
||||
function ctld.getRelativePoint(_refPointXZTable, _distance, _angle_radians) -- return coord point at distance and angle from _refPoint
|
||||
function ctld.getRelativePoint(_refPointXZTable, _distance, _angle_radians) -- return coord point at distance and angle from _refPointXZTable
|
||||
local relativePoint = {}
|
||||
relativePoint.x = _refPointXZTable.x + _distance * math.cos(_angle_radians)
|
||||
if _refPointXZTable.z == nil then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user