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debug
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CTLD.lua
31
CTLD.lua
@ -2045,16 +2045,21 @@ end
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-- ***************************************************************
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function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack' to process each request
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ctld.logTrace("FG_ XXXXXXXXXXXXXXXXXXXXXXXXXXX ctld.repackVehicle.ctld.repackRequestsStack XXXXXXXXXXXXXXXXXXXXXXXXXXX")
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if t == nil then
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t = timer.getTime()
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end
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if #ctld.repackRequestsStack ~= 0 then
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ctld.logTrace("FG_ ctld.repackVehicle.ctld.repackRequestsStack = %s", ctld.p(ctld.repackRequestsStack))
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end
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--ctld.logTrace("FG_ ctld.repackVehicle._params = %s", ctld.p(mist.utils.tableShow(_params)))
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for ii, v in ipairs(ctld.repackRequestsStack) do
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local repackableUnitName = v[1].repackableUnitName
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ctld.logTrace("FG_ ctld.repackVehicle.v[%s] = %s", ii, ctld.p(v))
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local repackableUnitName = v.repackableUnitName
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local repackableUnit = Unit.getByName(repackableUnitName)
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local crateWeight = v[1].weight
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local playerUnitName = v[1].playerUnitName
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local crateWeight = v.weight
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local playerUnitName = v.playerUnitName
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if repackableUnit then
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if repackableUnit:isExist() then
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local PlayerTransportUnit = Unit.getByName(playerUnitName)
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@ -2065,10 +2070,10 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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local playerPoint = PlayerTransportUnit:getPoint()
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local offset = 5
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local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4)
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for i = 1, v[1].cratesRequired or 1 do
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for i = 1, v.cratesRequired or 1 do
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-- see to spawn the crate at random position heading the transport unnit
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v[1].desc, _unitId)
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local _name = string.format("%s_%i", v.desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
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@ -6002,11 +6007,11 @@ end
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--******************************************************************************************************
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function ctld.buildPaginatedMenu(_menuEntries)
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ctld.logTrace("FG_ _menuEntries = [%s]", ctld.p(_menuEntries))
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--ctld.logTrace("FG_ _menuEntries = [%s]", ctld.p(_menuEntries))
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local nextSubMenuPath = ""
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local itemNbSubmenu = 0
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for i, menu in ipairs(_menuEntries) do
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ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu))
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--ctld.logTrace("FG_ boucle[%s].menu = %s", i, ctld.p(menu))
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if nextSubMenuPath ~= "" and menu.subMenuPath ~= nextSubMenuPath then
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--ctld.logTrace("FG_ boucle[%s].nextSubMenuPath = %s", i, ctld.p(nextSubMenuPath))
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menu.subMenuPath = nextSubMenuPath
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@ -6020,9 +6025,9 @@ function ctld.buildPaginatedMenu(_menuEntries)
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--ctld.logTrace("FG_ boucle[%s].menu.subMenuPath apres = %s", i, ctld.p(menu.subMenuPath))
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itemNbSubmenu = 1
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end
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menu.menuArgsTable[1].subMenuPath = mist.utils.deepCopy(menu.subMenuPath) -- copy the table to avoid overwriting the same table in the next loop
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menu.menuArgsTable[1].subMenuLineIndex = itemNbSubmenu
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ctld.logTrace("FG_ boucle[%s] ctld.buildPaginatedMenu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable))
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menu.menuArgsTable.subMenuPath = mist.utils.deepCopy(menu.subMenuPath) -- copy the table to avoid overwriting the same table in the next loop
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menu.menuArgsTable.subMenuLineIndex = itemNbSubmenu
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--ctld.logTrace("FG_ boucle[%s] ctld.buildPaginatedMenu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable))
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missionCommands.addCommandForGroup(menu.groupId, menu.text, menu.subMenuPath, menu.menuFunction, menu.menuArgsTable)
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end
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end
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@ -6044,7 +6049,7 @@ function ctld.updateRepackMenu(_playerUnitName)
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missionCommands.removeItemForGroup(_groupId, RepackCommandsPath) -- remove existing "Repack Vehicles" menu
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local RepackmenuPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Repack Vehicles"), ctld.vehicleCommandsPath[_playerUnitName])
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local menuEntries = {}
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ctld.logTrace("FG_ ctld.updateRepackMenu.repackableVehicles = %s", ctld.p(repackableVehicles))
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--ctld.logTrace("FG_ ctld.updateRepackMenu.repackableVehicles = %s", ctld.p(repackableVehicles))
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--for _, _vehicle in pairs(repackableVehicles) do
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for i, _vehicle in ipairs(repackableVehicles) do
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_vehicle.playerUnitName = _playerUnitName
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@ -6052,10 +6057,10 @@ function ctld.updateRepackMenu(_playerUnitName)
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groupId = _groupId,
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subMenuPath = RepackmenuPath,
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menuFunction = ctld.repackVehicleRequest,
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menuArgsTable = {_vehicle}
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menuArgsTable = mist.utils.deepCopy(_vehicle)
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})
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end
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ctld.logTrace("FG_ menuEntries = %s", ctld.p(menuEntries))
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--ctld.logTrace("FG_ menuEntries = %s", ctld.p(menuEntries))
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ctld.buildPaginatedMenu(menuEntries)
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end
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end
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