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Update README.md
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README.md
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README.md
@ -338,7 +338,7 @@ The script doesn't care if the unit isn't activated when run, as it'll automatic
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the mission but there can be a delay of up to 30 seconds after activation for the JTAC to start searching for targets.
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###Pickup and Dropoff Zones Setup
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Pickup zones are used by transport aircraft and helicopters to load troops and vehicles. A transport unit must be inside of the radius of the trigger and the right side (RED or BLUE) in order to load troops and vehicles.
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Pickup zones are used by transport aircraft and helicopters to load troops and vehicles. A transport unit must be inside of the radius of the trigger and the right side (RED or BLUE or BOTH) in order to load troops and vehicles.
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The pickup zone needs to be named the same as one of the pickup zones in the ```ctld.pickupZones``` list or the list can be edited to match the name in the mission editor.
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Pickup Zones can be configured to limit the number of vehicle or troop groups that can be loaded. To add a limit, edit the 3rd parameter to be any number greater than 0 as shown below.
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@ -346,18 +346,29 @@ Pickup Zones can be configured to limit the number of vehicle or troop groups th
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***If your pickup zone isn't working, make sure you've set the 5th parameter, the coalition side, correctly and that the zone is active.***
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```lua
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--pickupZones = { "name", "smoke color", "limit (-1 unlimited)", "active (yes/no)", "side (1 = Red / 2 = Blue)"}
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--pickupZones = { "name", "smoke color", "limit (-1 unlimited)", "ACTIVE (yes/no)", "side (0 = Both sides / 1 = Red / 2 = Blue )"}
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ctld.pickupZones = {
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{ "pickzone1", "red", -1, "yes", 1 }, --unlimited pickups, active on mission start, red side only
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{ "pickzone2", "blue", -1, "yes", 2 }, --unlimited pickups, active on mission start, blue side only
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{ "pickzone3", "none", -1, "no", 1 }, --unlimited pickups, not active on mission start, red side only
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{ "pickzone4", "none", -1, "yes", 1 },
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{ "pickzone5", "none", -1, "yes", 1 },
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{ "pickzone6", "none", -1, "yes", 1 },
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{ "pickzone7", "none", -1, "yes", 1 },
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{ "pickzone7", "none", -1, "yes", 2 }, -- Listing pickzone7 a second time with other team makes it available to both sides.
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{ "pickzone1", "blue", -1, "yes", 0 },
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{ "pickzone2", "red", -1, "yes", 0 },
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{ "pickzone3", "none", -1, "yes", 0 },
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{ "pickzone4", "none", -1, "yes", 0 },
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{ "pickzone5", "none", -1, "yes", 0 },
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{ "pickzone6", "none", -1, "yes", 0 },
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{ "pickzone7", "none", -1, "yes", 0 },
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{ "pickzone8", "none", -1, "yes", 0 },
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{ "pickzone9", "none", 5, "yes", 1 }, -- limits pickup zone 9 to 5 groups of soldiers or vehicles, only red can pick up
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{ "pickzone10", "none", 10, "yes", 2 }, -- limits pickup zone 10 to 10 groups of soldiers or vehicles, only blue can pick up
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{ "pickzone11", "blue", 20, "no", 2 }, -- limits pickup zone 11 to 20 groups of soldiers or vehicles, only blue can pick up. Zone starts inactive!
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{ "pickzone12", "red", 20, "no", 1 }, -- limits pickup zone 11 to 20 groups of soldiers or vehicles, only blue can pick up. Zone starts inactive!
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{ "pickzone13", "none", -1, "yes", 0 },
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{ "pickzone14", "none", -1, "yes", 0 },
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{ "pickzone15", "none", -1, "yes", 0 },
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{ "pickzone16", "none", -1, "yes", 0 },
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{ "pickzone17", "none", -1, "yes", 0 },
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{ "pickzone18", "none", -1, "yes", 0 },
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{ "pickzone19", "none", 5, "yes", 0 },
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{ "pickzone20", "none", 10, "yes", 0 },
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}
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```
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@ -380,7 +391,8 @@ Dropoff zones are used by AI units to automatically unload any loaded troops or
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If your dropoff zone isn't working, make sure the 3rd parameter, the coalition side, is set correctly.
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```lua
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-- dropOffZones = {"name","smoke colour",side 1 = Red or 2 = Blue}
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-- dropOffZones = {"name","smoke colour",0,side 1 = Red or 2 = Blue or 0 = Both sides}
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ctld.dropOffZones = {
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{ "dropzone1", "green", 2 },
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{ "dropzone2", "blue", 2 },
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