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fixes
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CTLD.lua
2
CTLD.lua
@ -2045,7 +2045,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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end
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ctld.repackRequestsStack[ii] = nil
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end
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ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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--ctld.updateRepackMenu(playerUnitName) -- update the repack menu to process destroyed units
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end
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if ctld.enableRepackingVehicles == true then
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return t + 3 -- reschedule the function in 3 seconds
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