Merge pull request #99 from ciribob/release-2023-10

Released v202310.01
This commit is contained in:
David Pierron
2023-10-21 16:26:17 +02:00
committed by GitHub
3 changed files with 88 additions and 58 deletions

134
CTLD.lua
View File

@@ -10,14 +10,14 @@
See https://github.com/ciribob/DCS-CTLD for a user manual and the latest version
Contributors:
- Steggles - https://github.com/Bob7heBuilder
- mvee - https://github.com/mvee
- jmontleon - https://github.com/jmontleon
- emilianomolina - https://github.com/emilianomolina
- davidp57 - https://github.com/veaf
- Allow minimum distance from friendly logistics to be set
Contributors:
- Steggles - https://github.com/Bob7heBuilder
- mvee - https://github.com/mvee
- jmontleon - https://github.com/jmontleon
- emilianomolina - https://github.com/emilianomolina
- davidp57 - https://github.com/veaf
- Queton1-1 - https://github.com/Queton1-1
- Proxy404 - https://github.com/Proxy404
]]
ctld = {} -- DONT REMOVE!
@@ -26,12 +26,11 @@ ctld = {} -- DONT REMOVE!
ctld.Id = "CTLD - "
--- Version.
ctld.Version = "20230414.01"
ctld.Version = "202310.01"
-- debug level, specific to this module
ctld.Debug = true
-- trace level, specific to this module
ctld.Trace = true
-- To add debugging messages to dcs.log, change the following log levels to `true`; `Debug` is less detailed than `Trace`
ctld.Debug = false
ctld.Trace = false
ctld.alreadyInitialized = false -- if true, ctld.initialize() will not run
@@ -43,6 +42,7 @@ ctld.staticBugWorkaround = false -- DCS had a bug where destroying statics woul
ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering... Only if not using real crates!
ctld.loadCrateFromMenu = false -- if set to true, you can load crates with the F10 menu OR hovering, in case of using choppers and planes for example.
ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight...
@@ -60,7 +60,7 @@ ctld.maximumMoveDistance = 2000 -- max distance for troops to move from drop poi
ctld.minimumDeployDistance = 1000 -- minimum distance from a friendly pickup zone where you can deploy a crate
ctld.numberOfTroops = 10 -- default number of troops to load on a transport heli or C-130
-- also works as maximum size of group that'll fit into a helicopter unless overridden
-- also works as maximum size of group that'll fit into a helicopter unless overridden
ctld.enableFastRopeInsertion = true -- allows you to drop troops by fast rope
ctld.fastRopeMaximumHeight = 18.28 -- in meters which is 60 ft max fast rope (not rappell) safe height
@@ -142,6 +142,10 @@ ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE f
ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeOffset_x = 0.0 -- distance in the X direction from target to smoke (meters)
ctld.JTAC_smokeOffset_y = 2.0 -- distance in the Y direction from target to smoke (meters)
ctld.JTAC_smokeOffset_z = 0.0 -- distance in the z direction from target to smoke (meters)
ctld.JTAC_jtacStatusF10 = true -- enables F10 JTAC Status menu
ctld.JTAC_location = true -- shows location of target in JTAC message
@@ -544,7 +548,7 @@ ctld.spawnableCrates = {
{ weight = 545, desc = "HAWK Search Radar", unit = "Hawk sr", side = 2 },
{ weight = 546, desc = "HAWK Track Radar", unit = "Hawk tr", side = 2 },
{ weight = 547, desc = "HAWK PCP", unit = "Hawk pcp" , side = 2 }, -- Remove this if on 1.2
{ weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5
{ weight = 548, desc = "HAWK CWAR", unit = "Hawk cwar" , side = 2 }, -- Remove this if on 2.5
{ weight = 549, desc = "HAWK Repair", unit = "HAWK Repair" , side = 2 },
-- End of HAWK
@@ -1397,7 +1401,7 @@ ctld.AASystemTemplate = {
{name = "Hawk tr", desc = "HAWK Track Radar"},
{name = "Hawk sr", desc = "HAWK Search Radar"},
{name = "Hawk pcp", desc = "HAWK PCP"},
{name = "Hawk cwar", desc = "HAWK CWAR"},
{name = "Hawk cwar", desc = "HAWK CWAR"},
},
repair = "HAWK Repair",
},
@@ -1411,7 +1415,7 @@ ctld.AASystemTemplate = {
},
repair = "Patriot Repair",
},
{
{
name = "BUK AA System",
count = 3,
parts = {
@@ -1566,7 +1570,7 @@ function ctld.spawnCrateStatic(_country, _unitId, _point, _name, _weight,_side)
if ctld.slingLoad then
_crate = mist.utils.deepCopy(ctld.spawnableCratesModel_sling)
_crate["canCargo"] = true
else
else
_crate = mist.utils.deepCopy(ctld.spawnableCratesModel_load)
_crate["canCargo"] = false
end
@@ -2764,10 +2768,12 @@ function ctld.loadNearbyCrate(_name)
end
--recreates beacons to make sure they work!
--check each minute if the beacons' batteries have failed, and stop them accordingly
--there's no more need to actually refresh the beacons, since we set "loop" to true.
function ctld.refreshRadioBeacons()
ctld.logDebug("ctld.refreshRadioBeacons()")
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 30)
timer.scheduleFunction(ctld.refreshRadioBeacons, nil, timer.getTime() + 60)
for _index, _beaconDetails in ipairs(ctld.deployedRadioBeacons) do
@@ -3390,10 +3396,7 @@ end
-- one for VHF and one for UHF
-- The units are set to to NOT engage
function ctld.createRadioBeacon(_point, _coalition, _country, _name, _batteryTime, _isFOB)
local _uhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, "UHF")
local _vhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, "VHF")
local _fmGroup = ctld.spawnRadioBeaconUnit(_point, _country, "FM")
ctld.logDebug(string.format("ctld.createRadioBeacon(_name=%s)", ctld.p(_name)))
local _freq = ctld.generateADFFrequencies()
@@ -3412,25 +3415,24 @@ function ctld.createRadioBeacon(_point, _coalition, _country, _name, _batteryTim
--local _mgrsString = mist.tostringMGRS(coord.LLtoMGRS(coord.LOtoLL(_point)), 5)
local _message = _name
local _freqsText = _name
if _isFOB then
-- _message = "FOB " .. _message
_battery = -1 --never run out of power!
end
_message = _message .. " - " .. _latLngStr
_freqsText = _freqsText .. " - " .. _latLngStr
-- env.info("GEN UHF: ".. _freq.uhf)
-- env.info("GEN VHF: ".. _freq.vhf)
_message = string.format("%s - %.2f KHz", _message, _freq.vhf / 1000)
_message = string.format("%s - %.2f MHz", _message, _freq.uhf / 1000000)
_message = string.format("%s - %.2f MHz ", _message, _freq.fm / 1000000)
ctld.logTrace(string.format("GEN UHF: %s", ctld.p(_freq.uhf)))
ctld.logTrace(string.format("GEN HF: %s", ctld.p(_freq.vhf)))
ctld.logTrace(string.format("GEN FM: %s", ctld.p(_freq.fm)))
_freqsText = string.format("%.2f kHz - %.2f / %.2f MHz", _freq.vhf / 1000, _freq.uhf / 1000000, _freq.fm / 1000000)
local _uhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, _name, _freqsText)
local _vhfGroup = ctld.spawnRadioBeaconUnit(_point, _country, _name, _freqsText)
local _fmGroup = ctld.spawnRadioBeaconUnit(_point, _country, _name, _freqsText)
local _beaconDetails = {
vhf = _freq.vhf,
@@ -3439,10 +3441,12 @@ function ctld.createRadioBeacon(_point, _coalition, _country, _name, _batteryTim
uhfGroup = _uhfGroup:getName(),
fm = _freq.fm,
fmGroup = _fmGroup:getName(),
text = _message,
text = _freqsText,
battery = _battery,
coalition = _coalition,
}
ctld.logDebug(string.format("calling ctld.updateRadioBeacon for beacon %s", ctld.p(_name)))
ctld.updateRadioBeacon(_beaconDetails)
table.insert(ctld.deployedRadioBeacons, _beaconDetails)
@@ -3484,7 +3488,8 @@ end
function ctld.spawnRadioBeaconUnit(_point, _country, _type)
function ctld.spawnRadioBeaconUnit(_point, _country, _name, _freqsText)
ctld.logDebug(string.format("ctld.spawnRadioBeaconUnit(_name=%s)", ctld.p(_name)))
local _groupId = ctld.getNextGroupId()
@@ -3498,7 +3503,7 @@ function ctld.spawnRadioBeaconUnit(_point, _country, _type)
[1] = {
["y"] = _point.z,
["type"] = "TACAN_beacon",
["name"] = _type .. " Radio Beacon Unit #" .. _unitId,
["name"] = "Unit #" .. _unitId .. " - " .. _name .. " [" .. _freqsText .. "]",
-- ["unitId"] = _unitId,
["heading"] = 0,
["playerCanDrive"] = true,
@@ -3508,7 +3513,7 @@ function ctld.spawnRadioBeaconUnit(_point, _country, _type)
},
-- ["y"] = _positions[1].z,
-- ["x"] = _positions[1].x,
["name"] = _type .. " Radio Beacon Group #" .. _groupId,
["name"] = "Group #" .. _groupId .. " - " .. _name,
["task"] = {},
--added two fields below for MIST
["category"] = Group.Category.GROUND,
@@ -3520,6 +3525,8 @@ function ctld.spawnRadioBeaconUnit(_point, _country, _type)
end
function ctld.updateRadioBeacon(_beaconDetails)
ctld.logDebug("ctld.updateRadioBeacon()")
ctld.logTrace(string.format("_beaconDetails=%s", ctld.p(_beaconDetails)))
local _vhfGroup = Group.getByName(_beaconDetails.vhfGroup)
@@ -3530,14 +3537,17 @@ function ctld.updateRadioBeacon(_beaconDetails)
local _radioLoop = {}
if _vhfGroup ~= nil and _vhfGroup:getUnits() ~= nil and #_vhfGroup:getUnits() == 1 then
ctld.logTrace(string.format("_vhfGroup=%s", ctld.p(_vhfGroup)))
table.insert(_radioLoop, { group = _vhfGroup, freq = _beaconDetails.vhf, silent = false, mode = 0 })
end
if _uhfGroup ~= nil and _uhfGroup:getUnits() ~= nil and #_uhfGroup:getUnits() == 1 then
ctld.logTrace(string.format("_uhfGroup=%s", ctld.p(_uhfGroup)))
table.insert(_radioLoop, { group = _uhfGroup, freq = _beaconDetails.uhf, silent = true, mode = 0 })
end
if _fmGroup ~= nil and _fmGroup:getUnits() ~= nil and #_fmGroup:getUnits() == 1 then
ctld.logTrace(string.format("_fmGroup=%s", ctld.p(_fmGroup)))
table.insert(_radioLoop, { group = _fmGroup, freq = _beaconDetails.fm, silent = false, mode = 1 })
end
@@ -3545,14 +3555,20 @@ function ctld.updateRadioBeacon(_beaconDetails)
if (_batLife <= 0 and _beaconDetails.battery ~= -1) or #_radioLoop ~= 3 then
-- ran out of batteries
ctld.logDebug("ran out of batteries")
if _vhfGroup ~= nil then
ctld.logTrace(string.format("stopping transmission of %s", ctld.p(_vhfGroup:getName())))
trigger.action.stopRadioTransmission(_vhfGroup:getName())
_vhfGroup:destroy()
end
if _uhfGroup ~= nil then
ctld.logTrace(string.format("stopping transmission of %s", ctld.p(_uhfGroup:getName())))
trigger.action.stopRadioTransmission(_uhfGroup:getName())
_uhfGroup:destroy()
end
if _fmGroup ~= nil then
ctld.logTrace(string.format("stopping transmission of %s", ctld.p(_fmGroup:getName())))
trigger.action.stopRadioTransmission(_fmGroup:getName())
_fmGroup:destroy()
end
@@ -3577,17 +3593,17 @@ function ctld.updateRadioBeacon(_beaconDetails)
_groupController:setOption(AI.Option.Ground.id.ROE, AI.Option.Ground.val.ROE.WEAPON_HOLD)
trigger.action.radioTransmission(_sound, _radio.group:getUnit(1):getPoint(), _radio.mode, false, _radio.freq, 1000)
--This function doesnt actually stop transmitting when then sound is false. My hope is it will stop if a new beacon is created on the same
-- frequency... OR they fix the bug where it wont stop.
-- end
ctld.logTrace(string.format("stopping and restarting transmission of %s", ctld.p(_radio.group:getName())))
-- stop the transmission at each call to the ctld.updateRadioBeacon method (default each minute)
trigger.action.stopRadioTransmission(_radio.group:getName())
--
-- restart it as the battery is still up
-- the transmission is set to loop and has the name of the transmitting DCS group (that includes the type - i.e. FM, UHF, VHF)
trigger.action.radioTransmission(_sound, _radio.group:getUnit(1):getPoint(), _radio.mode, true, _radio.freq, 1000, _radio.group:getName())
end
return true
-- trigger.action.radioTransmission(ctld.radioSound, _point, 1, true, _frequency, 1000)
end
function ctld.listRadioBeacons(_args)
@@ -3676,12 +3692,18 @@ function ctld.removeRadioBeacon(_args)
local _fmGroup = Group.getByName(_closetBeacon.fmGroup)
if _vhfGroup ~= nil then
ctld.logTrace(string.format("stopping transmission of %s", ctld.p(_vhfGroup:getName())))
trigger.action.stopRadioTransmission(_vhfGroup:getName())
_vhfGroup:destroy()
end
if _uhfGroup ~= nil then
ctld.logTrace(string.format("stopping transmission of %s", ctld.p(_uhfGroup:getName())))
trigger.action.stopRadioTransmission(_uhfGroup:getName())
_uhfGroup:destroy()
end
if _fmGroup ~= nil then
ctld.logTrace(string.format("stopping transmission of %s", ctld.p(_fmGroup:getName())))
trigger.action.stopRadioTransmission(_fmGroup:getName())
_fmGroup:destroy()
end
@@ -4970,7 +4992,7 @@ function ctld.addF10MenuOptions()
if (ctld.enabledFOBBuilding or ctld.enableCrates) and _unitActions.crates then
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId, "CTLD Commands", _rootPath)
if ctld.hoverPickup == false then
if ctld.hoverPickup == false or ctld.loadCrateFromMenu == true then
if ctld.slingLoad == false then
missionCommands.addCommandForGroup(_groupId, "Load Nearby Crate", _crateCommands, ctld.loadNearbyCrate, _unitName )
end
@@ -5146,7 +5168,7 @@ function ctld.addJTACRadioCommand(_side)
local jtacTargetPagePath = mist.utils.deepCopy(ctld.jtacGroupSubMenuPath[_jtacGroupName])
--add a reset targeting option to revert to automatic JTAC unit targeting
missionCommands.addCommandForGroup(_groupId, "Reset TGT Selection", jtacTargetPagePath, ctld.setJTACTarget, {jtacGroupName = _jtacGroupName, targetName = nil})
--counter to know when to add the next page submenu to fit all of the targets in the JTAC's group submenu
local itemCounter = 0
@@ -5192,6 +5214,7 @@ function ctld.addJTACRadioCommand(_side)
if ctld.newJtac[_side] then
ctld.newJtac[_side] = false
end
end
end
@@ -5326,7 +5349,7 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
--Targets list and Selected target initialization
if not ctld.jtacTargetsList[_jtacGroupName] then
ctld.jtacTargetsList[_jtacGroupName] = {}
ctld.jtacTargetsList[_jtacGroupName] = {}
if _jtacCoalition then ctld.newJtac[_jtacCoalition] = true end
end
@@ -5416,8 +5439,8 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
--remove from smoke list
ctld.jtacSmokeMarks[_tempUnitInfo.name] = nil
-- JTAC Unit: resume his route ------------
trigger.action.groupContinueMoving(Group.getByName(_jtacGroupName))
-- JTAC Unit: resume his route ------------
trigger.action.groupContinueMoving(Group.getByName(_jtacGroupName))
-- remove from target list
ctld.jtacCurrentTargets[_jtacGroupName] = nil
@@ -5460,8 +5483,8 @@ function ctld.JTACAutoLase(_jtacGroupName, _laserCode, _smoke, _lock, _colour, _
local fullMessage = message .. '. CODE: ' .. _laserCode .. ". POSITION: " .. ctld.getPositionString(_defaultEnemyUnit)
ctld.notifyCoalition(fullMessage, 10, _jtacUnit:getCoalition(), _radio, message)
-- JTAC Unit stop his route -----------------
trigger.action.groupStopMoving(Group.getByName(_jtacGroupName)) -- stop JTAC
-- JTAC Unit stop his route -----------------
trigger.action.groupStopMoving(Group.getByName(_jtacGroupName)) -- stop JTAC
-- create smoke
if _smoke == true then
@@ -5619,7 +5642,7 @@ function ctld.createSmokeMarker(_enemyUnit, _colour)
-- move smoke 2 meters above target for ease
local _enemyPoint = _enemyUnit:getPoint()
trigger.action.smoke({ x = _enemyPoint.x, y = _enemyPoint.y + 2.0, z = _enemyPoint.z }, _colour)
trigger.action.smoke({ x = _enemyPoint.x + ctld.JTAC_smokeOffset_x, y = _enemyPoint.y + ctld.JTAC_smokeOffset_y, z = _enemyPoint.z + ctld.JTAC_smokeOffset_z }, _colour)
end
function ctld.cancelLase(_jtacGroupName)
@@ -6108,7 +6131,7 @@ function ctld.setJTACTarget(_args)
elseif not targetName and ctld.jtacSelectedTarget[_jtacGroupName] ~= 1 then
ctld.jtacSelectedTarget[_jtacGroupName] = 1
ctld.jtacCurrentTargets[_jtacGroupName] = nil
local message = _jtacGroupName .. ", target selection reset."
ctld.notifyCoalition(message, 10, ctld.jtacUnits[_jtacGroupName].side, ctld.jtacRadioData[_jtacGroupName])
end
@@ -6368,7 +6391,6 @@ function ctld.getPositionString(_unit)
return " @ " .. _latLngStr .. " - MGRS " .. _mgrsString
end
-- ***************** SETUP SCRIPT ****************
function ctld.initialize(force)
ctld.logInfo(string.format("Initializing version %s", ctld.Version))

View File

@@ -130,10 +130,12 @@ To use the real cargo sling behaviour, set the ```ctld.slingLoad``` option to ``
-- ************************************************************************
ctld.staticBugFix = true -- When statics are destroyed, DCS Crashes. Set this to FALSE when this bug is fixed or if you want to use REAL sling loads :)
ctld.disableAllSmoke = false -- if true, all smoke is diabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
ctld.disableAllSmoke = false -- if true, all smoke is disabled at pickup and drop off zones regardless of settings below. Leave false to respect settings below
ctld.hoverPickup = true -- if set to false you can load crates with the F10 menu instead of hovering...!
ctld.loadCrateFromMenu = false -- if set to true, you can load crates with the F10 menu OR hovering, in case of using choppers and planes for example.
ctld.enableCrates = true -- if false, Helis will not be able to spawn or unpack crates so will be normal CTTS
ctld.slingLoad = false -- if false, crates can be used WITHOUT slingloading, by hovering above the crate, simulating slingloading but not the weight...
-- There are some bug with Sling-loading that can cause crashes, if these occur set slingLoad to false
@@ -667,6 +669,10 @@ ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE f
ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeOffset_x = 0.0 -- distance in the X direction from target to spawn smoke marker (default 0 meters)
ctld.JTAC_smokeOffset_y = 2.0 -- distance in the Y direction from target to spawn smoke marker (default 2 meters)
ctld.JTAC_smokeOffset_z = 0.0 -- distance in the z direction from target to spawn smoke marker (default 0 meters)
ctld.JTAC_jtacStatusF10 = false -- enables F10 JTAC Status menu
ctld.JTAC_location = false -- shows location of target in JTAC message
@@ -687,6 +693,8 @@ The JTACs can be configured globally to target only vehicles or troops or all gr
The script can also be useful in daylight by enabling the JTAC to mark enemy positions with Smoke. The JTAC will only move the smoke to the target every 5 minutes (to stop a huge trail of smoke markers) unless the target is destroyed, in which case the new target will be marked straight away with smoke. There is also an F10 menu option for units allowing the JTAC(s) to report their current status but if a JTAC is down it won't report in.
The smoke will be offset from the target by the distances declared in the `ctld.JTAC_smokeOffset_*` constants.
To add JTACS to the mission using the editor place a JTAC unit on the map putting each JTAC in it's own group containing only itself and no
other units. Name the group something easy to remember e.g. JTAC1 and make sure the JTAC units have a unique name which must
not be the same as the group name. The editor should do this for you but be careful if you copy and paste.
@@ -839,7 +847,7 @@ Once you've loaded the crate, fly to where you want to drop it and drop using th
Once on the ground unpack as normal using the CTLD Commands Menu - CTLD->CTLD Commands->Unpack Crate
**Note: You can also set ```ctld.hoverPickup = false``` so you can load crates using the F10 menu instead of Hovering. **
**Note: You can also set ```ctld.hoverPickup = false``` so you can load crates using the F10 menu instead of Hovering; or keep ```ctld.hoverPickup = true``` and set ```ctld.loadCrateFromMenu = true``` so you can load the crates by hovering OR from the F10 menu**
### Real Sling Loading

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