Added CTLD JTAC target selection menu and target retention on selected unit

This commit is contained in:
RexAttaque 2022-07-24 16:07:06 +02:00
parent b801853ef2
commit 17426bf487

281
CTLD.lua
View File

@ -1395,7 +1395,7 @@ ctld.AASystemTemplate = {
{name = "Hawk tr", desc = "HAWK Track Radar"},
{name = "Hawk sr", desc = "HAWK Search Radar"},
{name = "Hawk pcp", desc = "HAWK PCP"},
{name = "Hawk cwar", desc = "HAWK CWAR"},
{name = "Hawk cwar", desc = "HAWK CWAR"},
},
repair = "HAWK Repair",
},
@ -5032,6 +5032,10 @@ function ctld.addF10MenuOptions()
if ctld.JTAC_jtacStatusF10 then
--count the number of times the JTAC radio menu has been refreshed based on how often you want the dynamic parts of the menu to refresh compared to the (static) JTAC Status command
ctld.jtacRadioRefreshCount = (ctld.jtacRadioRefreshCount)%(ctld.jtacRadioRefreshMultiplier) + 1
-- get all BLUE players
ctld.addJTACRadioCommand(2)
@ -5084,13 +5088,108 @@ function ctld.addJTACRadioCommand(_side)
-- env.info("adding command for "..index)
if ctld.jtacRadioAdded[tostring(_groupId)] == nil then
-- env.info("about command for "..index)
missionCommands.addCommandForGroup(_groupId, "JTAC Status", nil, ctld.getJTACStatus, { _playerUnit:getName() })
local JTACpath = missionCommands.addSubMenuForGroup(_groupId, ctld.jtacMenuName)
missionCommands.addCommandForGroup(_groupId, "JTAC Status", JTACpath, ctld.getJTACStatus, { _playerUnit:getName() })
ctld.jtacRadioAdded[tostring(_groupId)] = true
-- env.info("Added command for " .. index)
end
--depending on the multiplier, this part of the radio menu will be refreshed less often or as often as the static JTAC status command, this is for better reliability for the user when navigating through the menus
if ctld.jtacRadioRefreshCount == ctld.jtacRadioRefreshMultiplier then
--build the path to the CTLD JTAC menu
local jtacCurrentPagePath = {[1]=ctld.jtacMenuName}
--build the path for the NextPage submenu on the first page of the CTLD JTAC menu
local NextPageText = "Next Page"
local MainNextPagePath = {[1]=ctld.jtacMenuName, [2]=NextPageText}
--remove it along with everything that's in it
missionCommands.removeItemForGroup(_groupId, MainNextPagePath)
--counter to know when to add the next page submenu to fit all of the JTAC group submenus
local jtacCounter = 0
for _jtacGroupName,jtacUnit in pairs(ctld.jtacUnits) do
--only bother removing the submenus on the first page of the CTLD JTAC menu as the other pages were deleted entirely above
if ctld.jtacGroupSubMenuPath[_jtacGroupName] and #ctld.jtacGroupSubMenuPath[_jtacGroupName]==2 then
missionCommands.removeItemForGroup(_groupId, ctld.jtacGroupSubMenuPath[_jtacGroupName])
end
ctld.logTrace(string.format("jtacTargetsList for %s is : %s", ctld.p(_jtacGroupName), ctld.p(ctld.jtacTargetsList[_jtacGroupName])))
if #ctld.jtacTargetsList[_jtacGroupName] > 1 then
local jtacGroupSubMenuName = string.format(_jtacGroupName .. " TGT Selection")
jtacCounter = jtacCounter + 1
--F2 through F10 makes 9 entries possible per page, with one being the NextMenu submenu
if jtacCounter%9 == 0 then
--recover the path to the current page with space available for JTAC group submenus
jtacCurrentPagePath = missionCommands.addSubMenuForGroup(_groupId, NextPageText, jtacCurrentPagePath)
end
--add the JTAC group submenu to the current page
ctld.jtacGroupSubMenuPath[_jtacGroupName] = missionCommands.addSubMenuForGroup(_groupId, jtacGroupSubMenuName, jtacCurrentPagePath)
ctld.logTrace(string.format("jtacGroupSubMenuPath for %s is : %s", ctld.p(_jtacGroupName), ctld.p(ctld.jtacGroupSubMenuPath[_jtacGroupName])))
--make a copy of the JTAC group submenu's path to insert the target's list on as many pages as required. The JTAC's group submenu path only leads to the first page
local jtacTargetPagePath = mist.utils.deepCopy(ctld.jtacGroupSubMenuPath[_jtacGroupName])
--add a reset targeting option to revert to automatic JTAC unit targeting
missionCommands.addCommandForGroup(_groupId, "Reset TGT Selection", jtacTargetPagePath, ctld.setJTACTarget, {jtacGroupName = _jtacGroupName, targetName = "Reset"})
--counter to know when to add the next page submenu to fit all of the targets in the JTAC's group submenu
local itemCounter = 0
--number of units for each unitType
--this could definitely be integrated in the for loop below if the submenu and command creation happened all at once at the end, but not sure if the performance gain is really noticeable
local typeNameAmount = {}
for _,target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
--check if the jtac has a current target before filtering it out if possible
if (ctld.jtacCurrentTargets[_jtacGroupName] and target.unit:getName() ~= ctld.jtacCurrentTargets[_jtacGroupName].name) then
local targetType_name = target.unit:getTypeName()
if targetType_name then
if typeNameAmount[targetType_name] then
typeNameAmount[targetType_name] = typeNameAmount[targetType_name] + 1
else
typeNameAmount[targetType_name] = 1
end
end
end
end
--indicator table to know which unitType was already added to the radio submenu
local radioAddedTypeNames = {}
for _,target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
--check if the JTAC has a current target, if so then do not add the current JTAC's target to the list or duplicate type names
if (ctld.jtacCurrentTargets[_jtacGroupName] and target.unit:getName() ~= ctld.jtacCurrentTargets[_jtacGroupName].name) then
local targetType_name = target.unit:getTypeName()
if targetType_name and not radioAddedTypeNames[targetType_name] then
radioAddedTypeNames[targetType_name] = true
itemCounter = itemCounter + 1
--F2 through F10 makes 9 entries possible per page, with one being the NextMenu submenu. Pages other than the first would have 10 entires but worse case scenario is considered
if itemCounter%9 == 0 then
jtacTargetPagePath = missionCommands.addSubMenuForGroup(_groupId, NextPageText, jtacTargetPagePath)
end
local targetUnit_name = target.unit:getName()
ctld.logTrace(string.format("target selection command path for %s is : %s", ctld.p(targetUnit_name), ctld.p(jtacTargetPagePath)))
typeNameAmount[targetType_name] = typeNameAmount[targetType_name] or 1 --extra safety just in case, for some reason, that the getTypeName() method broke halfway through the above loop
missionCommands.addCommandForGroup(_groupId, string.format(targetType_name .. "(" .. typeNameAmount[targetType_name] .. ")"), jtacTargetPagePath, ctld.setJTACTarget, {jtacGroupName = _jtacGroupName, targetName = targetUnit_name})
end
end
end
end
end
end
end
end
end
end
@ -5122,14 +5221,19 @@ end
------------ JTAC -----------
ctld.jtacMenuName = "JTAC" --name of the CTLD JTAC radio menu
ctld.jtacLaserPoints = {}
ctld.jtacIRPoints = {}
ctld.jtacSmokeMarks = {}
ctld.jtacUnits = {} -- list of JTAC units for f10 command
ctld.jtacStop = {} -- jtacs to tell to stop lasing
ctld.jtacCurrentTargets = {}
ctld.jtacTargetsList = {} --current available targets to each JTAC for lasing (targets from other JTACs are filtered out). Contains DCS unit objects with their methods and the distance to the JTAC {unit, dist}
ctld.jtacSelectedTarget = {} --currently user selected target if it contains a unit's name, otherwise contains 1 or nil (if not initialized)
ctld.jtacRadioAdded = {} --keeps track of who's had the radio command added
ctld.jtacGroupSubMenuPath = {} --keeps track of which submenu contains each JTAC's target selection menu
ctld.jtacRadioRefreshMultiplier = 2 --determines how often the dynamic parts of the jtac radio menu (target lists) will be refreshed compared to how often the ctld.addJTACRadioCommand method is called (lets say it was called every 10 seconds and this variable is set to 2, then the dynamic part is rebuilt every 20 seconds)
ctld.jtacRadioRefreshCount = 0 --counts the number of times the ctld.addJTACRadioCommand method has been called for both coalition
ctld.jtacGeneratedLaserCodes = {} -- keeps track of generated codes, cycles when they run out
ctld.jtacLaserPointCodes = {}
ctld.jtacRadioData = {}
@ -5166,11 +5270,9 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
end
if _lock == nil then
_lock = ctld.JTAC_lock
end
ctld.jtacLaserPointCodes[_jtacGroupName] = _laserCode
ctld.jtacRadioData[_jtacGroupName] = _radio
@ -5205,7 +5307,6 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
end
end
if ctld.jtacUnits[_jtacGroupName] ~= nil then
ctld.notifyCoalition("JTAC Group " .. _jtacGroupName .. " KIA!", 10, ctld.jtacUnits[_jtacGroupName].side, _radio)
end
@ -5221,6 +5322,15 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
_jtacUnit = _jtacGroup[1]
--add to list
ctld.jtacUnits[_jtacGroupName] = { name = _jtacUnit:getName(), side = _jtacUnit:getCoalition(), radio = _radio }
--Targets list and Selected target initialization
if not ctld.jtacTargetsList[_jtacGroupName] then
ctld.jtacTargetsList[_jtacGroupName] = {}
end
if not ctld.jtacSelectedTarget[_jtacGroupName] then
ctld.jtacSelectedTarget[_jtacGroupName] = 1
end
-- work out smoke colour
if _colour == nil then
@ -5257,8 +5367,32 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
end
local _enemyUnit = ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
--update targets list and store the next potential target if the selected one was lost
local _defaultEnemyUnit = ctld.findNearestVisibleEnemy(_jtacUnit, _lock)
-- if the JTAC sees a unit and a target was selected by users but is not the current unit, check if the selected target is in the targets list, if it is, then it's been reacquired
if _enemyUnit and ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 and ctld.jtacSelectedTarget[_jtacGroupName] ~= _enemyUnit:getName() then
for _,target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
if target then
local targetUnit = target.unit
local targetName = targetUnit:getName()
if ctld.jtacSelectedTarget[_jtacGroupName] == targetName then
ctld.jtacCurrentTargets[_jtacGroupName] = { name = targetName, unitType = targetUnit:getTypeName(), unitId = targetUnit:getID() }
_enemyUnit = targetUnit
local message = _jtacGroupName .. ", selected target reacquired, " .. _enemyUnit:getTypeName()
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_enemyUnit)
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
end
end
end
end
local targetDestroyed = false
local targetLost = false
local wasSelected = false
if _enemyUnit == nil and ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
@ -5268,10 +5402,13 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
local _tempUnit = Unit.getByName(_tempUnitInfo.name)
wasSelected = (ctld.jtacCurrentTargets[_jtacGroupName].name == ctld.jtacSelectedTarget[_jtacGroupName])
if _tempUnit ~= nil and _tempUnit:getLife() > 0 and _tempUnit:isActive() == true then
targetLost = true
else
targetDestroyed = true
ctld.jtacSelectedTarget[_jtacGroupName] = 1
end
--remove from smoke list
@ -5289,23 +5426,36 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
if _enemyUnit == nil then
_enemyUnit = ctld.findNearestVisibleEnemy(_jtacUnit, _lock)
if _enemyUnit ~= nil then
if _defaultEnemyUnit ~= nil then
-- store current target for easy lookup
ctld.jtacCurrentTargets[_jtacGroupName] = { name = _enemyUnit:getName(), unitType = _enemyUnit:getTypeName(), unitId = _enemyUnit:getID() }
local action = ", lasing new target, "
ctld.jtacCurrentTargets[_jtacGroupName] = { name = _defaultEnemyUnit:getName(), unitType = _defaultEnemyUnit:getTypeName(), unitId = _defaultEnemyUnit:getID() }
local action = "lasing new target, "
if wasSelected and targetLost then
action = ", temporarily " .. action
else
action = ", " .. action
end
if targetLost then
action = ", target lost " .. action
targetLost = false
action = "target lost" .. action
elseif targetDestroyed then
action = ", target destroyed " .. action
targetDestroyed = false
action = "target destroyed" .. action
end
local message = _jtacGroupName .. action .. _enemyUnit:getTypeName()
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_enemyUnit)
if wasSelected then
action = ", selected " .. action
elseif targetLost or targetDestroyed then
action = ", " .. action
end
wasSelected = false
targetDestroyed = false
targetLost = false
local message = _jtacGroupName .. action .. _defaultEnemyUnit:getTypeName()
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_defaultEnemyUnit)
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
-- JTAC Unit stop his route -----------------
@ -5348,10 +5498,15 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
timer.scheduleFunction(ctld.timerJTACAutoLase, { _jtacGroupName, _laserCode, _smoke, _lock, _colour, _radio }, timer.getTime() + 5)
end
local action = ", "
if wasSelected then
action = action .. "selected "
end
if targetLost then
ctld.notifyCoalition(_jtacGroupName .. ", target lost.", 10, _jtacUnit:getCoalition(), _radio)
ctld.notifyCoalition(_jtacGroupName .. action .. "target lost.", 10, _jtacUnit:getCoalition(), _radio)
elseif targetDestroyed then
ctld.notifyCoalition(_jtacGroupName .. ", target destroyed.", 10, _jtacUnit:getCoalition(), _radio)
ctld.notifyCoalition(_jtacGroupName .. action .. "target destroyed.", 10, _jtacUnit:getCoalition(), _radio)
end
end
@ -5370,11 +5525,35 @@ function ctld.cleanupJTAC(_jtacGroupName)
ctld.cancelLase(_jtacGroupName)
-- Cleanup
ctld.jtacUnits[_jtacGroupName] = nil
ctld.jtacCurrentTargets[_jtacGroupName] = nil
ctld.jtacTargetsList[_jtacGroupName] = {}
ctld.jtacSelectedTarget[_jtacGroupName] = nil
ctld.jtacRadioData[_jtacGroupName] = nil
--remove the JTAC's group submenu and all of the target pages it potentially contained if the JTAC has or had a menu
--using ctld.jtacUnits[_jtacGroupName].side seems less reliable
for i=1,2 do
local _players = coalition.getPlayers(i)
if _players ~= nil then
for _, _playerUnit in pairs(_players) do
local _groupId = ctld.getGroupId(_playerUnit)
if _groupId and ctld.jtacGroupSubMenuPath[_jtacGroupName] then
missionCommands.removeItemForGroup(_groupId, ctld.jtacGroupSubMenuPath[_jtacGroupName])
end
end
end
end
ctld.jtacUnits[_jtacGroupName] = nil
ctld.jtacGroupSubMenuPath[_jtacGroupName] = nil
end
@ -5507,7 +5686,6 @@ end
-- get currently selected unit and check they're still in range
function ctld.getCurrentUnit(_jtacUnit, _jtacGroupName)
local _unit = nil
if ctld.jtacCurrentTargets[_jtacGroupName] ~= nil then
@ -5553,6 +5731,7 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
local _nearestDistance = _maxDistance
local _jtacGroupName = _jtacUnit:getName()
local _jtacPoint = _jtacUnit:getPoint()
local _coa = _jtacUnit:getCoalition()
@ -5609,6 +5788,10 @@ function ctld.findNearestVisibleEnemy(_jtacUnit, _targetType,_distance)
-- vehicle
-- unit
ctld.jtacTargetsList[_jtacGroupName] = _unitList
--from the units in range, build the targets list, unsorted as to keep consistency between radio menu refreshes
local _sort = function( a,b ) return a.dist < b.dist end
table.sort(_unitList,_sort)
-- sort list
@ -5791,7 +5974,7 @@ function ctld.getJTACStatus(_args)
local _laserCode = ctld.jtacLaserPointCodes[_jtacGroupName]
local _start = _jtacGroupName
local _start = "->" .. _jtacGroupName
if (_jtacDetails.radio) then
_start = _start .. ", available on ".._jtacDetails.radio.freq.." ".._jtacDetails.radio.mod ..","
end
@ -5801,7 +5984,18 @@ function ctld.getJTACStatus(_args)
end
if _enemyUnit ~= nil and _enemyUnit:getLife() > 0 and _enemyUnit:isActive() == true then
_message = _message .. "" .. _start .. " targeting " .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
local action = " targeting "
if ctld.jtacSelectedTarget[_jtacGroupName] == _enemyUnit:getName() then
action = " targeting selected unit "
else
if ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 then
action = " attempting to find selected unit, temporarily targeting "
end
end
_message = _message .. "" .. _start .. action .. _enemyUnit:getTypeName() .. " CODE: " .. _laserCode .. ctld.getPositionString(_enemyUnit) .. "\n"
local _list = ctld.listNearbyEnemies(_jtacUnit)
@ -5828,7 +6022,42 @@ function ctld.getJTACStatus(_args)
ctld.notifyCoalition(_message, 10, _side)
end
function ctld.setJTACTarget(_args)
if _args then
local _jtacGroupName = _args.jtacGroupName
local targetName = _args.targetName
if _jtacGroupName and targetName ~= "Reset" and ctld.jtacSelectedTarget[_jtacGroupName] and ctld.jtacTargetsList[_jtacGroupName] then
--look for the unit's (target) name in the Targets List, create the required data structure for jtacCurrentTargets and then assign it to the JTAC called _jtacGroupName
for _, target in pairs(ctld.jtacTargetsList[_jtacGroupName]) do
if target then
local ListedTargetUnit = target.unit
local ListedTargetName = ListedTargetUnit:getName()
if ListedTargetName == targetName then
ctld.jtacSelectedTarget[_jtacGroupName] = targetName
ctld.jtacCurrentTargets[_jtacGroupName] = { name = targetName, unitType = ListedTargetUnit:getTypeName(), unitId = ListedTargetUnit:getID() }
local message = _jtacGroupName .. ", targeting selected unit, " .. ListedTargetUnit:getTypeName()
local fullMessage = message .. '. CODE: ' .. ctld.jtacLaserPointCodes[_jtacGroupName] .. ". POSITION: " .. ctld.getPositionString(ListedTargetUnit)
ctld.notifyCoalition(fullMessage, 10, ctld.jtacUnits[_jtacGroupName].side, ctld.jtacRadioData[_jtacGroupName], message)
end
end
end
elseif targetName == "Reset" and ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 then
ctld.jtacSelectedTarget[_jtacGroupName] = 1
ctld.jtacCurrentTargets[_jtacGroupName] = nil
local message = _jtacGroupName .. ", target selection reset."
ctld.notifyCoalition(message, 10, ctld.jtacUnits[_jtacGroupName].side, ctld.jtacRadioData[_jtacGroupName])
end
end
end
function ctld.isInfantry(_unit)