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CTLD.lua
40
CTLD.lua
@ -2052,33 +2052,26 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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--ctld.logTrace("FG_ ctld.repackVehicle._params = %s", ctld.p(mist.utils.tableShow(_params)))
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for ii, v in ipairs(ctld.repackRequestsStack) do
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local repackableUnitName = v[1].repackableUnitName
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local crateWeight = v[1].weight
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local repackableUnit = Unit.getByName(repackableUnitName)
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local playerUnitName = v[2]
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local PlayerTransportUnit = Unit.getByName(playerUnitName)
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local playerCoa = PlayerTransportUnit:getCoalition()
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local playerHeading = mist.getHeading(PlayerTransportUnit)
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local refCountry = PlayerTransportUnit:getCountry()
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local crateWeight = v[1].weight
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local playerUnitName = v[1].playerUnitName
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if repackableUnit then
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if repackableUnit:isExist() then
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local PlayerTransportUnit = Unit.getByName(playerUnitName)
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local playerCoa = PlayerTransportUnit:getCoalition()
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local refCountry = PlayerTransportUnit:getCountry()
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-- calculate the heading of the spawns to be carried out
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local _playerHeading = mist.getHeading(PlayerTransportUnit)
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local playerHeading = mist.getHeading(PlayerTransportUnit)
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local playerPoint = PlayerTransportUnit:getPoint()
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local offset = 5
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local randomHeading = ctld.RandomReal(_playerHeading - math.pi/4, _playerHeading + math.pi/4)
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local randomHeading = ctld.RandomReal(playerHeading - math.pi/4, playerHeading + math.pi/4)
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for i = 1, v[1].cratesRequired or 1 do
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-- see to spawn the crate at random position heading the transport unnit
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v[1].desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName)
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if secureDistance == nil then
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secureDistance = 7
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end
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v[1].desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
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if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
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else
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@ -2086,9 +2079,9 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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end
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end
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repackableUnit:destroy() -- destroy repacked unit
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repackableUnit:destroy() -- destroy repacked unit
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end
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ctld.repackRequestsStack[ii] = nil
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ctld.repackRequestsStack[ii] = nil -- remove the request from the stacking table
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end
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ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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end
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@ -6029,7 +6022,7 @@ function ctld.buildPaginatedMenu(_menuEntries)
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end
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menu.menuArgsTable.subMenuPath = menu.subMenuPath
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menu.menuArgsTable.subMenuLineIndex = menu.itemNbSubmenu
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--ctld.logTrace("FG_ boucle[%s].menu.subMenuPath = %s", i, ctld.p(menu.subMenuPath))
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ctld.logTrace("FG_ boucle[%s] ctld.buildPaginatedMenu.menuArgsTable = %s", i, ctld.p(menu.menuArgsTable))
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missionCommands.addCommandForGroup(menu.groupId, menu.text, menu.subMenuPath, menu.menuFunction, menu.menuArgsTable)
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end
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end
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@ -6054,11 +6047,12 @@ function ctld.updateRepackMenu(_playerUnitName)
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ctld.logTrace("FG_ ctld.updateRepackMenu.repackableVehicles = %s", ctld.p(repackableVehicles))
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--for _, _vehicle in pairs(repackableVehicles) do
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for i, _vehicle in ipairs(repackableVehicles) do
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_vehicle.playerUnitName = _playerUnitName
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table.insert(menuEntries, { text = ctld.i18n_translate("repack ") .. _vehicle.unit,
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groupId = _groupId,
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subMenuPath = RepackmenuPath,
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menuFunction = ctld.repackVehicleRequest,
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menuArgsTable = { _vehicle, _playerUnitName }
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menuArgsTable = { _vehicle}
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})
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end
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ctld.logTrace("FG_ menuEntries = %s", ctld.p(menuEntries))
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