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ctld.getNearbyUnits
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46
CTLD.lua
46
CTLD.lua
@ -1958,6 +1958,44 @@ function ctld.spawnCrateAtPoint(_side, _weight, _point,_hdg)
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end
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function ctld.getUnitsInRepackRadius(_PlayerTransportUnitName, _radius)
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local _unit = ctld.getTransportUnit(_PlayerTransportUnitName)
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if _unit == nil then
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return
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end
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local _point = _unit:getPoint()
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local _units = {}
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local _unitList = ctld.getNearbyUnits(_point, _radius)
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for _, _nearbyUnit in pairs(_unitList) do
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if _nearbyUnit:isActive() then
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table.insert(_units, _nearbyUnit)
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end
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end
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return _units
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end
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function ctld.getNearbyUnits(_point, _radius)
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local _units = {}
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local _unitList = mist.DBs.unitsByName
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for k, _unit in pairs(mist.DBs.unitsByName) do
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local u = Unit.getByName(k)
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if u and u:isActive() then
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--local _dist = ctld.getDistance(u:getPoint(), _point)
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local _dist = mist.utils.get2DDist(u:getPoin(), _point)
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if _dist <= _radius then
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table.insert(_units, u)
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end
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end
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end
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return _units
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end
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-- ***************************************************************
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-- **************** BE CAREFUL BELOW HERE ************************
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-- ***************************************************************
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@ -2161,16 +2199,14 @@ ctld.getNextGroupId = function()
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end
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function ctld.getTransportUnit(_unitName)
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if _unitName == nil then
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return nil
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end
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local _heli = Unit.getByName(_unitName)
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local transportUnitObject = Unit.getByName(_unitName)
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if _heli ~= nil and _heli:isActive() and _heli:getLife() > 0 then
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return _heli
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if _hetransportUnitObjectli ~= nil and transportUnitObject:isActive() and transportUnitObject:getLife() > 0 then
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return transportUnitObject
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end
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return nil
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