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CTLD.lua
13
CTLD.lua
@ -808,7 +808,7 @@ ctld.logisticUnits = {
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ctld.vehicleTransportEnabled = {
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"76MD", -- the il-76 mod doesnt use a normal - sign so il-76md wont match... !!!! GRR
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"Hercules",
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"UH-1H",
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--"UH-1H",
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"Mi-8MT",
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--"CH-47Fbl1",
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}
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@ -819,6 +819,7 @@ ctld.vehicleTransportEnabled = {
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-- We will also use this to make modifications to the menu and other checks and messages
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ctld.dynamicCargoUnits = {
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"CH-47Fbl1",
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"UH-1H",
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}
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-- ************** Maximum Units SETUP for UNITS ******************
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@ -2073,14 +2074,14 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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-- see to spawn the crate at random position heading the transport unnit
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local _unitId = ctld.getNextUnitId()
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local _name = string.format("%s_%i", v.desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 7
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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local _point = ctld.getPointAt6Oclock(PlayerTransportUnit, 15)
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if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
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--ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
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ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading-math.pi, nil)
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
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else
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ctld.spawnCrateStatic(refCountry, _unitId, _point, _name, crateWeight, playerCoa, playerHeading, "dynamic")
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading+math.pi) -- 7 meters from the transport unit
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, "dynamic")
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end
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end
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