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fixes
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4
CTLD.lua
4
CTLD.lua
@ -2045,7 +2045,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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end
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ctld.repackRequestsStack[ii] = nil
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end
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--ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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end
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if ctld.enableRepackingVehicles == true then
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return t + 3 -- reschedule the function in 3 seconds
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@ -5817,8 +5817,6 @@ function ctld.addTransportF10MenuOptions(_unitName)
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end
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if ctld.enableRepackingVehicles then
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ctld.logTrace("ctld.unitCanCarryVehicles %s", _unitName)
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trigger.action.outText("5822: F10 menu if ctld.unitCanCarryVehicles".._unitName, 10)
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ctld.updateRepackMenu(_unitName)
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end
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if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
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