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CTLD.lua
4
CTLD.lua
@ -2064,9 +2064,9 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit, true))
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end
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if ctld.isUnitInALogisticZone(repackableUnitName) == nil then
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--if ctld.isUnitInALogisticZone(repackableUnitName) == nil then
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--ctld.addStaticLogisticUnit({ x = spawnRefPoint.x + 5, z = spawnRefPoint.z + 10 }, refCountry) -- create a temporary logistic unit to be able to repack the vehicle
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end
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--end
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repackableUnit:destroy() -- destroy repacked unit
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end
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ctld.repackRequestsStack[ii] = nil
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