This commit is contained in:
FullGas1 2025-04-02 22:54:17 +02:00
parent 8f34ad3902
commit 819ba2de53

View File

@ -2049,7 +2049,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
if t == nil then
t = timer.getTime()
end
--ctld.logTrace("FG_ ctld.repackVehicle.ctld.repackRequestsStack = %s", ctld.p(mist.utils.tableShow(ctld.repackRequestsStack)))
ctld.logTrace("FG_ ctld.repackVehicle.ctld.repackRequestsStack = %s", ctld.p(ctld.repackRequestsStack))
--ctld.logTrace("FG_ ctld.repackVehicle._params = %s", ctld.p(mist.utils.tableShow(_params)))
for ii, v in ipairs(ctld.repackRequestsStack) do
local repackableUnitName = v[1].repackableUnitName
@ -2058,8 +2058,9 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
local playerUnitName = v[2]
local PlayerTransportUnit = Unit.getByName(playerUnitName)
local playerCoa = PlayerTransportUnit:getCoalition()
local TransportUnit = ctld.getTransportUnit(playerUnitName)
local spawnRefPoint = PlayerTransportUnit:getPoint()
local playerHeading = mist.getHeading(PlayerTransportUnit)
local refCountry = PlayerTransportUnit:getCountry()
if repackableUnit then
@ -2069,7 +2070,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
local playerPoint = PlayerTransportUnit:getPoint()
local offset = 5
local randomHeading = ctld.RandomReal(_playerHeading - math.pi/4, _playerHeading + math.pi/4)
for i = 1, v[1].cratesRequired do
for i = 1, v[1].cratesRequired or 1 do
-- see to spawn the crate at random position heading the transport unnit
local _unitId = ctld.getNextUnitId()
local _name = string.format("%s_%i", v[1].desc, _unitId)
@ -2079,13 +2080,11 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
end
local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, relativePoint, _name, crateWeight,
PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit), nil)
ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
else
ctld.spawnCrateStatic(PlayerTransportUnit:getCountry(), _unitId, _point, _name, crateWeight,
PlayerTransportUnit:getCoalition(), mist.getHeading(PlayerTransportUnit), "dynamic")
ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading, "dynamic")
end
end